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American Truck Simulator News

SCS On The Road: The Mack Experience Center

[p]Welcome back to another episode of SCS On The Road! This time, Nemiro, Mark, and Oscar take you along on their visit to the Mack Experience Center in Allentown, Pennsylvania.[/p][p][/p][p]First and foremost, we'd like to thank Mack Trucks for inviting us to their legendary Experience Center, and also to Zach Fenstermacher and Doug Maney, who showed us around.[/p][p]In this episode, we explore their showroom, browse the merch store, and visit the museum to dive into Mack's rich history - and see not just trucks, but also buses, fire trucks, and even Megatron from the Transformers movie. To top it off, we had the incredible opportunity to get behind the wheel and drive some of their trucks on the impressive test track. Now, without further ado, let's watch the video![/p][previewyoutube][/previewyoutube][p]And that's it for today. We hope you enjoyed this episode, and again, huge thanks to Mack Trucks, who made it all happen, so make sure to return the favor by following them on X/Twitter, Facebook, and Instagram.[/p][p]Remember to follow us as well on X/TwitterFacebookInstagramBluesky, and YouTube, so you won't miss out on any new SCS On The Road episodes. We'd also really appreciate it if you could sign up for our newsletter to stay informed, even when you're not able to check out the blog or our socials. Keep on trucking![/p][p][dynamiclink][/dynamiclink][/p]

South Dakota: Truck Stops

[p]Today, we’re taking another look at the upcoming American Truck Simulator map expansions, this time focusing on South Dakota. Just like in Illinois, our map team has been hard at work recreating some of the truck stops across the state that serve as essential points for rest, refueling, and taking in the local surroundings. Let’s see where the road might take you. [/p][p][/p][p]While exploring South Dakota, you’ll discover a variety of truck stops scattered across the state. Drivers can look forward to taking a break and refueling in towns and cities like Buffalo, Spearfish, Martin, and Murdo, each offering its own unique atmosphere. [/p][p][/p][p]Rapid City, the second most populous city in the state, features a truck stop situated close to the highway and with a view over a massive industrial complex.[/p][p][/p][p]The next truck stop by the town of Wall stands out with its name inspired by the “natural wall” of rock formations near Badlands National Park. Here, drivers will be greeted by the town’s signature high dinosaur statue, keeping watch over US-14 and offering a truly unique landmark.[/p][p][/p][p]Sioux Falls, the most populous city in South Dakota, features a truck stop located along I-90, as well as a nearby truck dealership and a driver staffing agency. Within the city, make sure you visit the USS South Dakota Battleship Memorial, which honors the state’s military history and serves as a place of remembrance.[/p][p][/p][p]In Huron, the truck stop sits not far from Ravine Park Lake. Drivers stopping here will also notice farming machinery nearby, highlighting the strong agricultural traditions of the area.[/p][p][/p][p]Watertown features a city truck stop located not far from its signature Art Center building, a cultural landmark that adds to the local identity.[/p][p][/p][p]And finally, there is Bison, a town platted in 1907 and named after the American bison that once roamed the land in great numbers. Here, we have to highlight a small regional airport nearby that gives this stop a distinct atmosphere.[/p][p][/p][p]We hope you enjoyed this look at truck stops across South Dakota. As always, keep in mind this expansion is still in development, so details may change before release. If you’re eager to explore these locations yourself, don’t forget to add the South Dakota DLC to your Steam wishlist. And be sure to follow us on X/TwitterFacebookInstagramBluesky, and YouTube, or subscribe to our newsletter for more previews. We’ll see you on the road![/p][p][dynamiclink][/dynamiclink][/p]

Louisiana: Road Network

[p]More news from the Pelican State! In today's blog, we would like to show you some of the road networks currently in the works for the upcoming Louisiana DLC for American Truck Simulator. Let's take a look![/p][p][/p][p]First, let's start with two toll gates you will regularly pass through. The first one is located in the very south of the state on LA-1 on the way to Port Fourchon. You will come across the other toll gate on the northern bank of Lake Pontchartrain, right at the entrance to the stunning bridge, which is actually the longest continuous bridge over water in the world, spanning almost 24 miles across the lake to New Orleans.[/p][p][/p][p]As you cruise along I-10, cutting across Louisiana from east to west, you'll pass through the breathtaking Atchafalaya Basin, the nation's largest river swamp. Here, the highway rises above the water, offering sweeping views of classic bayou scenery.[/p][p][/p][p]Two other major road hubs in Louisiana are I-20, which runs east to west across the northern part of the state through cities like Monroe, and I-49, which stretches north to south all the way to Lafayette. The two highways intersect in Shreveport, making it a key crossroads for travelers.[/p][p][/p][p]Beyond the interstates, you'll navigate your truck through a mix of complex intersections, particularly in major cities like New Orleans, Baton Rouge, and Shreveport, as well as a handful of roundabouts.[/p][p][/p][p]And that's it for today! Remember to add the Louisiana DLC to your Steam Wishlist and don't forget to give our X/TwitterInstagramFacebookBluesky, and TikTok a follow as you'll receive updates about our games straight to your feed! Or subscribe to our newsletter to stay informed. Smooth rides ahead! [/p][p][/p][p][dynamiclink][/dynamiclink][/p]

American Truck Simulator: 1.56 Update Open Beta

[p]Today, we are happy to share that the 1.56 Open Beta branch for American Truck Simulator is now available to try and test out. If you plan on participating in this Open Beta, we would truly appreciate it if you could help us by reporting any bugs you may encounter in the appropriate section(s) of our official forums. Your feedback and reports really aid our team, and we would like to thank you in advance for taking the time to help us out. [/p][p][/p][p]Alongside this, we'd also like to mention that our teams are currently adapting to a new internal update cycle. Because future console releases will require us to lock in content earlier, this adjustment helps us better coordinate timing across every platform. It's a step toward greater consistency, and we're confident it will keep things running like clockwork. [/p][p]It's also worth noting that while today's blog highlights some of the most visible changes and new content, there is always a lot happening behind the scenes. From preparing for consoles to laying the groundwork for upcoming projects such as the Coaches expansion for ETS2 or the Road Trip project for ATS, our teams are working hard to build the future of our games. [/p][p]Now, without further ado, let's take a look at what the 1.56 Open Beta has in store. [/p][p]Height Blend [/p][p]Height blend effect is a technique used to create more realistic and visually appealing transitions between different types of terrains or surfaces, like grass, dirt, or stone. It works by utilizing a height map texture, a grayscale image that represents the elevation of a surface, to determine how different textures blend together. [/p][p][/p][p]For example, where a grassy hill slopes into a rocky cliff, the height blend effect ensures the textures mix naturally based on the terrain's height and slope, avoiding harsh or unnatural edges. For map designers, it eliminates the need for many decals, which previously had to be added to achieve a believable look, saving time and effort. [/p][p][/p][p]Under the hood, our team has converted, tweaked, and visually checked over 1,300 materials from our library to ensure seamless integration.[/p][p]Dynamic Cargo Improvements[/p][p]We are expanding the dynamic loading and unloading feature to cover more cargo types. Truckers using their own logger or chipvan trailers will now see a material handler dynamically managing their loads at selected depots across the USA. The logger's cargoes - large tubes, logs, and utility poles - as well as the chipvan's metal scrap, are now included in this feature to make your trucking experience more immersive. [/p][p][/p][p]
Camera Zoom - Hold/Toggle

The 1.56 update also brings a small but welcome accessibility feature. Players can now choose whether the interior zoom function requires holding the key (the default) or can be switched to a toggle mode. This option not only adds convenience but also improves accessibility, offering a more comfortable way for all players to take a closer look at the details inside their cab, in the mirrors, and around their truck. Players can find this feature in "Options → Gameplay and Options → Accessibility". [/p][p][/p][p]DLC Browser [/p][p]With the 1.56 update, we are also introducing a brand-new design for the DLC Browser. This redesign aims to make browsing and discovering additional content for your game easier and more enjoyable, while also giving you a better overview of what each DLC has to offer.[/p][p][/p][p]The updated browser now features improved categorization, with clear sections such as Featured, Bundles, Map, Cargo, Trailer, Accessories, and Paint Jobs. The main layout has also been refreshed, increasing the number of items displayed per row from three to four for a cleaner and more modern look. [/p][p][/p][p]The DLC browser is just the beginning of a feature with the potential to grow and evolve further. While it may take time and development to see how far it can go, the vision is to make it possible for players to explore and enjoy all of our DLC without ever leaving the game. Please keep in mind that this feature is still deep in the work-in-progress stage. [/p][p]New Profile Creation and Start-up Flow [/p][p]We're giving the profile system in Euro Truck Simulator 2 and American Truck Simulator a big refresh, which includes a new UI design and improved navigation. The old table-style list of profiles has been replaced with larger, card-like slots that give a cleaner and more modern look. Your active profile will always appear at the top, with your other careers sorted by most recent playtime. The first slot is reserved for starting a brand-new career, and switching between your profiles is now quicker; simply double-click on a card to jump right in.[/p][p][/p][p]Whether you're a new player or a seasoned veteran, the profile creation process has also been redesigned to be simpler and clearer, focusing only on the most important options and selections needed when starting a new career.[/p][p][/p][p]A new Truck Preference screen has also been added between selecting your headquarters and the opening cutscene. Here, you can preview all available trucks in a rotating 3D view that spins automatically, or rotate them yourself. You'll be able to cycle through brands, switch between different models, or even press a “random” button to let the game surprise you. We hope this new preference screen gives both new and experienced players a detailed look at each truck and its key specifications.[/p][p][/p][p]We've also refreshed the Edit Profile screen, which now focuses only on details that really matter for your career. Many of the older fields have been moved elsewhere, keeping the editing process simple and uncluttered. To make things more convenient, clicking on your profile from the desktop top bar now opens a new Driver Details screen, where you can view all the important info about your career and even change your avatar without having to return to the title screen. [/p][p]This redesigned approach not only makes profile navigation smoother but also gives the whole experience a cleaner, more modern feel. Whether you're starting your very first trucking journey or managing multiple careers, we hope this update makes your profile management more streamlined and accessible. Please note that this feature is still very much a work in progress. [/p][p]Management UI/UX Improvements [/p][p]In the Company tab on the Desktop, the Driver, Trailer, Truck, and Garage Manager screens now feature a redesigned company subscreen. The refreshed company subscreen shows the company name and logo alongside key statistics, a redesigned seven-day profit graph, and highlights of the most profitable assets. It also introduces an economy summary pop-up for quick performance review and a company properties option for editing the name and logo.[/p][p][/p][p]We've also added a quality-of-life improvement to the relocation screen: when both a driver and their truck can be placed in the same garage slot, a checkbox allows relocating them together in one step. To improve accessibility, the Garage Manager and Driver Manager are now unlocked from the very start of the game, rather than only after purchasing a truck.[/p][p][/p][p]Finally, the Driver Manager subscreen has been polished with a clearer layout, including a new XP bar that lets players track their NPC drivers' progress, and a simplified job information and skills overview, where you can assign a collective preferred training policy for newly hired drivers. Please remember that this feature is still deep in the work-in-progress stage. [/p][p]Changelog [/p][p]Gameplay [/p]
  • [p]Dynamic Cargo Improvements[/p]
  • [p]Camera Zoom - Hold/Toggle[/p]
[p]Visual [/p]
  • [p]Height Blend[/p]
[p]UI[/p]
  • [p]New Profile Creation and Start-up Flow[/p]
  • [p]Management UI/UX Improvements[/p]
[p] Other [/p]
  • [p]DLC Browser[/p]
[p]So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'd appreciate all of your feedback on our forum and your bug reports in the dedicated section.

Please check our modding wiki to get details pertaining to mods for the game.

If you wish to participate in this Open Beta, you can find this version in the Experimental Beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on American Truck Simulator  → Properties → Betas tab → Beta Participation drop down menu → public_beta. No password is required. Sometimes you will have to restart your Steam client to see the correct branch name there.

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In Case You Missed It: Future Games Show

[p]Did you catch our special announcement at the Future Games Show yesterday? Broadcasted shortly before Gamescom, FGS is a digital showcase that highlights some of the most exciting upcoming titles and projects in the gaming world. This year, we were thrilled to join the line-up with something very special to share.

During the show, we premiered a brand-new, exclusive teaser, which officially revealed something we've been working towards for quite a while now. If you missed it, you can re-watch the video on our official YouTube channel below.
[/p][previewyoutube][/previewyoutube][p]
That’s right, it’s official! Euro Truck Simulator 2 and American Truck Simulator are shifting gears and heading to PlayStation 5 and Xbox Series X|S! If you're excited about the road ahead, you can support this project by wish-listing the games on your console platform of choice at our dedicated micro-site, [/p][p]scssoft.com/consoles, and by following our official social media channels (X, BlueSky, Facebook, Instagram) and Newsletter to stay in the loop.[/p][p][/p][p]Whether you’re a long-time fan who’s been waiting to hit the road on console, or someone discovering the world of truck sims for the first time, we’re thrilled to be bringing our most popular titles to entirely new platforms. We know many of you game exclusively on console, and we’re excited to finally open the door for you to experience ETS2 and ATS. We can’t wait to see fresh faces joining our #BestCommunityEver and hitting the road for the very first time!
[/p][p]Of course, this is just the beginning, and with quite a bit of work still ahead, we’ll be sharing much more about this project, what you can expect, and more about our plans when the time comes.
[/p][p]The road to consoles might be uncharted territory for us, but we’re ready to explore it! Whilst we’re not ready to share a specific release date yet, we look forward to reading your comments and reaction to this news, so be sure to let us know if you're excited about this upcoming release. We thank you for all your support over the years, and we look forward to the future of truckin' with you on console and PC! [/p]