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ContractVille News

Update 1.1.1

[p]Hello Contractors![/p][p]Following the 1.1 update, we have focused on the errors you mentioned and are quickly applying an update. These patch notes also list the bug fixes implemented in version 1.1. As always, we continue to prioritize your bug reports and work to ensure you have a smooth experience.[/p][p]Before moving on to Bug Fixes, I would like to remind you of our ongoing Summer Sale and giveaway.[/p][p]Now is the perfect time to step into the world of ContractVille and invite your friends to help you with your construction projects to take advantage of a 40% discount![/p][p][dynamiclink][/dynamiclink]If you would like to participate in our ongoing giveaway to celebrate the Steam Summer Sale and our upcoming update: ContractVille Giveaway [/p][p][/p][h2]Major Fixes (Today’s Highlights)[/h2]
  • [p]NPCs Could Corrupt Paint Data
    An issue where NPCs could unintentionally corrupt paint state (due to Save & Load or other factors) has been resolved.[/p]
  • [p]Wallpaper & Wallboard Coverage Issues
    Fixed multiple cases where doors and parts of certain walls were not covered properly by wallpapers or wallboards. (We are investigating the cause of a bug that causes interaction loss between interior doors that are placed too close to each other. This may still cause problems.)[/p]
  • [p]Navigation Causing FPS Drops
    Resolved a performance issue where the navigation system (particularly pathfinding) led to significant FPS drops. We will continue our efforts to improve navigation.[/p]
  • [p]Woodframe Placement Blockers
    Fixed several edge cases where woodframes could not be placed during construction due to invisible or misaligned blockers.[/p]
  • [p]NPC Tutorial Reliability
    The NPC tutorial system is now functioning more reliably. A bug that caused empty NPC names to appear and their animations to loop endlessly has been resolved.[/p]
  • [p]Interior Wall Cladding Visibility
    The problem of part of the cladding not being visible when cladding interior walls has been solved.[/p]
  • [p]Sliding Door & Archway Mission Compatibility
    The compatibility of sliding doors and archways with mission needs has been adjusted.[/p]
  • [p]Old Interior Walls Reappearing After Replanning
    A bug that caused interior walls from an old plan to reappear after replanning has been fixed.[/p]
[hr][/hr][h2]🧱 General Fixes & Improvements[/h2][h3]🎨 Efficiency & Material Usage[/h3]
  • [p]Paint Efficiency Not Applying: Paint consumption now correctly scales with efficiency levels. Previously, all levels used the same amount.[/p]
  • [p]Plaster Efficiency Level 5 Not Working: Fixed an issue where level 5 plaster efficiency offered no improvement.[/p]
  • [p]NPC Worker Cement Overuse: NPC workers now use cement at rates similar to the player’s, resolving large discrepancies in material consumption.[/p]
[h3]🚗 Vehicles & Visual Glitches[/h3]
  • [p]Client/Server Wheel Sync Issues: Wheels disappearing after Save/Load, Alt + Tab, or reconnecting has been fixed.[/p]
  • [p]Apex Titan X6 Handbrake Animation: Driver hand animation now behaves correctly when using the handbrake.[/p]
  • [p]Apex Titan X6 Engine Toggle Glitch: Fixed a visual bug where wheels would "jump" when rapidly starting/stopping the engine.[/p]
  • [p]FOV Slider Terrain Artifacts: FOV values above 85 no longer cause terrain deformation or visual artifacts.[/p]
[h3]🔍 UI, Labels & Sorting[/h3]
  • [p]Bed Sorting Not Working: Sorting beds by price now works properly in the store UI.[/p]
  • [p]Subtitles Toggle Not Functioning: Subtitles now hide correctly when the setting is turned off.[/p]
  • [p]Planner Typos: "Informations" corrected to "Information"; extraneous strings in Total and Room Info removed.[/p]
  • [p]“Extra Shelfs” Label Fixed: Renamed to "Extra Shelves" for grammatical consistency.[/p]
[h3]🛏️ Mission & Object Interaction[/h3]
  • [p]Joshua Contract Wall Element Count: Corrected a logic error where unremovable baseboards and crown molding were included in the objective count.[/p]
  • [p]Stairs Causing Stuttering: Stuttering related to certain stair types in build missions has been resolved.[/p]
  • [p]Door Invert Screw Bug: Screws on inverted doors are now accessible for tightening and removal.[/p]
  • [p]Wall Demolition Visuals (NPC Workers): NPCs now produce proper demolition visuals, matching those of the player.[/p]
[hr][/hr][h2]👷 NPC Worker Fixes[/h2][h3]🧭 Pathfinding & Task Management[/h3]
  • [p]Transport Vehicle Navigation Failures: Vehicles now properly deliver and pick up NPC workers across all mission zones.[/p]
  • [p]Rural Delivery Failures: Delivery vehicles now correctly reach rural areas such as Parcel 1 and Parcel 6.[/p]
  • [p]Gate Detection at Barracks: Barracks gate now opens for NPC workers as expected.[/p]
  • [p]"Move There" to Sky Glitch: Issuing move commands while looking at the sky no longer causes erratic movement.[/p]
  • [p]Send Back to Office Glitch: NPC workers can now be recalled during active tasks, and vehicle behavior has been stabilized.[/p]
  • [p]Duplicate Site Assignments: Reassigning a worker to a site they're already at no longer spawns extra vehicles or causes disappearances.[/p]
  • [p]Reset Issues: Resetting NPCs no longer results in them getting stuck in signage or environment objects.[/p]
[h3]📦 Task Execution & Visual Sync[/h3]
  • [p]Floating Boxes After Save/Load: Boxes held by NPCs are no longer left floating or non-interactable after loading a game.[/p]
  • [p]Furniture Removal Animation Bug: NPCs now properly place boxes instead of throwing them, preventing desync and collision issues.[/p]
  • [p]Client Picking Up NPC Items: Clients can no longer grab items held by NPCs, resolving glitching and stuck-state issues.[/p]
  • [p]Incorrect Objective Label: “Extract” renamed to “Take Out” for consistency with actual objectives.[/p]
  • [p]Tablet UI Shows Idle NPCs: NPC status on the tablet now updates correctly when given tasks from both server and client.[/p]
  • [p]Brick Phase Skipped: Multiple NPCs can now work together without skipping bricklaying before lintel installation.[/p]
  • [p]Transport Vehicle Clipping: Collision with NPC vehicles has been corrected to prevent clipping through them.[/p]
[h3]👁️ Client & Server Sync[/h3]
  • [p]NPC Movement Lag (Client View): NPCs now move smoothly from the client’s point of view.[/p]
  • [p]Client Employee UI Access: Clients can now hire and assign NPCs from the Employee tab like the server player.[/p]
  • [p]Cement Pouring VFX: Cement visuals now appear correctly at the NPC worker’s position instead of in front of the server.[/p]
  • [p]Naming UI Keybind Conflicts: Renaming NPC workers no longer opens conflicting UI tabs.[/p]
[h3]🛠️ Customization[/h3]
  • [p]Office Storage Camera Angle: Adjusted the camera angle during “Extra Shelves” customization to avoid visual obstruction.[/p]
[h3]🔆 Environment & Lighting[/h3]
  • [p]Office Lights Always On: Lights now automatically turn off during daytime, reducing unnecessary brightness.[/p]
[p][/p]
  • [p] Many minor bug fixes were implemented. [/p]
  • [p] Many minor visual bugs have been fixed. [/p]
  • [p] We continue to fix and work on Crash bugs. [/p]
[p]
[/p][hr][/hr][p][/p][p]If you want to get our new game Sandwich Simulator along with ContractVille, you can take advantage of the following package discount. In addition to a 40% discount on ContractVille and a 33% discount on Sandwich Simulator, you can get an extra 20% discount![/p][p][/p][p][/p][p]ContractVille X Sandwich Simulator[/p][p]
[/p][p][/p][p]If you would like to follow our social media accounts, you can find "More Ways To Connect" section below.[/p]

Update 1.1 - Archways, Wallpapers, Sliding Doors, Cargo from Storage, Office 2

[p][/p][previewyoutube][/previewyoutube][h3]Hello Contractors!
UPDATE 1.1 IS AVAILABLE NOW![/h3][p]We are pleased to present our first update after the full release. You can watch the video above to see what this update includes.[/p][p]Before moving on to the new features, I would like to remind you that ContractVille is offering a 40% discount during its Summer Sale![/p][p]Now is the perfect time to step into the world of ContractVille and invite your friends to help you with your construction projects to take advantage of a 40% discount![/p][p][dynamiclink][/dynamiclink]If you would like to participate in our ongoing giveaway to celebrate the Steam Summer Sale and our upcoming update: ContractVille Giveaway
[/p][h2]Sliding Garden Doors[/h2][p][/p][p]A new style has arrived for exterior doors![/p][p]Doors opening onto your garden can now slide.[/p][p]With this new feature, we aim to expand the areas where you can add different looks to the homes you build.[/p][p]To build this, you need to select either the Wide Sliding Door or Sliding Door option as the exterior door selection in Planner and apply it to your plan. [/p][p]You can purchase it from the Hardware Store, customize it, and install it like other doors.[/p][p][/p][h2]Indoor Archways[/h2][p][/p][p]Add elegant transitions to your spaces: New Archways are now available.[/p][p]Archways, which can be used instead of interior doors, will add an elegant look to your rooms![/p][p]There are many types of Archways available, with details you can choose from.[/p][p][/p][h2]Wallpapers & Wallboards[/h2][h2][/h2][p]Customize Walls with Wallpapers & Wallboards[/p][p]We're taking decoration to a whole new level![/p][p]We know that many of our players have been waiting for this feature. If you get tired of your walls, you can purchase wallpaper and change the look of your walls with any pattern you like.[/p][p]For bathrooms, you can install wall tiles![/p][p][/p][h2]Cargo from Storage[/h2][p][/p][p]Everything you store is now accessible. Shipping is now just a click away.[/p][p]Was it difficult to transport items from your storage room in Office 1 by car? Now you can manage your stored items from your tablet.[/p][p]You can view all the items you have stored in Office 1 from the Storage section of the Company app on your tablet. You can send them to your active landscapes.[/p][p][/p][h2]Renovation of Office 2[/h2][p][/p][p]New office, new style! Reinvent your workspace with Office 2.[/p][p]We have renovated your office in the city![/p][p]Now you can make many upgrades. Enjoy the view of the city from above.[/p][p]You can display your vehicles in the garage. [/p][p]Use the elevator to navigate between the garage, entrance, and office floors. [/p][p][/p][hr][/hr][p][/p][p]If you want to get our new game Sandwich Simulator along with ContractVille, you can take advantage of the following package discount. In addition to a 40% discount on ContractVille and a 33% discount on Sandwich Simulator, you can get an extra 20% discount![/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]If you would like to follow our social media accounts, you can find "More Ways To Connect" section below.[/p]

ContractVille Joins the Summer Sales!

[h3]ContractVille is celebrating the Steam Summer Sale with its biggest discount ever![/h3][p]Now is the perfect time to step into the world of ContractVille and invite your friends to help you with your construction projects to take advantage of a 40% discount![/p][p][dynamiclink][/dynamiclink][/p][p]If you would like to participate in our ongoing giveaway to celebrate the Steam Summer Sale and our upcoming update: ContractVille Giveaway[/p][p][/p][p]Hello Contractors![/p][p]In addition to participating in ContractVille's Summer Sale, I am pleased to announce that our first update following the Full Release is on its way and will be available to you very soon.[/p][p]For those who haven't seen our roadmap, I'd like to give you a quick reminder of what to expect:[/p]
  • [p]Sliding Doors: Sliding doors that you can choose instead of single doors and double doors in Planner. With their wide appearance, they will definitely give your homes a new look![/p]
  • [p]Indoor Archways: Archways, which is among the requests of many of our players, offers a new look instead of putting doors on rooms.[/p]
  • [p]Cargo from Storage: You will be able to transport products from your office warehouse to your active landscapes via tablet! A single click to transport from your warehouse to your workspace.[/p]
  • [p]Office 2: Your office in the city is waiting for you, newly renovated! You will love using your office in the skyscraper overlooking the entire city, with new upgrades and a renovated parking lot.[/p]
  • [p]Wallpapers & Wallboards: If you are tired of plain walls, you will love this new feature! Choose from a variety of patterns and give your walls a whole new look.[/p]
[p]We are continuing to work hard to bring you the update as soon as possible. [/p][p]If you are wondering what will be included in future updates, you can take another look at the Roadmap.[/p][p][/p][p]If you want to get our new game Sandwich Simulator along with ContractVille, you can take advantage of the following package discount. In addition to a 40% discount on ContractVille and a 33% discount on Sandwich Simulator, you can get an extra 20% discount![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]If you would like to follow our social media accounts, you can find "More Ways To Connect" section below.[/p]

ContractVille Full Release Now Available

[previewyoutube][/previewyoutube]

Hello dear contractors!

We have now reached the end of our early access period, which began on May 31, 2024.
First and foremost, we would like to thank all our players who have supported us from the very beginning and helped us develop ContractVille.
With the Full Release, we would like to inform you that we have renewed the ContractVille brand and our store page and game cover have been renewed. With that, we invite you to watch our Full Release Trailer.

With the release of ContractVille 1.0, we are starting a new beginning. The end of this early access period marks the beginning of a new era. We will continue to improve ContractVille and try to fulfill your wishes.

With version 1.0, we are introducing NPC Workers. We will continue to improve this update throughout 2025.

ContractVille completes Full Release with the release discount.

https://store.steampowered.com/app/2698780/ContractVille/?snr=1_2108_9__2107

We would like to share with you our Road Map for the remainder of 2025. With your feedback, we’ll keep shaping the future of ContractVille throughout 2025 and beyond.



We hear your requests and criticisms. We will continue to work hard to bring ContractVille to its full potential.

In version 1.0, many bugs were fixed. We have completed the NPC Workers update and will continue to improve it.

[h2]NPC Workers[/h2]



In November 2024 we did a Player's Choice Survey and the most requested update out of the 10 options was NPC Workers.
We delivered on our promise and NPC Workers is now available in version 1.0!

Get Workers Cabin upgrades from the control panel in your office, then hire workers. Send them to your missions in active missions and lands and let them help you by giving them commands.

We read in the comments of previous announcements that you want workers to bring goods from the warehouse, but as we mentioned there, we think this would disrupt the flow and organization of the game.
We will fulfill this request with the Cargo From Storage update that we mentioned in our roadmap.

If you want to learn more about the NPC Workers update that came with version 1.0, you can read the DevLogs we prepared for them.

[h2]Bug Fixes & Improvements[/h2]

We’ve been hard at work fixing a number of inconsistencies, visual glitches, and multiplayer synchronization issues to enhance your experience. Below is a summary of the most significant changes included in this update:

[h3]🏠 Building & Mission Fixes[/h3]
  • Resolved an issue where placeholder houses would revert to default window and door colors instead of preserving player-installed choices after mission completion.
  • Fixed a bug causing the “General Progress” bar to incorrectly display 25,500/100 at the start of the Build phase instead of 0/100.
  • Exterior Cladding can no longer be installed before reaching the Exterior Work phase, and cladding installed prematurely can now be removed with the Demolish Tool.
  • Adjusted Build Mission logic to properly complete the “Clad Exterior Walls” objective when the required amount is exceeded.
  • Improved tile placement logic to prevent new tiles from being placed directly over existing tiles, avoiding visual glitches and z-fighting.
  • Rug tiling behavior adjusted to prevent rugs from being trapped underneath new tiles during renovation missions.
  • Corrected an issue where mission planning and requirement checks continued to use the metric system even when imperial was selected.


[h3]🧰 Tools & Animation Enhancements[/h3]
  • Improved texture resolution on newly added “Go Green” tool skins across all tools, particularly for the trashbag, window cleaner, paint roller, plasterer, and screwdriver.
  • Fixed an issue where the painting animation would loop indefinitely when attempting to paint with an empty roller (0% paint).
  • Snap Mode no longer auto-enables when placing windows while it is disabled.


[h3]📦 Trash Compactor Adjustments[/h3]
  • Updated in-game prompts for the Trash Compactor to more accurately reference “non-recycled boxes” instead of “trash.”
  • The warning text now reads “You need two non-recycled boxes to compact!” and “Non-recycled box types need to be same!” for improved clarity and consistency.


[h3]✉️ Mail & Contract Missions[/h3]
  • Fixed an issue in Mail Mission ID 19 where the progress incorrectly remained at 76% despite only a few tasks remaining. Progress now correctly reflects actual task completion.
  • Resolved a missing rug issue in the same mission that prevented full task completion.
  • Corrected collision and placement issues causing accessories like toilet paper in ID19 to spawn inside walls, preventing interaction.
  • Fixed an issue in ID33 Lin Decorate Contract where guest room tiles and rugs could not be interacted with.
  • Adjusted Clean Water Campaign logic to allow retrieval of boxes even if the ghost overlaps during the wooden plank phase.
  • Fixed an issue where Whoopie Cushions (formerly Fart Bombs) would become invisible or irretrievable when placed behind specific vehicles.


[h3]🏭 Factory & Item Behavior[/h3]
  • Improved interaction logic for the Advanced Factory panels to prevent repeated activation after the progress bar passes 80%.
  • Corrected the visual and logic behavior of coupon payments even when panel progress appears stuck.
  • Fixed a bug where aborted Build Missions could still allow digging during the planning phase.
  • Trash Compactor logic now accurately reflects the required material types and avoids misidentifying materials.


[h3]🎨 Visual & Save/Load Fixes[/h3]
  • Ceiling paint now correctly saves and loads across sessions, preventing ceilings from reverting to white.
  • Low-resolution thumbnails in the Hardware Store have been addressed for various items including roof tiles, gables, chimneys, and roof windows.
  • Resolved visual glitch allowing mission house furniture to be pushed inside exterior walls, causing progress blockers.


[h3]🚚 Vehicle & Physics Fixes[/h3]
  • Fixed a bug where placing Non-Recycled Boxes on top of tires in a vehicle trunk caused vehicles to float upon entering the driver seat.
  • Corrected issue with the trolley becoming immovable when overloaded with mission items and used near stairs.
  • Prevented player vehicles from spawning in the air due to save/load conflicts with NPC vehicle spawn points.


[h3]📦 Store & Multiplayer Consistency[/h3]
  • The “Return All” function now works correctly for clients in multiplayer sessions.
  • Store sales are now synchronized between server and client, including sale prices, in-store displays, and promotional emails.
  • Resolved crash issue when combining a \$5 item with max-stock decoration items in the cart during a sale, preventing a stack overflow error.
  • Online Store thumbnails for Contract Build Missions now correctly show the mission-specific image instead of the default Cargo Point thumbnail.
  • Improved item need tracking in the Mission Needs tab, ensuring accessory types are accurately counted regardless of variation.


[h3]🪟 Windows & Cladding[/h3]
  • Fixed incorrect screw placements on windows near staircases, ensuring screws appear on the correct (interior) side.
  • Resolved an issue where old windows would remain on the parcel even after demolition and repurchase of the same lot.


[h3]🔊 Sound & Effects[/h3]
  • Aborting Logistics or Mail Missions no longer triggers the “Mission Complete” SFX or “Vehicle Not Found” warnings.
  • Resolved an SFX bug where the sound of filling a generator persisted even after the generator was moved away from the fuel source.


  • Many minor bug fixes were implemented.
  • Many minor visual bugs have been fixed.
  • We continue to fix and work on Crash bugs.


If you would like to follow our social media accounts, you can find "More Ways To Connect" section below.

NPC Workers - DevLog #2

Hello Contractors!
We're back once again with the ContractVille developer diary.
As you know, in our previous announcements, we announced that we will introduce NPC Workers with Full Release.
We are very close to Full Release and we wanted to share the latest status of NPC Workers with you.
We will announce our roadmap after Full Release very soon. Exciting new features are waiting for you!
Before we move on to the NPC Workers DevLog, I would like to emphasize that the following are not the final versions that will be available to you and that mechanics and visuals are subject to change.

[h3]NPC Workers - Breaking News![/h3]
In DevLog #1, we mentioned that the UI is not ready yet, it has not been updated. In this article, I would like to inform you that the UI has been updated.
You can hire your workers by going to Employees in the Company app on your tablet.
As we mentioned in DevLog #1, this section will only be available when you get the Worker Cabins upgrades in your office.
You will pay NPC Workers a daily wage, which will increase according to their level. Their level affects their work speed.
You will be able to select the employee you hire and send them to available lands and missions.



In DevLog #1 we mentioned that the office will now have a second entrance and exit area. And in our latest beta version we have now added these paths. NPC Workers will exit their cabins and use this path to get into the waiting vehicle.
It also means that you can now leave the office and go straight to the recycling factory.
After a few seconds, the vehicle picking up the workers will drop them off at their posts and they will be ready to work.



You can select and command workers in the workspace by pointing at them with your finger. After selecting a worker with your finger, show him the work he wants to do.
In DevLog #1 we showed that workers can demolish. This time you will see them working on a construction site. You can have them complete a construction from start to finish.



You can also have workers collect garbage. In some cases it is much easier to pick up the garbage they leave behind.🤣
In many ways, we think NPC Workers will bring a new level of fun and plenty of funny moments to ContractVille.



We remember when making cement was a pain for you. Following your criticism, we enlarged the cement machine and presented it to you as Mortar Mixer Level II. We also introduced a larger version of the cement packs.
After all these, now NPC Workers will be able to do the cement work for you, which will be a great convenience for our players who play ContractVille especially alone.



It is very pleasant and relaxing to watch them pour the cement.



We would like to say that you should buy all the materials they need. And in the current version they use the materials more than you will. We think that the workers steal the materials and use them for other things. Well... Of course, it could be because we haven't set it up yet.



In the current beta version, level 3 workers lay the bricks in threes and fives. And when you're working on a small plot of land, it gets done pretty fast!
Of course, it must be said that the daily wage of a level 5 worker can be a hefty price. In the example below you can see 3 level 3 workers laying all the bricks in less than 1 minute.



As at the end of DevLog #1, I would like to end this article by showing you a bug.
An NPC worker throws a box away for no reason!
Just one of the issues to be resolved before we present it to you.



We continue to fix a lot of bugs with NPC Workers, such as problems with their navigation, headbutting boxes, getting stuck in some places and not doing what is asked correctly, and we have fixed many of the previous ones. We can't wait to complete the improvements and release the full version.
You can rest assured that our testing team goes through all the processes in detail to ensure you have the best experience. And as always, we will take your criticism and suggestions about NPC Workers into consideration after the Full Release.
After the release, we will have a channel on our Discord server where you can write about everything related to NPC Workers.

Thank you very much for following us and reading this post.
Lots of love to our players who support us! 💙

If you would like to follow our social media accounts, you can find "More Ways To Connect" section below.