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RUNNING WITH RIFLES News

Update 1.94 Content Patch 1

Vanilla:
  • maps: few tweaks on Swan River map
  • scripts: antifarm script fix to not apply on Iron Enclave map but Dry Enclave only
  • scripts: minor balancing tweaks in the Swan River map
  • vehicles: mortar now has a 360° shooting angle
  • vehicles: missile launcher has 8 protectors instead of 5
  • dominance: added new KotH substage to the Swan River map
  • dominance: fixed some deployable weapons who had a wrong weight


WW2:
  • maps: Swan River armory trucks have proper tags and will now spawn properly
  • maps: added decoration cars in the Swan River map
  • misc: barbed wire obstacle are now crushable by tanks
  • misc: reworked the broken decoration cars textures
  • maps: few fixes here and thereon Swan River WW2 version

Dominance PvP event!

Hey Runners,

After the release of the new map "Swan River" last week, we made a small Dominance PvP session and had a blast!
We want to do that again next Saturday and hope to bring the server to smoke!
We'll select the best maps for the session, featuring Swan River (which just has been extended by a new KotH substage).

Server: "DOMINANCEEU2" - 64 server slots

communication: Join Discord for better communication. An event voice chat channel will be created (link for Discord in the game menu)

Reward: no reward, just pure fun! Make sure to make the teams even and let's rock!




Happy fragging,
your Osumia Games

Update 1.94 released! ...with a new map!

Hey Runners!

In today's release, we want to highlight a new map called SWAN RIVER based on a community map of the same name originally developed by a Runner named Trudin in the workshop. We contacted him and he agreed right away that we can adapt it to be included among the various game modes. Again, thanks for the opportunity!



The original map was designed to be played with the Edelweiss DLC so we needed to convert it for Vanilla. A few days ago, we thought that why wouldn't we make the map playable in Vanilla Invasion AND in WW2 Invasion after all? So here we go, we have the first map included in both!
If you guys want to give Trudin a thumbs up on the map, feel free to leave him a message under his project here!



The map is also playable in Dominance PvP and while mentioning this gamemode, it'll be time to organize the next PvP session for those who are interested. Usually events are being organized in Discord!

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We also reworked the Man vs. Zombies gamemode as a pre-Halloween release by adding difficulty progression relying on monster difficulty increasing across the campaign, rather than controlling the difficulty through the overall amount of enemies. Therefore, no more high tier mobs in the first stage but quite a few of them in later stages!



For a complete list of changes, please check the changelog below!

Keep on Running,
your Osumia Games



changelog v1.94:

  • maps: few fixes here and there
  • maps: new conquest 19 bases map "Swan River" added in invasion and quick match for Vanilla and Edelweiss
  • vehicles: new defense structure added, the missile launcher, only in the Swan River map
  • vehicles: sandbags are not repairable anymore
  • vehicles: made mortar ammunition crates sensitive to vehicle bumps
  • vehicles: FT-Croc model slightly reworked
  • vehicles: Legion has now significantly more steer smoothening for easier turning handling
  • weapons: disarming a Claymore now doesn't make the item vanish anymore, but returns the Claymore resource instead
  • weapons: disarming an AT mine (dominance/minimodes) now doesn't make the item vanish anymore, but returns the AT mine resource instead
  • weapons: missing FT-Croc flamethrower projectile burned ground particle effect added
  • weapons: FT-Croc flamethrower main weapon has now infinite ammo but added a cooldown
  • weapons: Patrol ship mortar slightly reworked
  • weapons: C4 shaking effect reduced by 25%
  • weapons: fixed the Golden MP5SD not being tagged as rare weapon properly
  • weapons: added AI burst time logic to most vehicle MGs
  • calls: increase the reveal time of the GPS Laptop call from 10 to 20 seconds
  • scripts: fixed an issue where the sandbags could still be repaired by the repair vehicle/crane
  • script: added invisible mine fields for the Dry Enclave map to make the player focus on the objective
  • dominance: Swan River map added to the dominance rotation with 2 substages
  • dominance: Model29 secondary from vanilla added
  • dominance: stock sniper rifles don't 100% kill anymore but have a smaller chance to make only 90% damage instead
  • dominance: stun duration reduced by 33%
  • dominance: fixed a script issue where the leading faction wasn't shown properly (countdown text in faction color)
  • dominance: fixed a script issue which ended in a round tied even if one faction had more bases then the enemy at the end of the round
  • dominance: added bandage to the supply quad
  • dominance: fixed crash when using the VFS MG
  • man vs. world: added dedicated medical crates that always spawn 1-2 bandages
  • man vs. world: stun animation time reduced by 50% for players
  • man vs. zombies: added dedicated medical crates that always spawn 1-2 bandages
  • man vs. zombies: high rank zombies spawn score increases throughout the campaign
  • man vs. zombies: doubled the damage of the Desert Eagle to be more effective especially against higher tier zombies
  • man vs. zombies: multiplied the damage of the Claymore by a factor of 4
  • man vs. zombies: increased the damage of the M202 by 36%, price halved
  • man vs. zombies: damage of the Microgun increased significantly, price increased by 20%
  • man vs. zombies: adjusted the RP income and added a RP gain per kill
  • man vs. zombies: stun animation time reduced by 50% for players and 25% for enemies
  • modding: added disarm_instance_class and disarm_instance_key (see e.g. claymore.projectile)
  • modding: added cooldown_start and cooldown_end as weapon parameters (see e.g. patrol_ship_mortar.weapon)
  • misc: issue with model swap happening out of camera frustum fixed
  • misc: potential crash with remote detonable grenades fixed
  • misc: fixed repair_rate parameter of the hesco barrier to be in the wrong tag
  • misc: added destructible fences in vanilla
  • misc: added destructible fences in Pacific
  • misc: extended the destructible fences to also include security fences
  • misc: swimming character can't be stunned anymore
  • misc: added dayphase to online sync to prevent apparent day time shifting in long matches
  • misc: deployable GL now has a dedicated map marker
  • misc: TOW's map marker size decreased by 30%
  • misc: fixed number of animations being limited to 1000
  • misc: changed the way items are saved
  • misc: removed a specific file existence check when loading the game when not running in debugmode

Update 1.93

Changelog for 1.93:

  • weapons: fixed the alternate stock pistols to not being respawnable with
  • vehicles: fixed a physics bug where the VFS wasn't repairable
  • vehicles: VFS now enterable not only by Veteran pack owners
  • vehicles: fixed missing drop parachute for the VFS radio call
  • vehicles: VFS speed and acceleration slightly increased
  • vehicles: alternate Veteran pack rubber boat now enterable not only by Veteran pack owners
  • radio calls: added xp requirement text for locked calls
  • veteran pack:models - few of them reworked
  • veteran pack: radio call menu - added airdrop skin selector, separated from character skin
  • veteran pack: inventory - added third skin alternative for high rank
  • veteran pack: added custom icon for airdrop vehicle calls
  • veteran pack: adjusted the DLC to work properly in Dominance

Update 1.92 released! +veteran pack +Eastern Front announcement!

Hey Runners!

We have some juicy news for you today!

First of all, this month we celebrated the 7th anniversary of the release of RWR! We discussed internally various milestones we've reached the last couple of years and we certainly didn't anticipate what we have today. The number of weapons and equipment has grown from around 50 to over 200 these days, and the amount of maps has doubled and the vehicles have gone even beyond that!

Today, we also have something totally new! Indeed, we have a new VETERAN PACK DLC for you!



The main feature of the DLC is the extended stash capacity which extends your stash slots from 300 to 500!
It also adds 64 new/alternate and mainly more realistic soldier models for the players who own the DLC, alternate airdrop vehicle skins, a special radio call, a new chat player icon and some new animations and poses!
Thanks to GK_PPSH41, Pogonop, RedFox, Return_dirt, TerranConfederacy for their contributions!
You can find the new DLC and more info HERE!




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[h2]Something New On The Horizon:[/h2]


Time for a big announcement! We have been hard at work on a THIRD DLC pack for RWR! We are now publicly announcing RUNNING WITH RIFLES: EASTERN FRONT - another WW2 expansion pack! This pack will add the Soviet Red Army to the game and cover a variety of famous battles from the conflict. You will journey across some of the most famous locations of the Eastern front, including Stalingrad, Kursk, Berlin, and more, all based on the historical terrain where these clashes occurred! Though we are not announcing a release date at this time, the game's storepage is already being set up so you can Wishlist the DLC and get news about it as development comes along! We are hoping to release some time in 2023, but as said above, we won't set a release date yet, as we don't know how quickly things will move.



With the expansion we'd also like to mention we have officially expanded our team with the addition of community member "Unit G17".
He's been a great help to the team over the past several months and was heavily involved in the development of the WW2: UNDEAD gamemode, and will be working with us in creating the EASTERN FRONT expansion pack! He brings his expertise in scripting to the team and is helping out with a variety of other tasks as well.
Warm welcome to you, Unit!



Development began some time ago, shortly after the release of RUNNING WITH RIFLES: EDELWEISS. We were eager to make an Eastern Front-themed DLC to complete our coverage of the most well-know theaters of WWII - the Pacific, the Western Front, and the Eastern Front. However, current events made us reexamine our position when the Russo-Ukrainian War began in February, just days before we were set to announce the DLC, and we thought it too distasteful to announce it then. Nonetheless, we still wish to move on with our plans to develop and release RUNNING WITH RIFLES: EASTERN FRONT. We're lucky to have such a diverse community of gamers from all over the world, and no matter what country you come from, we hope to have your support. You can look forward to fighting some of the largest and most well-know battles of the Eastern Front!

You can wishlist the EASTERN FRONT DLC HERE!

Keep on Running,
your Osumia Games



changelog v1.92:

  • maps: few changes here and there
  • maps: Warsalt Legacy has now additionally a southern entrance to the castle
  • maps: maps that are desert themed have been moved to vanilla.desert
  • models: default tank model UVs slightly reworked to make custom skins handling easier
  • weapons: player can now respawn with the non-suppressed stock pistols again
  • weapons: M202, Javelin and C4 now have a lock time on player death
  • vehicles: AAV-G17/A1 has proper 25% and 5% damage visual indicators (smoke/sprakles) and is unsteerable at 5% HP left
  • invasion: lowered the difficulty in the Warsalt Legacy map, especially noticeable when playing with low amount of players
  • ai: Rangers now switch weapon modus more often
  • ai: bots won't seek for cover when XM25, APJ and SEV90 projectiles are being shot at them as cover it not helpful against those weapons
  • ai: changed detectability to 100% when in vehicle, bypassing equipment modifiers
  • ui: added mouse wheel sensitivity option, changed default sensitivity
  • characters: added custom animations usable with Veteran Pack
  • characters: added Veteran Pack skins
  • stash: added 500 capacity for Veteran Pack
  • calls: added a new light armored anti-tank vehicle drop for Veteran Pack called the VFS
  • icons: added Veteran Pack chat icon
  • effects: changed splat_map and particle effects to use both tag and surface_tag for tagging with specific surface types, fixing some existing effects
  • vehicles: made repair_factor 0 to ignore repairing attempts
  • vehicles: reworked chute implementation
  • dialogue: changed tags to get characters say tank specific comments for all tanks
  • camera: fixed regression with stuttery free camera rotation
  • modding: changed how weapon and vehicle "overloading" works in several ways, works better with base resources which have the key set, also improved reload.txt live reloading