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Happy Holidays 2024!



Dear #BestCommunityEver,

The holiday season is upon us! For many, this is a time to reflect on the past year and cherish moments with loved ones. Wherever you are and however you celebrate, we hope you’ll find the time to enjoy the holiday spirit this season brings. Like many of you, a majority of our team here at SCS Software will be taking a holiday away from the office to enjoy traditional festivities with friends and family. During this time, you can expect a bit of a quieter period from us across our official channels, but it won't be long before we're back on the road again in the New Year!

2024 has undoubtedly been a year of growth, change, and progress. With the release of Nebraska and Arkansas for American Truck Simulator and Greece for Euro Truck Simulator 2, many new miles have been added to the in-game world! From exciting firsts, such as the introduction of the first electric truck in ETS2, the Renault E-Tech T to the launch of the Driving Academy, we’re proud to have delivered new content and features to our #BestCommunityEver.

We also can’t overlook the major milestones we’ve achieved this year, including moving into new offices and expanding our team of over 360! None of this would have been possible without the hard work of our incredible team and partners and, of course, the unwavering support of you our community.


Looking to get some extra miles in over the festive period? Take part in our Return To Winterland World of Trucks event for Euro Truck Simulator 2 and American Truck Simulator! Experience the magical Winterland as you help deliver supplies and gift packs across the globe, which contribute to your personal and community goal to unlock tiers of in-game rewards! This year's event features a few special updates to make it even more magical than before. Read more on how you can take part here.


We also recently hosted our traditional Special Christmas Live Steam, which reflects on the past year and where we shared some teasers, glimpses of upcoming projects, and what is in store for the future of ETS2 and ATS. With Special guests including our CEO Pavel Šebor, don't miss out on what we shared! You can re-watch the entire stream at our official YouTube channel here!

We'd like to thank you all again for your support, and we can't wait to spend many more miles on the road with you in 2025. From all of us here at SCS Software, we wish you all a very Merry Christmas and a Happy New Year!

Return to Winterland Event 2024

By now you've heard the story old
About a place where you were told
That only few have ever been,
And yet this place you now have seen.

So in your heart, you know it’s true
That there’s a special place for you,
That’s filled with Christmas fun and cheer,
A kind of magic everywhere.

There’s joy and laughter to be had,
And no one there is ever sad,
Especially with the time at hand!
Let’s all Return to Winterland!

So once you’re ready for the ride
And offering your help with pride,
A snowy portal will appear.
Just look around, you’ll find it near.

Then drive to it, and don’t delay
Now park inside, then on your way!
Once you arrive, explore, have fun.
It’s Winterland for everyone.

And last not least, just one more thing,
As well as all the Gifts you bring
There is an unexpected task
That means a lot to those who ask.

In Winterland, before you leave,
Your help is needed to retrieve
Some Gift Packs, that were sadly lost,
In last weeks snow storm, in the frost.

We ask your help to search and find
And load these Gift Packs, if you’re kind,
Then take them also with your haul
So no one misses out at all!

Then once you’re back, with gift packs done,
You’ll help to spread more snowy fun!
But not just fun, a legend grand,
Of magic Christmas Winterland!

So, haul for one and one for haul
And Very Merry Christmas All!


Once again the festive season is upon us, so we are delighted to invite you back to our wonderful Winterland this Christmas. This time we've added a few special updates to make it even more magical than before, we hope you like what you find! So, to our #BestCommunityEver, we give you our Return to Winterland event for Euro Truck Simulator 2 and American Truck Simulator!


Get ready for an unforgettable Christmas adventure! Join us as we journey back to Christmas Winterland, where you'll deliver supplies and gift packs across the globe. We’re challenging the community to collect 200 Snowflakes for cities everywhere for each of the 5 tiers—1,000 Snowflakes in total. Each tier unlocks a special cabin item reward, with designs inspired by the five festive depots of Winterland!

[previewyoutube][/previewyoutube]
This year, the weather in Winterland has changed a bit. You'll experience brighter, sunnier days than before, offering beautiful views with a fresher, crisper feeling. But don’t be fooled—there’s also a good chance you may encounter rougher weather, with snowfall in the forecast. You never quite know what you'll get!


You’ll be able to track the community progress on World of Trucks or directly in the game using the updated External Contracts interface.


We've designed a new #ReturnToWinterland Desktop Background Theme, and you may notice an elusive blue gift box that pops up every now and then, providing a small clue about something extra that's in store for you. Since the weather in Winterland is a bit different this year, you might be asked to help rescue some gift packs that were lost in a past snowstorm. We trust that you'll rise to the challenge and answer the call for help! Who knows where it may take you in this magical land, perhaps to a place you've never visited before. When the time comes to help, you'll know—just follow the instructions from Winterland and be on your way!


We invite you to join us for a special Christmas stream which is happening today, on the 16th of December, on our Twitch, YouTube, and Facebook. We will show and tell you everything about this wonderful event!


[h3]Return to Winterland Event Rules:[/h3]

Using External Contracts with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the community is to deliver supplies and gift packs to and from Christmas Winterland using as many cities as possible.
There are 5 different depots in Winterland for all deliveries, to and from, they are:
  1. Christmas Market...a town square market
  2. Marigold's...a chocolate factory
  3. Northstar...a post office
  4. Rudolph's Crafts...an art workshop
  5. Snowy Peaks...a mountain resort market

Your personal goal is to complete 15 deliveries for them including at least 1 delivery to or from each depot, using Euro Truck Simulator 2, American Truck Simulator or both games combined.

Snowflakes are gained for those cities that have delivered to or received from Winterland. For a city to receive 1 Snowflake, the community needs to complete 1000 deliveries between it and Winterland. Each city can receive up to 5 Snowflakes!

The community goal is to reach at least 1000 Snowflakes for cities across all trucking territories. A unique community reward will be unlocked for each tier of 200 Snowflakes accomplished, with 5 tiers in total.

[h3]Rewards[/h3]

Personal: Your contribution of 15 or more deliveries to or from the 5 Christmas Winterland depots will gain you:
  • A special World of Trucks Achievement.
  • A collection of 6 festive arrays of decorative exterior cab lighting, designed as truck accessory items for each game. This collection is compatible with the top-tier trucks of all truck brands.
  • A bonus reward, for those that don't already have it, of last year's beautiful Winterland truck paint job

Community: There will be 5 tiers to unlock. Each tier will bring a special cabin item reward for both games, based on the 5 unique depots within Christmas Winterland, so let's haul!


[h3]Christmas Winterland Directions[/h3]

Access to Winterland is available using a portal, which materialises after you've accepted any event cargo. Find it on the map and navigate to it. Look for the sparkles!

When leaving Winterland through a portal, you can either deliver a cargo to its destination or travel to a random city for a new job to Winterland.

Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward in the Events page on your World of Trucks profile.

[h3]The event will be concluded on Sunday, the 12th of January at 23:59 UTC.[/h3]

We can’t wait to hear about your return journey back to Christmas Winterland and we’d be thrilled to see more photos of you as you reach your goals and enjoy the rewards of this wonderful season of giving. Share your screenshots and videos with us using the hashtag #ReturnToWinterland on our Facebook ATS / ETS2, X (formerly Twitter), and Instagram profiles and we will share our favourite ones.

We also plan on hosting a special live stream in which we will explore more about how this year's Christmas event has been designed and created for all of us in a detailed, nice, and relaxed talk with our colleagues from the World of Trucks team while also playing and contributing towards the community goal. Join us this afternoon from 18:00 CET on Twitch, YouTube, or Facebook, and Return to Winterland with us!

Under the Hood - Sculpting

An important aspect of creating realistic virtual representations of cities and towns in Euro Truck Simulator 2 and American Truck Simulator is not only the road networks and buildings, but also the recreation of important and unique landmarks in those areas. One such common landmark is statues, which are created from scratch by our talented digital sculptors, whom we've had the pleasure to talk to and share more about their work with you today!


We spoke with Martina D and Věra Š, both of whom work in our Asset department and they create many of the statues along with a variety of other custom assets. We will let them introduce themselves!


"My name is Martina D. I joined SCS Software about six years ago as a Map Designer. After three years, I transitioned to the Asset department, where I continue to work today!"


"Hello, My name is Věra Š. but I´m also known as Bee! I work as a 3D Graphic Assets Designer and my specialty is statues. I´ve been working at SCS Software for over 2 years."

A real-life reference of The Homesteaders statue located in Enid, Oklahoma

We're interested to know, how did you get into sculpting? Was it something you learned at school, or did you teach yourself at home? "I always had a strong artistic background," Martina tells us. "Since elementary school, I have been attending art classes twice a week. When I was 14, I discovered the world of digital painting, which made me even more obsessed with creating art. When I started working at SCS, I became interested in the process of creating assets, so I began experimenting with 3D programs. Sculpting quickly caught my eye. It’s like painting, but with a third dimension, and it somehow felt so much more satisfying than painting. I completely fell in love with the process."

Věra also shares her answer "As a lover of figures such as Warhammer, or video games, and classical historical statues, I was mesmerized by such art forms and wanted to create something on my own, so I downloaded Blender and started my journey. Thanks to YouTube I learnt the basics of 3D sculpting and couldn't stop creating."

A 3D Digital Sculpture of The Homesteaders statue

When creating digital sculptures for ETS2 or ATS, what kinds of tools and software do you use? "For sculpting, we use the ZBrush software from Maxon." Martina shares "It is the leading and the most efficient sculpting software on the market. As for hardware, I use my big non-screen Huion graphic tablet and a short keyboard that will fit next to my tablet and allow me to use shortcuts comfortably".


The process of creating and integrating a digital sculpture or asset into a game is far from quick or simple. It requires multiple steps and the use of specialized software. Věra explains, “First of all, I start with a block-out. In this step, the main goal is to create a simple shape that resembles the general form of the sculpture. After that, we can start sculpting, which is my favourite part since we’re playing with all the details. At this stage, we use ZBrush, which is excellent for sculpting organic forms.”

Martina agrees on the importance of starting with the basics, saying, “Everything starts with good proportions. I use the most basic shapes with the lowest polygon count possible. Each time I feel satisfied with the proportions, I increase the polygon count. It’s always good to work with lower polygon counts initially because I can use the polygon flow to my advantage. Once my sculpture feels finished after a few rounds of detailing, I use a decimation tool to drastically reduce unnecessary polygons while keeping all the details. This version isn’t usable for further sculpting, but it’s perfectly optimized for import into other software.”


The next step is creating a low-poly version of the model, a process called retopology. Věra explains, “If I’m satisfied with the high-resolution sculpture, I move to Maya, where I create a more optimised version of the sculpture. This step is crucial because we have to lower the resolution, or it won’t run in the game.”

Once the lower-poly model is ready, UV mapping comes next. “UV mapping,” Martina explains, “is the process of transferring a 3D model into a 2D space. It tells us which part of the model will be covered with texture and where.” Věra adds a colourful analogy: “I would describe UV mapping as peeling an orange. If we want to draw on a 3D object, we need to flatten it first. So, like peeling an orange, we peel the model and draw on the 2D rind.”


The final steps involve texturing and assembling the model. “I use Adobe Substance Painter,” says Martina. “First, I import the low-poly model and use the ‘baking’ tool to imprint all the details from the high-poly model onto a normal map texture. Then, I can easily apply any material to the model. I’ve created some of my own metal materials, which I modify as needed.” Věra shares a similar approach: “The fun part is adding colours and details in Substance Painter. Sometimes, we need to make adjustments in Photoshop before going back to Maya to assemble everything, create LODs, and add the finishing touches.”

"However, in some unique cases, to save time on more difficult or interesting sculptures, I like to re-use older statues or just parts of them and re-sculpt them to look brand new."


So how long does a sculpture typically take from start to finish? "It depends on the complexity of the sculpture," Martina explains. "Some statues take a few days, while others can take weeks. Realistic statues always require a bit more time and care."

What are some of the more challenging aspects of creating sculptures? "Optimization is always very critical for us," says Martina. "Sometimes, it can limit us or require us to come up with alternate solutions. It can be challenging, but it also makes my job more interesting."


We then went on to ask about their favourite sculpture they had created. "One of my proudest works is the Enid Heritage Center statue." Věra shares "It warmed my heart to see it praised in a Reddit post. Another favourite of mine is the Santa Cruz Clock Tower statue. This wasn’t an ordinary sculpture, it serves as a reminder of the loss and grief that war leaves behind, not just for a specific war. At one point during its creation, the statue depicted more intense pain, but it was eventually changed to avoid being too disturbing."

A real-life reference of the Buffalo Soldier Memorial statue located in Junction City, Kansas

Martina tells us of their favourite sculpture too "There was one really strange statue of a metal lady made out of metal scraps. It was quite challenging to make it look good and optimised at the same time. I usually sculpt statues of riders on the horse. Sculpting animals is my favourite. I worked lately on cows and dogs too." Between the both of them, Martina and Věra have created more than 50 statues for current and upcoming map expansions.


And for those who share similar interests in digital sculpting, do you have any words? Věra shares "There is no such thing as talent, you are going to get better only if you practice, and that applies to any art." Martina also adds "Fight for your dreams. Working in the game industry is more achievable than it seems".

We hope you enjoyed this insight into the world of digital sculpting and what goes into the work you see behind those landmark statues found across Euro Truck Simulator 2 and American Truck Simulator. We'd like to thank both Věra and Martina for taking the time to talk with us and share their work, knowledge and experience with you in this Under the Hood blog! If you have some suggestions for future topics, be sure to let us know in the comments below. Until next time, keep on truckin'!

Missouri - Cape Girardeau

Welcome to Cape Girardeau, Missouri! This city full of history is located on the western bank of the Mississippi River, right on the border with Illinois. So let's take a look at how our map designers recreated it for American Truck Simulator.


Cape Girardeau traces its origins back to the 18th century, starting as a modest trading post. It was officially established as a city in 1793. Today, with a population of approximately 40,000, it stands as the largest city between St. Louis and Memphis, serving as a regional hub for education, commerce, and healthcare.


This city is home to numerous beautiful historic buildings which our teams meticulously recreated for our game. These include landmarks like the Old St. Vincent's Catholic Church, the River Campus, Bill Emerson Memorial Bridge, Fort D, and the Missouri Wall of Fame, as well as other buildings such as the local synagogue, courthouse, or dry dock. We believe our asset and map designers did a great job putting it all together and you will feel like you are really there!


As always, truckers delivering in and out of the city will find plenty of job opportunities in the many depots that this city offers. You can come across a factory for building materials, a yacht builder, a truck and trailer service, a supermarket, a feed mill, a riverport, or even an ongoing construction site of a parking lot that will need your services.


We hope you are excited to visit this town once we release the Missouri DLC. If you want to show us that you are also looking forward to trucking in this map expansion, don't forget to add it to your Steam Wishlist! Remember to follow us on our X/TwitterFacebookInstagram, BlueSky, and YouTube, so you won't miss out on any American Truck Simulator news.

https://store.steampowered.com/app/2730870/American_Truck_Simulator__Missouri/

American Truck Simulator: 1.53 Update Release

We are excited to reveal that the 1.53 Update for American Truck Simulator is now released and available on Steam for you to enjoy! This free update contains some new content that you can read about below.


We want to express our gratitude to everyone who took part in the Open Beta, shared their feedback, and reported bugs. Your contributions were invaluable in helping us fine-tune this update, implement improvements, and address issues that might have slipped through earlier. Thanks to your efforts, we hope you can now fully enjoy the results of your hard work!

[previewyoutube][/previewyoutube]
[h3]California Rework - Phase 4[/h3]

Phase 4 of the California Rework project focused on the southern region of California and includes 10 cities, 3 of which are entirely new to the world of American Truck Simulator. Drivers working in this region can make deliveries to and from the cities of Bakersfield, Santa Maria, Oxnard, Mojave, Barstow, Indio, Blythe, Los Angeles, San Diego, and El Centro. Similar to previous phases, much of the original base map was removed and reworked entirely from the ground up including the cities' surrounding areas.


Our team also focused on reworking key routes, including major coastal highways such as the US-101, CA-1, and I-5. In addition, several other important routes have been revamped, such as the CA-58, CA-14, and CA-99, along with interstates I-10, I-15, I-40, and I-8, which serve as vital connections to neighboring U.S. states. You can read about this phase of the rework project in more detail in a dedicated blog post.


[h3]Dynamic Cargo (Un)loading Update[/h3]

Since the 1.50 update, we have implemented and then further expanded the dynamic cargo loading and unloading feature. So far, truckers have been able to experience this feature when hauling a grain hopper, a chip van, or a bolster logger. When using the logger, truckers were able to transport logs and enjoy the animated loading and unloading only in Arkansas. With the 1.53 update, this feature is available throughout the whole USA!


[h3]Driving Academy Fifth Generation Cascadia[/h3]

In the 1.53 update, The Fifth Generation Cascadia from Freightliner was implemented into Driving Academy, our brand new game module introduced in 1.52. This state-of-the-art truck is the newest addition to the ATS truck roster, and now you can try it out in various challenging scenarios in Driving Academy!


[h3]Options QoL improvement[/h3]

We're happy to introduce a feature that we believe many players will find helpful, especially those who often adjust their settings to fine-tune what is best to their liking and setup. When changing an option with a default value, players now have a visual indication of when a setting has been moved or changed from its default state.


Settings that have been adjusted from their default value now appear with a small visual indicator alongside that setting. We hope this helps users find which settings have been altered from default.

[h3]Smooth and Auto Camera Centring[/h3]

Another new feature that we are happy to include with this update is Smooth and Auto Camera Centering! Players can enable this new option to return their camera to the central position automatically after moving it. When activated by the player or by moving forward, the smooth centering feature becomes noticeable as it gently transitions the camera to the central position.


This addition comes with a range of personal preference options, including three options for speed, which controls how fast or slow the camera returns to the center; as well as the option to set how many seconds of delay there should be before re-centering occurs.

For players who use a third-party head-tracking solution or prefer to adjust the position of the camera manually, there is the option to disable this feature altogether.

[h3]Special Transport Update[/h3]

We have also updated the Special Transport DLC. As part of the California Rework project, we have added a new route for truckers to haul oversized cargo - between the rebuilt cities of Los Angeles and San Diego via the I-5.


But that's not all. In response to community feedback, we've decided to raise the maximum speed limit for special transport deliveries. Escort vehicles and transport trucks themselves can now travel at speeds of up to 55 mph, an increase from the previous limit of 40 mph.

[h3]Sliding Tandems Update[/h3]

We have also introduced a new sliding tandems feature. Previously, players could only set trailer axles in a fixed forward or rear position. Now, select trailers come with updated chassis, allowing players to slide the axles freely to optimize the weight distribution for their load.


But be cautious! To make this feature as realistic as possible, if the trailer's rear axle's distance exceeds 40 feet from the kingpin, you risk receiving a fine at Californian weigh stations and, in some cases, directly from the police.


[h3]Changelog[/h3]

Map
  • California Rework - Phase 4 release
Gameplay
  • Dynamic cargo loading & unloading of logs available throughout the USA
  • New Special Transport route from Los Angeles to San Diego
  • Raised speed limit for Special Transport jobs from 40 mph to 55 mph
Vehicles
  • The new Fifth Generation Freightliner Cascadia® added to Driving Academy
  • Fully functional sliding tandems and fines system
UI
  • Visualization of changed options in the settings
  • Smooth and Auto camera centering

We hope you are excited about the new content! Remember to follow us on our social media (X/Twitter, Instagram, Facebook, TikTok) so you won't miss out on any news from the world of American Truck Simulator, and share screenshots and videos with us featuring new content. Drive safe!

https://store.steampowered.com/app/270880/American_Truck_Simulator/