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Under the Hood - Sculpting

An important aspect of creating realistic virtual representations of cities and towns in Euro Truck Simulator 2 and American Truck Simulator is not only the road networks and buildings, but also the recreation of important and unique landmarks in those areas. One such common landmark is statues, which are created from scratch by our talented digital sculptors, whom we've had the pleasure to talk to and share more about their work with you today!


We spoke with Martina D and Věra Š, both of whom work in our Asset department and they create many of the statues along with a variety of other custom assets. We will let them introduce themselves!


"My name is Martina D. I joined SCS Software about six years ago as a Map Designer. After three years, I transitioned to the Asset department, where I continue to work today!"


"Hello, My name is Věra Š. but I´m also known as Bee! I work as a 3D Graphic Assets Designer and my specialty is statues. I´ve been working at SCS Software for over 2 years."

A real-life reference of The Homesteaders statue located in Enid, Oklahoma

We're interested to know, how did you get into sculpting? Was it something you learned at school, or did you teach yourself at home? "I always had a strong artistic background," Martina tells us. "Since elementary school, I have been attending art classes twice a week. When I was 14, I discovered the world of digital painting, which made me even more obsessed with creating art. When I started working at SCS, I became interested in the process of creating assets, so I began experimenting with 3D programs. Sculpting quickly caught my eye. It’s like painting, but with a third dimension, and it somehow felt so much more satisfying than painting. I completely fell in love with the process."

Věra also shares her answer "As a lover of figures such as Warhammer, or video games, and classical historical statues, I was mesmerized by such art forms and wanted to create something on my own, so I downloaded Blender and started my journey. Thanks to YouTube I learnt the basics of 3D sculpting and couldn't stop creating."

A 3D Digital Sculpture of The Homesteaders statue

When creating digital sculptures for ETS2 or ATS, what kinds of tools and software do you use? "For sculpting, we use the ZBrush software from Maxon." Martina shares "It is the leading and the most efficient sculpting software on the market. As for hardware, I use my big non-screen Huion graphic tablet and a short keyboard that will fit next to my tablet and allow me to use shortcuts comfortably".


The process of creating and integrating a digital sculpture or asset into a game is far from quick or simple. It requires multiple steps and the use of specialized software. Věra explains, “First of all, I start with a block-out. In this step, the main goal is to create a simple shape that resembles the general form of the sculpture. After that, we can start sculpting, which is my favourite part since we’re playing with all the details. At this stage, we use ZBrush, which is excellent for sculpting organic forms.”

Martina agrees on the importance of starting with the basics, saying, “Everything starts with good proportions. I use the most basic shapes with the lowest polygon count possible. Each time I feel satisfied with the proportions, I increase the polygon count. It’s always good to work with lower polygon counts initially because I can use the polygon flow to my advantage. Once my sculpture feels finished after a few rounds of detailing, I use a decimation tool to drastically reduce unnecessary polygons while keeping all the details. This version isn’t usable for further sculpting, but it’s perfectly optimized for import into other software.”


The next step is creating a low-poly version of the model, a process called retopology. Věra explains, “If I’m satisfied with the high-resolution sculpture, I move to Maya, where I create a more optimised version of the sculpture. This step is crucial because we have to lower the resolution, or it won’t run in the game.”

Once the lower-poly model is ready, UV mapping comes next. “UV mapping,” Martina explains, “is the process of transferring a 3D model into a 2D space. It tells us which part of the model will be covered with texture and where.” Věra adds a colourful analogy: “I would describe UV mapping as peeling an orange. If we want to draw on a 3D object, we need to flatten it first. So, like peeling an orange, we peel the model and draw on the 2D rind.”


The final steps involve texturing and assembling the model. “I use Adobe Substance Painter,” says Martina. “First, I import the low-poly model and use the ‘baking’ tool to imprint all the details from the high-poly model onto a normal map texture. Then, I can easily apply any material to the model. I’ve created some of my own metal materials, which I modify as needed.” Věra shares a similar approach: “The fun part is adding colours and details in Substance Painter. Sometimes, we need to make adjustments in Photoshop before going back to Maya to assemble everything, create LODs, and add the finishing touches.”

"However, in some unique cases, to save time on more difficult or interesting sculptures, I like to re-use older statues or just parts of them and re-sculpt them to look brand new."


So how long does a sculpture typically take from start to finish? "It depends on the complexity of the sculpture," Martina explains. "Some statues take a few days, while others can take weeks. Realistic statues always require a bit more time and care."

What are some of the more challenging aspects of creating sculptures? "Optimization is always very critical for us," says Martina. "Sometimes, it can limit us or require us to come up with alternate solutions. It can be challenging, but it also makes my job more interesting."


We then went on to ask about their favourite sculpture they had created. "One of my proudest works is the Enid Heritage Center statue." Věra shares "It warmed my heart to see it praised in a Reddit post. Another favourite of mine is the Santa Cruz Clock Tower statue. This wasn’t an ordinary sculpture, it serves as a reminder of the loss and grief that war leaves behind, not just for a specific war. At one point during its creation, the statue depicted more intense pain, but it was eventually changed to avoid being too disturbing."

A real-life reference of the Buffalo Soldier Memorial statue located in Junction City, Kansas

Martina tells us of their favourite sculpture too "There was one really strange statue of a metal lady made out of metal scraps. It was quite challenging to make it look good and optimised at the same time. I usually sculpt statues of riders on the horse. Sculpting animals is my favourite. I worked lately on cows and dogs too." Between the both of them, Martina and Věra have created more than 50 statues for current and upcoming map expansions.


And for those who share similar interests in digital sculpting, do you have any words? Věra shares "There is no such thing as talent, you are going to get better only if you practice, and that applies to any art." Martina also adds "Fight for your dreams. Working in the game industry is more achievable than it seems".

We hope you enjoyed this insight into the world of digital sculpting and what goes into the work you see behind those landmark statues found across Euro Truck Simulator 2 and American Truck Simulator. We'd like to thank both Věra and Martina for taking the time to talk with us and share their work, knowledge and experience with you in this Under the Hood blog! If you have some suggestions for future topics, be sure to let us know in the comments below. Until next time, keep on truckin'!

Missouri - Cape Girardeau

Welcome to Cape Girardeau, Missouri! This city full of history is located on the western bank of the Mississippi River, right on the border with Illinois. So let's take a look at how our map designers recreated it for American Truck Simulator.


Cape Girardeau traces its origins back to the 18th century, starting as a modest trading post. It was officially established as a city in 1793. Today, with a population of approximately 40,000, it stands as the largest city between St. Louis and Memphis, serving as a regional hub for education, commerce, and healthcare.


This city is home to numerous beautiful historic buildings which our teams meticulously recreated for our game. These include landmarks like the Old St. Vincent's Catholic Church, the River Campus, Bill Emerson Memorial Bridge, Fort D, and the Missouri Wall of Fame, as well as other buildings such as the local synagogue, courthouse, or dry dock. We believe our asset and map designers did a great job putting it all together and you will feel like you are really there!


As always, truckers delivering in and out of the city will find plenty of job opportunities in the many depots that this city offers. You can come across a factory for building materials, a yacht builder, a truck and trailer service, a supermarket, a feed mill, a riverport, or even an ongoing construction site of a parking lot that will need your services.


We hope you are excited to visit this town once we release the Missouri DLC. If you want to show us that you are also looking forward to trucking in this map expansion, don't forget to add it to your Steam Wishlist! Remember to follow us on our X/TwitterFacebookInstagram, BlueSky, and YouTube, so you won't miss out on any American Truck Simulator news.

https://store.steampowered.com/app/2730870/American_Truck_Simulator__Missouri/

American Truck Simulator: 1.53 Update Release

We are excited to reveal that the 1.53 Update for American Truck Simulator is now released and available on Steam for you to enjoy! This free update contains some new content that you can read about below.


We want to express our gratitude to everyone who took part in the Open Beta, shared their feedback, and reported bugs. Your contributions were invaluable in helping us fine-tune this update, implement improvements, and address issues that might have slipped through earlier. Thanks to your efforts, we hope you can now fully enjoy the results of your hard work!

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[h3]California Rework - Phase 4[/h3]

Phase 4 of the California Rework project focused on the southern region of California and includes 10 cities, 3 of which are entirely new to the world of American Truck Simulator. Drivers working in this region can make deliveries to and from the cities of Bakersfield, Santa Maria, Oxnard, Mojave, Barstow, Indio, Blythe, Los Angeles, San Diego, and El Centro. Similar to previous phases, much of the original base map was removed and reworked entirely from the ground up including the cities' surrounding areas.


Our team also focused on reworking key routes, including major coastal highways such as the US-101, CA-1, and I-5. In addition, several other important routes have been revamped, such as the CA-58, CA-14, and CA-99, along with interstates I-10, I-15, I-40, and I-8, which serve as vital connections to neighboring U.S. states. You can read about this phase of the rework project in more detail in a dedicated blog post.


[h3]Dynamic Cargo (Un)loading Update[/h3]

Since the 1.50 update, we have implemented and then further expanded the dynamic cargo loading and unloading feature. So far, truckers have been able to experience this feature when hauling a grain hopper, a chip van, or a bolster logger. When using the logger, truckers were able to transport logs and enjoy the animated loading and unloading only in Arkansas. With the 1.53 update, this feature is available throughout the whole USA!


[h3]Driving Academy Fifth Generation Cascadia[/h3]

In the 1.53 update, The Fifth Generation Cascadia from Freightliner was implemented into Driving Academy, our brand new game module introduced in 1.52. This state-of-the-art truck is the newest addition to the ATS truck roster, and now you can try it out in various challenging scenarios in Driving Academy!


[h3]Options QoL improvement[/h3]

We're happy to introduce a feature that we believe many players will find helpful, especially those who often adjust their settings to fine-tune what is best to their liking and setup. When changing an option with a default value, players now have a visual indication of when a setting has been moved or changed from its default state.


Settings that have been adjusted from their default value now appear with a small visual indicator alongside that setting. We hope this helps users find which settings have been altered from default.

[h3]Smooth and Auto Camera Centring[/h3]

Another new feature that we are happy to include with this update is Smooth and Auto Camera Centering! Players can enable this new option to return their camera to the central position automatically after moving it. When activated by the player or by moving forward, the smooth centering feature becomes noticeable as it gently transitions the camera to the central position.


This addition comes with a range of personal preference options, including three options for speed, which controls how fast or slow the camera returns to the center; as well as the option to set how many seconds of delay there should be before re-centering occurs.

For players who use a third-party head-tracking solution or prefer to adjust the position of the camera manually, there is the option to disable this feature altogether.

[h3]Special Transport Update[/h3]

We have also updated the Special Transport DLC. As part of the California Rework project, we have added a new route for truckers to haul oversized cargo - between the rebuilt cities of Los Angeles and San Diego via the I-5.


But that's not all. In response to community feedback, we've decided to raise the maximum speed limit for special transport deliveries. Escort vehicles and transport trucks themselves can now travel at speeds of up to 55 mph, an increase from the previous limit of 40 mph.

[h3]Sliding Tandems Update[/h3]

We have also introduced a new sliding tandems feature. Previously, players could only set trailer axles in a fixed forward or rear position. Now, select trailers come with updated chassis, allowing players to slide the axles freely to optimize the weight distribution for their load.


But be cautious! To make this feature as realistic as possible, if the trailer's rear axle's distance exceeds 40 feet from the kingpin, you risk receiving a fine at Californian weigh stations and, in some cases, directly from the police.


[h3]Changelog[/h3]

Map
  • California Rework - Phase 4 release
Gameplay
  • Dynamic cargo loading & unloading of logs available throughout the USA
  • New Special Transport route from Los Angeles to San Diego
  • Raised speed limit for Special Transport jobs from 40 mph to 55 mph
Vehicles
  • The new Fifth Generation Freightliner Cascadia® added to Driving Academy
  • Fully functional sliding tandems and fines system
UI
  • Visualization of changed options in the settings
  • Smooth and Auto camera centering

We hope you are excited about the new content! Remember to follow us on our social media (X/Twitter, Instagram, Facebook, TikTok) so you won't miss out on any news from the world of American Truck Simulator, and share screenshots and videos with us featuring new content. Drive safe!

https://store.steampowered.com/app/270880/American_Truck_Simulator/

Missouri - Road Network

A map expansion without roads? Now that would be a logistical nightmare for our drivers! Luckily, that's not the case here. In this blog, we bring a preview of the road network that awaits you in our upcoming Missouri map expansion for American Truck Simulator.


Our teams have meticulously recreated some of the big junctions and intersections inspired by real locations in the Show Me State. Here you can see some of them.

One notable spot is a major road junction just outside St. Joseph, where US-36 and I-229 converge. This area also includes the Pony Express Bridge, which spans the Missouri River and connects Missouri to Kansas.


On the opposite side of the state near Jefferson City, you will find a detailed recreation of the intersection where US-54 and US-50 meet. Nearby, the beautiful Jefferson City Bridge offers a scenic route northeast of the city.



In the eastern part of Columbia, there's another complex interchange involving the US-63 and the Dwight D. Eisenhower Highway.


At the heart of Kansas City, you will find two major junctions that are closely connected. They are linked by Interstate 70, which runs through both. These critical intersections serve as connections between I-70 with Interstate 35, and US-71.


We hope you are excited to get in your truck and take it for a ride on some of these roads! If you want to show us that you are also looking forward to trucking in this map expansion, don't forget to add it to your Steam Wishlist! Remember to follow us on our TwitterFacebookInstagram, and YouTube, so you won't miss out on any American Truck Simulator news.

https://store.steampowered.com/app/2730870/American_Truck_Simulator__Missouri/

Happy Hauloween & Cruising Arkansas Events Conclusion

On Sunday night, we officially ended two running World of Trucks events. Now, it is time to take a look at how successful they were. Our #BestCommunityEver managed to complete both the #HappyHauloween and #CruisingArkansas events on time and thus earned their community rewards!


We always celebrate the release of a new DLC with a World of Trucks event, and Arkansas could not have been an exemption. The #CruisingArkansas event started on the 16th of September with a community goal of driving 125,000,000 miles (201,168,000 km) while delivering cargo to or from any city in Arkansas. We were happy to see that our #BestCommunityEver reached this impressive number on the 1st of November with more than two weeks to spare!


As you can see in this infographic, you have overcome the goal by more than 22 million miles and completed over 450 thousand deliveries!


Along with this event, we have also hosted the annual #HappyHauloween event which started on the 25th of October - this year's theme being ghosts. The community goal of collectively completing 1,300,000 deliveries of Halloween Treats (which is almost double from two years ago) was completed in just two weeks on the 7th of November so everyone who completed this event can now treat themselves to spooktacular rewards!


The numbers for the Hauloween event are even more impressive. The total job count was overcome by a stunning 469 thousand! And while doing that, you drove over 460 thousand miles. Impressive!


We hope you thoroughly enjoyed both events and are now ready to claim your exclusive rewards! For the #CruisingArkansas event, participants earned the White-tailed Watch ATS truck paint job as a personal reward, while the community unlocked the beautiful Diamond Apple Blossom hanging pendant.


Meanwhile, completing the #HappyHauloween event means you can now decorate your cabin with the spooky Booing Ghost as a personal reward, along with the fun Grumpy Ghost hanging toy as a community reward.


We also appreciate all the photos, videos, and other content you shared with us on social media. It really makes our teams happy to see how much you enjoy participating in these events.

If you couldn't fully complete these events, we hope you still enjoyed taking part! And don't worry, more will come in the future. Make sure not to miss any upcoming event by following us on X/Twitter, Facebook, Instagram, and YouTube where we always share the latest news and updates. Until then, keep on trucking!