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RUNNING WITH RIFLES News

News time! Eastern Front, RWR2, Logo, etc

Hello Runners!

We hope you all started well into 2025! This year is special for the Runner community as it'll mark the 10th anniversary of the 1.0 release of Running with Rifles here on Steam, ːrwromgː!
There are still quite a few of you guys who've been a part of the family for so long. Thank you so much for swearing your loyalty, much appreciated!

First of all, Osumia Games has finally got a new and sexy logo!
Looks pretty sweet on a T-shirt, don't you think? Let us know in the comments!



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[h3]Follow the RWR2 development[/h3]

Last Summer, we announced that we are working on RWR2 yet we didn't reveal much since the announcement post and its introduction video. We're changing that for the future as some of you guys are getting really impatient as seen in the video below ːrwrsoldierː ːrwrsoldierː ːrwrsoldierː ːrwrsoldierː

We created social media channels dedicated to the (yet early) development of RWR2.
You can find a channel on the X platform called @rwr2dev as well as on Tiktok called @osumiagames.
As we are just a team of two, we won't spend too much time on the production of fancy video content yet we hope that some regular random and simple screenshots and videos, bloopers and funny visual bugs will be better than just taking another hiatus from posting anything while we move forward with RWR2.

[previewyoutube][/previewyoutube]

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[h3]Status of EASTERN FRONT[/h3]

"Is Eastern Front still coming out? When will it release? Is it dead?"

We have been addressed by these and similar questions. So far our answers have boiled down to, "it will be released but we can't tell yet when", and we haven't discussed or revealed anything about the state of the DLC.

To clarify for anyone who does not know, the DLC is being worked on exclusively by only us four DLC developers: Tremozl, TheSoldier, 577 and Unit G17. We all have full time jobs and we work on the DLC in our free time. The base game's developers, Pasik and JackMayol, have no part in the DLC development, they are busy working on the upcoming RWR2 - check out the trailer if you haven't yet!



With that out of the way, let's discuss the state of the Eastern Front DLC. We already have a functional Soviet faction with well tailored soldier models, new calls and a sizable arsenal. Speaking of which, this DLC will introduce over 40 new weapons, not counting weapon variants. Both the German and Soviet factions feature weapons from the early and late stage of the war.

When it comes to vehicles, the Soviets will have the largest motor pool of any faction at release. The Germans have also receive a few new toys as well, totaling over 20 new vehicles combined.



As with the previous DLC titles, our greatest roadblock is level work. Adding to the challenge is the time-consuming endeavor of several city levels featuring large numbers of damaged or destroyed buildings. In order to make them look authentic and to maintain the quality we have presented so far, we are working with several new level objects at a scale that we haven't achieved before. As such we are still not confident enough yet to set a release date, but we will keep you updated on our progress in future posts!


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[h3]RWRStats.com login status[/h3]

RWRStats.com or "RWRS" has been a popular website written by Epoc to track your stats, see who's on the servers, if your friends are online and allowing you to see all the profiles you created and delete them if necessary for both Vanilla as WW2.

The login didn't work for a few months but good news, it had been fixed by now, thanks Epoc for the fix!



Here's a quote from him for those of you who want to go a bit more into details:

Steam allows its users to log-in to third-party sites (like rwrstats.com) using a protocol named "OpenID 2.0", which goal is to prevent users to share any sensitive credentials with such sites. That's great, however this protocol is very old and superseded by another (OpenID Connect) since a long time.

As a developer, I'm lazy. I was using what we call a "library" allowing to use this protocol, without writing much code by myself. That library however stopped working months ago for an unknown reason, so I had to implement the protocol by myself to solve the issue.


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Don't forget to join the community on the Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!

Thank you and keep on Running,
your Osumia Games


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While this Steam post is mainly an informational post, we also added minor fixes for WW2 like listed in the changelog below:


Changelog (WW2):

  • maps: fixed an issue which caused mapview objective cards to not show up in Edelweiss
  • campaign: the Bergetiger's crane now repairs automaticly if the vehicle has a driver
  • misc: fixed an issue which caused soldiers to get stuck in the prone position in most mods when played on the DLC maps


Update 1.98.1 Content Patch 1

  • event: Xmas event ended - no Bad Santa spawn in invasion anymore
  • vehicles: Mk20 Wiesel - fixed the excentric position of the turret
  • vehicles: Guntruck - changed the AI slot priority, so that the passenger seat will be used last
  • vehicles: ZJX-19/XE - repair behavior modified, so that the repair crane is static and can be operated solely by the driver
  • vehicles: Flamer tank - fixed UV issues
  • wearables: Demon vest - stun result on healthy vest will be a stun instead of wound to avoid revive exloit
  • calls: A10 gun run - spawn time reduced by 20%, 25% more projectiles, new sound and fixed the shadow which was not being cast
  • maps: Dry Enclave - fixed ice cream van spawn locations. No more spawns outside of the safe zones
  • invasion: removed obsolete projectile resources

Merry Xmas and Happy New Year 2025!

Hey Runners!


Osumia Games wish you all Merry Xmas and a Happy New Year 2025!



The year is coming to an end with the usual quick annual recap of what happened this year at Osumia Games and what is coming for the (near) future.



[h2]Year 2024 recap[/h2]

2025 will be a special year to us as it will mark the 10th anniversary of the release of RWR here on Steam.
2024 has been a rather successful year for Osumia Games once again. While the sales dropped by around 15%, the RUNNING WITH RIFLES family has still grown by another 80.000 members and on top of that, over 57.000 DLC units have find new owners.

Some other insights about the year 2024's review include 8 updates with 2 major ones including 2 new Summer boxes and a second Halloween Boxes, 3 new vehicles, several new weapons and other goodies!

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[h2]Osumia Games in 2025[/h2]

[h3]RWR2 is in development![/h3]

The past Summer, we've been super excited to make the work on RWR2 finally public. RWR2 will be a whole lot different from RWR1 as already stated in the June Steam News post.
We've continued to experiment some more and we now have a rather solid backbone to work on. Right after the new year, we'll start to post some regular images, short videos and bloopers of the development of RWR2. We'll inform you where to find them, but our Discord would be the first place to go.

Here is the Teaser video of RWR2 again, in case you missed it:
[previewyoutube][/previewyoutube]


[h3]Eastern Front WW2 DLC[/h3]

As you might have read it already in the Steam forum, Eastern Front will be delayed again. This time we will not mention any new release date and take the "it's done when it's done" path. Sorry for all of you who are waiting impatiently!

Here's a recent post by one of the WW2 dev :

Originally posted by Unit G17:
Eastern Front will be released, but at this time we are unable to estimate a release date. All four of us DLC developers (Trem, TheSoldier, 577, and me) have full time jobs outside game development, and we had a rather busy year which has slowed down our progress. Rest assured we have the full intention of eventually releasing it!







Don't forget to join the fun on Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!
Thank you!

Keep on running,
Your Osumia Games


Event log (Vanilla):

  • invasion: Bad Santa enemy added over the xmas event
  • invasion: Xmas box added
  • scripts: added content of of the Halloween Boxes to the lottery
  • vehicles: VFS combat vehicle driving abilities improved
  • weapons: M249 can now be shot in crouched stance
  • weapons: M551 tank MG now has a protection hull for the MG gunner
  • weapons: MRL rocket dmg and radius slightly increased
  • weapons: QLZ87 grenade blast radius increased by 19%
  • weapons: Supershorty shotgun now has 2 more pellets per round
  • weapons: SV-98 sniper rifle has slightly better recoil recovery
  • weapons: Welding Torch ammo increased from 100 to 200
  • weapons: Shovel sandbags now last 8 minutes instead of 6


Running with Halloween Event 2024!

Trick or Treat Runners!


Watch out! The deadly Rippers are back in Online Invasion during this 17 days long event but this time they're not alone - a Demon Sniper and his skeleton minions have made their apparition to make your life tougher!



Also, the Halloween Box partially mutated over the years to have a sibling box, the Halloween Box 2!
This new magenta Pumpkin Box contains similar goodies as the classic orange Pumpkin Box, but with some unique item replacement, such as 9 unique new weapons, new costumes and some more crazy stuff!



Once again, special thanks to the modding community for their contribution!


Changelog Halloween update:

  • items: Halloween Box 2 added
  • fix: Shovel should now work on all but asphalt/road/rocky/ice terrain
  • fix: helicopter wreck in Copehill Down only appeared after the Forward Camp base had been captured



Happy Running,
your Osumia Games

Update 1.98.1

Changelog 1.98.1

  • maps: few fixes here and there
  • invasion: Vigil Island map can now be started on the north leg
  • invasion: balancing of Warsalt Legacy, Swan Lake and Elk Island - now easier especially with a lower amount of players
  • invasion: DarkCat tank can now spawn on every map in invasion
  • vehicles: Scorpion AXN tank physics tweaked and broken turret model fixed
  • misc: Scorpion Tank AI now prioritizes free shooting turret slot over sitting at the rear slots
  • misc: areas around ladders are now denied for deployment
  • WW2: fixed all the stationary HMGs to be HMG42 instead of the factions' custom HMG
  • modding: weapon specification parameter "deny_ladder_range" added