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ContractVille News

Update 0.3.2 - Cement Mixer Lvl. II

Hello, dear contractors!
The Autumn Sale is about to start and we'd like to announce that ContractVille is participating in it! During the Autumn Sale 36% discount will be waiting for you. It's a good time to give it as a gift to your friends!
between November 27th at 10am PST (UTC -8) and December 4th at 10am PST (UTC -8)

https://store.steampowered.com/app/2698780/ContractVille/?snr=1_2108_9__2107

Our Player's Choice Survey is ongoing on our Discord server and we are looking forward to fulfill your requests. We are currently working on the Garden Update and we will bring it to you soon.
Controller Support will be coming very soon. We ask for your patience for a completely seamless experience.
We have added “What's New?”, “In Progress” and “Planned” tabs to the main menu in the game.

Reviews: We would like to remind you guys how important reviews are for us. They help us out a lot and are very appreciated! Please don't forget to leave your comments about our game on our store page! Your suggestions and warnings are very valuable to us.

In this update, I want to tell you about two new features we're bringing to the game...

[h2]Gameplay Improvements[/h2]

[h3]Cement Mixer Level II[/h3]
We've added a new Cement Mixer to the game, bigger than the first one and with a capacity of 1600. You can pour your cement into two buckets of 800 each.



You can buy Cement Mixers at the back of the Hardware Store in Port Town. The in-game price of this new Cement Mixer is 55,000 dollars.



[h3]Furniture Store Update[/h3]
You will now be able to list items by brand in the furniture store. All you need to do is type the brand in the search field!





We've noticed that you've been frustrated by the bug issues you've been experiencing before major updates, so we've been focusing our workload on fixing bugs and crashes before making improvements.
For now, I'd like to share the bug and crash fixes for this update while we focus on bug and crash issues.


[h2]Bug Fixes[/h2]

We are aware of the input problem and would like to say that we have largely resolved this issue.
If you are still having problems with this issue, please contact us via Steam Discussions, Discord or email.
Thank you for your understanding.

[h3]Gameplay Issues[/h3]
  • Logistics Mission Times Up Inconsistency: Resolved an issue where the game became unresponsive or crashed when the mission timer expired during a logistics mission.
  • Demolish Mission Building Regenerates: Fixed an issue where aborted demolish missions caused buildings to regenerate and become indestructible.
  • Passenger Quit Camera Lock: Fixed an issue where the vehicle became unresponsive, and the camera stuck when a passenger quit the game.
  • Parcel 2 Demolish Phase Missing Furniture: Fixed an issue where missing furniture prevented the completion of a demolish phase objective.
  • Send to Garage/Rescue with Passengers Inconsistency: Addressed an exploit allowing the use of "Send to Garage" and "Rescue" features with passengers present in the vehicle.
  • 1 Wall Can't Demolish at Parcel 3: Fixed an issue where the terrain deteriorated, and one wall remained undemolishable, blocking mission progression.
  • Fixed a bug where exiting the game with a passenger in the car would send players to different locations.

[h3]Interaction and Physics Issues[/h3]
  • Carpets Going Underground: Fixed an issue causing carpets to clip through the ground.
  • Trolley in E-Car-Go: Fixed an issue where items in the trunk floated and became unresponsive after placing a trolley in the vehicle.
  • Failure to Load Items in The Trunk of The Vehicle: Fixed an issue where items could only be loaded into the trunk by interacting from the sides, not the center.
  • Water Mill Wheel Box Inconsistency: Resolved an issue where the Water Mill Wheel box became invisible to other players when placed back after being held.
  • Trolley Falling Upon Release: Fixed an issue where trolleys loaded with furniture or electronics boxes fell through the floor or ground when released near or inside houses.

[h3]Visual and Structural Issues[/h3]
  • Medium-sized Default Plan Inconsistency: Resolved inconsistencies in ceiling shapes and overhanging ridges in medium-sized default plans.
  • Visual Inconsistencies in the World: Fixed various visual inconsistencies in different areas of the world.
  • Floating Airport Signboard: Resolved an issue where the airport signboard floated during the prologue sequence.

[h3]Mission and System Errors[/h3]
  • Trash Compactor Level 1 Non-recycled Box Client Inconsistency: Fixed an issue where compressed boxes appeared incorrectly as waste on the client-side.
  • Between Compressor and Storage Warning: Resolved a warning issue that did not trigger correctly when moving items between the compressor and storage.
  • Demolish Take Out Stair Inconsistency: Fixed an issue where removing stairs did not count toward the mission objective, preventing mission completion.
Some adjustments and minor bug fixes have been applied.

Update 0.3.1.2: Default Planner Update & Event Results

[h2]Default Planner Update[/h2]

Good day, contractors!
Started on November 6th, our “House Planner Challange” event ended yesterday. And we have added the selected planners, the prize of the event, to the game by default.
Now you will be able to select one of the ready-made plans on the planner screen and start construction.

I want you to know that we loved the plans of everyone who participated and we had a hard time choosing. We decided to add 6 defaults each for small, medium and large plots.
Apart from that, we have now added ready-made plans for the building tasks in the missions.

I would like to share with you the winners of our event:
  • Berto, CenezoicLover, KattenIlluminatte, Nikolai Bukav, Rallef, TGM, Me, Consumer of Oxygen, ItsKVG, Miss-Ida, TheApocalypseKD, DJBLACKWOLF, Ersu, marleenryla.
We share the plans of some winners:



Thank you very much to everyone who participated!

[h3]Reviews:[/h3] We would like to remind you guys how important reviews are for us. They help us out alot and are very appreciated! Please don't forget to leave your positive/negative comments about our game on our store page! Your suggestions and warnings are very valuable to us.

Before moving on to bug fixes, I would like to quote the previous post:

Our game will be 20% off this weekend!


https://store.steampowered.com/app/2698780/ContractVille/?snr=1_2108_9__2107

[h3]Player's Choise Survey[/h3]
The “Survey to develop the feauture of the player's choice” event on our roadmap starts today!
We've read and evaluated all of the suggestions you've sent us so far. We've taken note of the most requested suggestions and are very excited to add your choice to the game!
One of the 10 suggestions will be chosen by your votes and will be added to the game at launch.
  1. NPC Workers
  2. Skyscraper Construction
  3. Item Restoration
  4. Roof & Porch
  5. Car Modification
  6. Cement Mixer Upgrade & Cement Truck
  7. Wallpapers for Walls
  8. Planner Update
  9. Scavenger Update & Garbage Truck
  10. Recycle Center Update

You are invited to our Discord server to participate in the vote!
Visit the #event channel on our Discord server and cast your vote.
https://discord.gg/contractville

Now, we can move on to the bug fixes and improvements in this update.
[h2]Bug Fixes of 0.3.1.2 Update[/h2]

  • Exterior Cladding and Tile Laying Update:
    We’ve improved the cladding and tile laying process, enhancing both visuals and functionality.
  • Trailer Sales and Renewal:
    Trailers can now be sold. Once purchased, they refresh every two in-game days in the store, allowing you to buy as many as you want!
  • Stair Placement Fixes:
    Issues with placing stairs after Save/Load have been resolved, including the problem where ceilings would automatically appear closed, preventing stair placement. This fix will not affect previous saves, so if you're still experiencing issues, we recommend restarting the build process.
  • Rug Packaging Fix:
    A bug where rugs would fall beneath the ground when packaged and thrown as a box has been fixed. This issue also led to "Stolen Furniture" errors, which have now been addressed.
  • UI Improvements:
    Various UI fixes and enhancements have been implemented to improve overall gameplay experience.
  • Some minor bug fixes




Weekend Sale & Player's Choise Survey

Discount!

[h3]Hello dear contractors![/h3]
We are revealing the surprise we mentioned in our previous announcement!
Our game will be 20% off this weekend!

https://store.steampowered.com/app/2698780/ContractVille/?snr=1_2108_9__2107

Reviews: We would like to remind you guys how important reviews are for us. They help us out alot and are very appreciated! Please don't forget to leave your comments about our game on our store page! Your suggestions and warnings are very valuable to us.

[h2]Player's Choise Survey[/h2]
The “Survey to develop the feauture of the player's choice” event on our roadmap starts today!
We've read and evaluated all of the suggestions you've sent us so far. We've taken note of the most requested suggestions and are very excited to add your choice to the game!
One of the 10 suggestions will be chosen by your votes and will be added to the game at launch.

  1. NPC Workers
  2. Skyscraper Construction
  3. Item Restoration
  4. Roof & Porch
  5. Car Modification
  6. Cement Mixer Upgrade & Cement Truck
  7. Wallpapers for Walls
  8. Planner Update
  9. Scavenger Update & Garbage Truck
  10. Recycle Center Update


You are invited to our Discord server to participate in the vote!
Visit the #event channel on our Discord server and cast your vote.
https://discord.gg/contractville


All suggestions are valuable to us and we will continue to follow and take note of your suggestions in the future. If your suggestion is not included in the survey, keep in mind that we may consider it later and keep sending your suggestions.

The other updates on our roadmap, Demolition Rubble, Garden Update and Controller Support, are still in development. We'll have more details on these in the coming days.

  • I would also like to inform you that Update 0.3.1.2 is live! With this update we are announcing a few bug fixes and improvements, as well as the Default Planner Update.
Please visit the link for details: https://store.steampowered.com/news/app/2698780/view/7142240538544046128


[h3]Our Roadmap[/h3]

Update 0.3.0.3 - Cargo Point Improvements

[h3]Hello Contractors! [/h3]
We are here with a smaller but more fun update to the game. Next week we plan to launch the “Players' Choice” survey with a little surprise. We plan to add the selected one to the game with version 1.0.

Before we move on to the update, I would like to continue with our reminders...

Event: We would like to remind you of an event going on right now: the House Planner Challenge! 🏡
You can make an impact on the game for all the players to enjoy! In this event, you can submit your very own house plan design!
And the winning designs will be added directly to the base game with the name of the creator listed with it, making it available for all players to use! We would love to see you guys submit your house plans!
You can follow all the information on the #events channel on our Discord server.

Reviews: We would like to remind you guys how important reviews are for us. They help us out alot and are very appreciated! Please don't forget to leave your comments about our game on our store page! Your suggestions and warnings are very valuable to us.

[h2]Trolley Improvements and Fixes[/h2]
Trolley is once again being updated and becoming more useful!
  • Fixed Detachment Issue: Resolved an issue where objects in the vehicle trunk would detach and remain suspended in the air if the trolley was in the trunk when the game was saved or loaded. This won't happen from now on but it won't affect already detached boxes. You have to put your boxes to vehicle trunk again.
  • Updated Interaction Texts: The interaction texts displayed on the trolley have been updated; the "Throw Object" option now appears correctly.
  • Easier Box Collection: Collecting boxes with the trolley is now easier. When you approach boxes with the trolley and left-click, you can collectively pick up the boxes in front of you.
  • Enhanced Trolley Functionality: The trolley can now pick up objects from vehicle trunks and cargo drop points.
  • New Leaning Animations: Added right and left leaning animations when using the trolley.
    Press 'X' to lean right. Press 'Z' to lean left.

[h2]Cargo Point Improvements[/h2]
For those who are tired of traveling!
  • Transporting items from the Cargo Point to vehicles is now easier. When you select an item or box and bring it to your vehicle, if you hold down the 'Shift' key while placing the item, the next box will automatically appear in your hands. No more need to go back and forth between the Cargo Point and your vehicle!

[h2]Other Bug Fixes[/h2]
  • Cargo Timer Sync: Resolved the time discrepancy between client and server in cargo missions.
  • Ceiling Painting Issue: Fixed an issue where ceilings could not be painted in construction and decoration missions.
  • Repainting Ceilings: Fixed a problem where ceilings couldn't be repainted to a different color after being painted once in construction missions.
  • Staircase Ceiling Fix: Resolved the issue where ceilings in staircase areas couldn't be painted; these areas now automatically get painted the same color as the ceiling.
We have also implemented various improvements and bug fixes with this update.

House Planner Challenge is Live!

[h3]Hello, dear contractors![/h3]
For those players who find the planner complicated or boring, or who make mistakes in using it, we have decided to add a few “Default” presets to the planner. This will make it easier, especially for our younger players. We realized that this is not the most enjoyable part of the game for everyone, and we want to please these players, even if they are few in number. Going forward, we will continue to work on more innovations in building.
However, in line with our roadmap, we plan to release version 1.0 of the game in the first quarter of 2025. As we are in the final months of early access, I would like to remind you once again how valuable reviews are to us.
All of your thoughts are valuable to us. If you haven't already, I invite you to write a review for our game.
Rest assured that we read and consider everything you write. All your complaints and suggestions are noted.

House Planner Challenge!

We’re thrilled to announce a brand-new event: the House Planner Challenge!
You can see the posts about this event by joining our Discord server on #events and #planner-event channels.
This is your chance to bring your creativity to life and make an impact on the game for everyone to enjoy!
In this event, you’ll have the opportunity to submit your very own house plan design! We are very excited to see your creativity come alive! And now the most exciting part: The winning designs will be added directly to the base game with the name of the creator listed with it, making it available for all players to use! We would like to point out that you are welcome to submit more than one design!

[h3]How to Participate: [/h3]
First of all, you need to join our Discord server.
  1. Create an house plan for the game (make it functional, think of the basics; a living room, kitchen, bathroom and bedroom). You can decide yourself or you would rather make an house plan ''small, medium or large''
  2. Make an screenshot of the planner. And locate your planner savefile to submit it.
    See below where to find your planner files!
  3. Post the screenshot and the planner file in the therefore made channel (With a description if you would like)

[h3]Where can I find my in-game planner files to send them?[/h3]
To find your save files, you can copy this:
%UserProfile%\AppData\Local\ContractVille\Saved\SaveGames
Then paste it in the file explorer.
Press enter and the folder with your save files should be opened.
It should probably be called: Default_planningsavegame_c.sav



You can send us as many plans as you wish. Until November 13th, we will evaluate the designs.
The ContractVille team will decide on the selected ones, but we will also be monitoring the interaction and reaction your submission receives.