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RUNNING WITH RIFLES News

Update 1.72 released!

Hello Runners!

First of all: 환영합니다, 한국인 장병 여러분!
Indeed, with the help of the awesome community, RWR has been localized in Korean, special thanks to MarsCow, Leechrang and ith3322!



While the update is mainly focusing on this translation work, there's also a bunch of bug fixes and a new modified version of the map "Moorland Trenches" called "Moorland Apocalypse" included in online Invasion and as single-player quickmatch. The alternative take on the map is likely well known by people playing Dominance or the mod "Running with the dead".

In "Moorland Apocalypse", you start at the center of the map and need to push two enemy factions back who are encircling you. The third and outer faction is rather peaceful until you start messing with them. You can use this as for own advantage when you feel the timing is right.



Happy running,
your Osumia Games

Changelog v1.72:

  • translation: Korean (special thanks to MarsCow, Leechrang and ith3322!)
  • maps: Moorland Apocalypse (variation of Moorland Trenches) has been added to the invasion map rotator but is also available as quick match map
  • weapons: enforcer de-spawn time increased to match rare weapons
  • vehicles: Guntruck shooting itself with the front MGs fixed
  • invasion: fixed an exploit where you still got XP when repairing a destroyed vehicle
  • campaign: fixed a bug where in some cases the final missions didn't automatically unlock after annihilating a faction completely
  • visuals: fixed a shadow bug on DirectX
  • mac: fixed issue with ctrl key in inventory view
  • misc: Elite medics now have a small spawn score - not only existing as part of the elite paratrooper call anymore
  • misc: fixed a few typos
  • misc: fixed detonating multiple C4's with squad command modifier + throw key in fov mode
  • misc: optimized character animation loading
  • misc: moved c4 blast on blast to dominance only
  • modding: added soldier_group_name in character info query

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Update 1.71 released!

Hey Runners,

in update 1.71 we continued improving the game and added some new content which will please especially the online invasion players, but we of course also have goodies for the campaign!
For those who have the Pacific DLC, you should know the final map of the campaign, "Operation Downfall". We decided to convert it to be added to the vanilla online invasion map rotation.
There has been several changes to better match the vanilla experience. The challenge is tough and we tested it with a couple of beta testers the last couple of days and we loved it! :)
We also added a "reverse" version of the assault map "Rattlesnake Crescent" where you start at the Mosque without any combat vehicle while the enemy is constantly pushing with mass of vehicles - the freshly implemented Radar Tank being one of them!



In this update, we also added a special lonewolf sniper. He is equipped with a ghillie suit and a suppressed sniper rifle and tends to go behind enemy lines taking out enemies without them to notice. If an hostile enemy unit comes too close, he will crouch and retreat to the closest cover in hopes of not being detected.
At least they don't have any body armor under their ghillie suit and are therefore relatively easy to take out unless they notice you first! Sometimes, when they feel that stealth isn't helping as they would hope for, they might call Elite reinforcement, which is a new radio call, of course also usable for the player!
It paradrops 4 special units, 3 armored paratroopers with unique SMGs and an elite medic which can heal indefinitely (and fast) while having a very strong armored vest! It tries to stay back from the fights focusing on its duty but has a taser as primary weapon in case.



Community Box #3


The first 2 community box projects were a great success! This is why we launched a new modding contest to bring even more community creations into the game.
This time we focused more on useful and realistic items rather than goofy stuff. It's fine to run in a banana costume but it won't always help you during war :)
We at Osumia Games were especially pleased with the fact that some scripting efforts have been done to extend the boundaries of the average modding work that has been done so far for previous community boxes, nice!
This goes from repair crane vehicles that can (over)-repair vehicles to GPS laptops to locate strategic enemy locations on the map. We even have a repair kit to fix your broken vests but of course we also have some new and unique weapons, neat!
Here again, there has been more stuff submitted than what we expected, so we had to make a cut at some point, but those ideas aren't buried and rather get a new chance for the next Community Box!




See you on the battlefield!

Your Osumia Games



Changelog v1.71:

  • projectiles: activated projectiles such as the Claymores, C4, AT mines, etc. can be detonated with blasts
  • fix: disappearing flares on throw
  • fix: map defined paratrooper spawn flares don't respawn after being destroyed
  • fix: grenade class projectiles sometimes going through walls at high speeds (e.g. tank cannon)
  • fix: fixed item drop handling with disconnecting while stunned
  • fix: fixed periodic map legend flicker on screen when streaming with obs while playing online
  • localization: added some overall missing translations
  • quick match: assault maps with fixed starting bases now don't show the option to show the amount of starting base as it's fix anyway
  • maps: "Green Coast" map added to online invasion - a modified version of the "Downfall" Pacific map but suited for Vanilla gameplay
  • maps: added a variant of "Rattlesnake Crescent" in the invasion map rotation where you start at the Mosque with no combat vehicles at your disposal
  • maps: fixed minor pathing issues of the broken bunkers in Misty Height, also you can't jump out of the bunkers anymore
  • maps: few fixes here and there
  • weapons: Tracer dart gun despawn time increased to match other rare gun
  • weapons: M79 ballistics tweaked
  • vehicles: Radar Tank added to online invasion for 2 maps.
  • vehicles: Repair crane added on 2 maps maps
  • vehicles: Ice cream Van added in online invasion. 15% chance to spawn on each map, you can buy ice cream there (oh really?) but also lottery tickets
  • items: community box #3 added. More than a dozen of new goodies includes!
  • calls: new paratrooper call added: elite reinforcement consisting of 3 armored paratroopers and 1 elite medic
  • invasion: player faction swapped to Greycollars on official invasion servers
  • dominance: "Green Coast" map added to the map rotator
  • deathmatch: "Green Coast" map added to the map rotator
  • minimodes: adding some player AI reduction
  • ai: added lonewolf sniper behavior
  • characters: characters now automatically jump out from vehicle after surrendering
  • modding: added process_tires as vehicle tag parameter to disable wheel physics entirely
  • modding: added blast_damage_threshold projectile parameter so that activated projectiles (C4, mines...) can be destroyed with blast damage
  • modding: added kill reward XP multiplier parameter for weapons
  • modding: added blood effect control in character files
  • modding: added general foot_step sound key in character files
  • modding: fixed item buy_price and sell_price handling
  • modding: fixed xp and rp configs not reverting to default when left undefined when using copy_from with soldier groups
  • modding: added soldier_group_name parameter for resources query command


Changelog v1.71 (PACIFIC DLC):

  • weapons: Type 4 Rocket Launcher's area of effect now matches Bazooka (was raised.)
  • weapons: set Type 99 hi-grade rifle's text to have a blue colour like other rare weapons when on the ground.
  • weapons: outside of Online Invasion mode, the Type 1 SMG and Type Hei now have matching commonness (rather than Type Hei being far more common.) Invasion remains unchanged where the Type Hei actually is the rarest weapon.
  • items: Sentry Vest "0%" layer fixed to still provide some very minor benefit like all other vests
  • misc: edited tip regarding M1 Carbine being an effective side-arm for 'Bazooka crews', as Bazookas have been a secondary slot as well for a very long time.


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1.70.3 update released!

Hello Runners!

Here comes the first update of 2019!
Not awfully much new and mainly balancing changes and some fixes!





Changelogs v1.70.3:

  • maps: fixed a few collision and pathing issues of ruins buildings
  • maps: added a stair between junkyard and TV station in Rattlesnake Crescent, to have a more direct path option
  • fix: removed unused animations in mortar weapons to clear warnings in the logs
  • vehicles: the ATV has the backseat passenger now turned by 180°. Driver now sits more upright
  • vehicles: fixed non-collideable vehicle respawn handling
  • vehicles: added collision damage for Machinegun, Minigun and Grenade Launcher deployables
  • vehicles: deployable sandbags are now easier destroyable on vehicle collision. Before only heavy vehicles could destroy them on collision
  • AI: made AI squadmate stay sitting in an additional seat in a multiseat stationary weapon
  • localization: fixed some typos


Changelogs v1.70.3 (PACIFIC DLC):

  • weapons: Type 99 "Hi-Grade" Rifle added - an elite version fitted with a monopod, anti-air sights, a bolt-cover, bayonet, and a quality wood furnish. The bolt action cycles very fast and accuracy is exceptional
  • gameplay: Veteran Difficulty now enables true Field of View for extreme challenge. You can set up a "Custom" campaign with similar values to Veteran if you wish to avoid it
  • gameplay: added Player Survivability Boost to Easy (+50%) and Hard (+20%). xp and rp modifiers also tweaked
  • gameplay: flatlined all weapon XP requirements to max at 10,000xp. Raised commonness of some of the super-rare guns. This will make these guns more accessible for single-run playthroughs (does not affect online Invasion)
  • single player: adjusted the Banzai Vest worn by AI soldiers to take damage much more reliably. Pacific Invasion remains unchanged
  • items: adjusted weight of most vests so there is more room for picking up loot when carrying reserve vests in your backpack

Happy New Year 2019 fellow Runners!

Greeting Runners!

First of all...




Year 2018 in review:


2018 is coming to an end and it has been another good year for Osumia Games. The RUNNING WITH RIFLES family has grown by another 280.000 members this year with 20.000 sales coming alone from the Pacific DLC! In 2018 we worked hard on the huge 1.70 update, also known as the "usability update" which took us a while to finish and we wanted to release all its new content in one patch. The long wait was worth it and the result proved to be very helpful, especially for new players. This new "tutorial" approach in the form of journal notes with images teaches you about events you encounter during your campaign, which should be easier and much more detailed than the former playground tutorial. Prior to that we also reworked the inventory encumbrance mechanics to have a better flexibility and to not lock the player down at snail's pace when carrying only a single weapon in his backpack.

This year we also extended our Chinese server realm in result of the increasing amount of players from the Middle Kingdom.
We also extended the "Man vs. World" mode to a 2-player version for those who prefer sharing this hard challenge with a mate.

Another new approach we started in 2018 was a cooperation with the modding scene in the form of "community boxes". The community worked on new items and we implemented them into the game if they reached a satisfying standard. This went from new combat vehicles to new gear, tons of weapons and some more or less silly items.
The 2 community boxes we released this year in new updates certainly weren't the last ones - hey this is the official starting shot for community box #3! :)

For the PACIFIC DLC throughout 2018 we also published several updates which included a new large-size map, a plethora of new firearms, some balance overhauls, and the addition of new vehicles and soldier types. This includes the more recent "Type 4 Ka-Tsu" - a massive amphibious personnel carrier used by the Japanese navy.

What's next?


For the future of our World War 2 development, we will be prioritizing our work on the upcoming Western-Front themed DLC "EDELWEISS". Some of the content from 'Edel' will be made available within Pacific, and we have some plans as how to make all your stash content and experience points transferable between the two theatres. So if you are a veteran of the Pacific Theatre, you will be able to bring your "Stinger" back to the Western Front to wreak havoc on the German army!

As to EDELWEISS' campaign itself, we have told you it will follow the story of Allied Paratroopers fighting their way across Western Europe. There will also be one unique map that will provide some relief from the Paratrooper missions - that of the assault up Hell's Highway, focusing on heavy armoured warfare. This will be Running with Rifle's first heavily tank-focused map, and will primarily center around usage of Medium Tanks such as the Cromwell and the Panzer IV (though other armour and types of tanks will be available). The fighting on Hell's Highway was all part of an elaborate plan crafted by Allied high-command to rapidly liberate the Netherlands - and arrive on Germany's western border before winter. This plan, known as Operation Market Garden, was ultimately unsuccessful and failed to achieve its objectives. British Paratroopers landed around and attempted to secure the bridge over Arnhem for the main armoured column to pass over; however, they were surrounded by elite German mechanized units and street fighting in the city broke out. The British armoured column attempted to reach and relieve the paratroopers at Arnhem by traveling up what they called "Hell's Highway", but were highly exposed to German ambushes, especially from well camouflaged tanks and anti-tank guns. In the end the relief column was stalled, and the paratroopers at Arnhem eventually surrendered. Arnhem itself would not be liberated until April of 1945. That is not to say the Allied armour did not make great progress; and for the sake of our game, the fate of the attack will be in your hands, though it will be the Axis campaign offering the 'authentic' outcome.

Lastly: yet another teaser as to Edelweiss' progress - showcasing another Medium Tank,
our Panzer IV, AAAAAAACHTUNG!! :)



Don't forget to join our RWR community on Discord if you have questions or want to gather with other Runners.
Feel free to leave us a review on Steam if you like the game, it always motivates us a lot to continue our journey with you guys!

Oh, and without teasing too much, we at Osumia Games also started working on something even BIGGER, but it's still too early to reveal more. Anyway, good times ahead!!

your Osumia Games