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American Truck Simulator News

Missouri - Gameplay Preview

The first video preview of the upcoming Missouri DLC for American Truck Simulator is here! In today's blog, we bring you the first gameplay video from this map expansion, so don't wait up, and let's watch it.


In this video, we take you on a beautiful ride from the city of Kirksville located in the northern part of Missouri along Route 63 through the Show Me State capital Jefferson City, and then further south to our destination in the underground warehouse in Springfield.

[previewyoutube][/previewyoutube]
We can't wait to explore Missouri once it is released for ATS! Want to show us that you are also looking forward to trucking in this map expansion? Then add it to your Steam Wishlist! Remember to follow us on our Twitter, Facebook, Instagram, Bluesky, and YouTube. We'd also really appreciate it if you could sign up for our newsletter to stay informed, even when you're not able to check out the blog or our socials. Safe travels!

https://store.steampowered.com/app/2730870/American_Truck_Simulator__Missouri/

SCS On The Road: Mack Anthem® Black Edition Walk-Around

We're back in the USA for our newest SCS On The Road episode! Join us in Allentown, Pennsylvania, at the Mack Experience Centre as we are given a detailed walk-around of the limited Mack Anthem® Black Edition, which is also available to drive in American Truck Simulator (read more here).


During our visit, Nemiro had the pleasure of meeting with Justin Yost, a Sales Engineer at Mack Trucks, who gave us an in-depth tour of the Mack Anthem® Black Edition, both inside and out. This episode is packed with valuable insights into its design, driver features, technology, and of course what makes this truck a fantastic choice for drivers.

[previewyoutube][/previewyoutube]
We'd like to thank our partners at Mack Trucks for allowing us to film and share this episode with you, and for the team's kind hospitality when we visited them in Allentown. We really learnt a lot about this awesome truck, and we are sure you will too.

If you enjoyed this episode, we'd love to hear your comments. Be sure to let us know something new you learned about the Mack Anthem® Black Edition, along with a like and a subscribe, it really helps support our channel and videos. We will see you soon for the next episode, until then, keep on truckin'!

https://store.steampowered.com/app/1236650/American_Truck_Simulator__Mack_Anthem/

Cupid's Express Conclusion

On the 26th of February, this year's Valentine's Event "Cupid's Express" came to a close. So let's officially wrap it up together, look back at what it was about and what rewards our truckers earned!


First, a huge thank you to everyone who took part! We are so happy seeing you on the road hauling, especially when you share those moments with us on social media through photos, videos and other content. A special thanks also goes to the team behind it all!

As always, we set two challenges - one for individual players and one for the entire trucking community. The personal goal that every player had to accomplish to get the rewards was to complete 14 deliveries of Valentine's Presents. Our whole #BestCommunityEver then had to collectively finish 600,000 deliveries to accomplish the community goal.

So how did you do? Over 62,000 truckers completed all 14 deliveries for this event. Congratulations! And you have crushed the community milestone in just one week, that is incredible! In total, players completed 1,234,037 deliveries, double of what was the set goal. While hauling Valentine's Presents, you have travelled a distance of over 496,000,000 kilometres in both games!


And now let's take a look at the rewards. Those who completed their deliveries were awarded a unique World of Trucks Achievement as well as a Neon Heart dashboard item for both ETS2 and ATS. Because the collective target was reached as well, they will also get the Cupid's Dice hanging item!


We hope you are as excited as we are for the next event to come, but we won't tell you now what it is! Make sure to stay connected with us for all the updates by following our Twitter, Facebook. InstagramBluesky, and YouTube. We'd also really appreciate it if you could sign up for our newsletter to stay informed, even when you're not able to check out the blog or our socials. Until next time, we will see you on the road.

Iowa: Truck Stops

Pull on in and take a rest stop with us as we share more about some of the truck stops you'll encounter on your journeys through the upcoming Iowa DLC for American Truck Simulator!


We're happy to share that the Iowa DLC will feature over 20 truck stops! Ranging from smaller roadside stations to huge gas stops that are the size of a small town, our team has taken great care in recreating the atmosphere and layout of these truck stops.


Drivers will also have the opportunity to visit the largest truck stop we've ever built in American Truck Simulator. Boasting a large number of parking spots and gas pumps for trucks, this location is huge and features a variety of amenities for visitors. We highly recommend you make the time to check out this epic stop whilst travelling through Iowa.


As with previous DLC releases, many of the truck stops are inspired by real-world counterparts, featuring recognizable landmarks and layouts. We are sure some of you who are familiar with the roads of Iowa will be able to point out some of these locations.


Overall, Iowa truck stops offer drivers and passengers excellent service and amenities, and we look forward to having you relax, refuel, and rest at them. We hope you enjoyed this preview of Iowa's truck stops. If you're excited to hit the road, be sure to add the Iowa DLC to your Steam Wishlist! Until next time, keep on truckin'.

https://store.steampowered.com/app/3025440/American_Truck_Simulator__Iowa/

American Truck Simulator - 1.54 Open Beta

Today, we are excited to reveal that the 1.54 Open Beta branch for American Truck Simulator is now available to try and test out. If you plan on participating in this Open Beta, we ask that you please help us by reporting any bugs you may encounter in the appropriate section(s) of our official forums.



Your feedback and reports are truly valuable to our team and we thank you in advance for taking the time to help us out. Now, without further ado, let's take a look at what the 1.54 Open Beta has in store.

[h3]Cargo System Redefined[/h3]
Until now, what seemed like the game combining a trailer with cargo, such as a piece of machinery, was actually a manually created model, with each trailer-cargo pair stored separately on disk. This approach required an enormous number of unique models, making it harder to add new content efficiently and taking up disk space.


In the redefined cargo system, the code automatically merges cargo and trailers based on simplified rules. This means that each cargo will define its own model, loading methodology, and lashing method. This will make the work of our vehicle team much easier as it no longer requires our 3D artists to manually create pre-baked trailer-cargo pairs.


While there may be issues in the first iteration, it's a worthwhile goal to refine the system, as it not only improves efficiency but also saves disk space and memory by eliminating the need to store countless pre-made combinations. This project may also lead to other possibilities for both of our games, especially with dynamic cargo (un)loading and more. You can read about how this project was executed in our recent Under the Hood blog.

[h3]Truck Adjustment Menu Redesign[/h3]
The Truck Adjustment Menu has been completely redesigned to provide a more user-friendly experience. Previously, each option for adjusting your driver's FOV, seat, mirrors etc had separate menus with different layouts. Now, they share a cohesive interface, making adjustments much more intuitive and easier. The new design also takes on a similar design from our previous UI overhaul and is optimized for both mouse and controller, ensuring accessibility for all users.


For keyboard and mouse users, adjustments are now more streamlined with the use of the WASD keys for navigation, along with sliders and buttons for finer tuning. Meanwhile, controller users will find the new system much smoother, with the left stick controlling adjustments, the right stick handling camera movement for mirror positioning, and the D-pad or shoulder buttons navigating the menu.

The addition of shoulder button support makes menu navigation more fluid for controller players. This update makes adjusting mirrors and seats much easier, particularly for those using controllers, ensuring a more seamless and enjoyable driving experience. Accessing the Truck Adjustment Menu remains the same. You can use the F4 by default, a custom assigned key of your choice, or through the adviser services menu.


We hope you enjoy this redesign, and that you find it easy to use and navigate through. If you have any feedback, we'd love to hear from you. You can share your comments and ideas through our official forum.

[h3]PhysX System Implementation[/h3]
As part of the 1.54 Open Beta, we are adopting the NVIDIA PhysX physics engine as an alternative to our current Bullet physics engine for low-level simulation of physics in the game world that players interact with. This shift allows players to experience more precise collision detection results and more robust behaviour during scenarios involving collisions between vehicles and obstacles or other vehicles. PhysX also offers our teams better debugging tools, which indirectly benefits players by helping resolve bugs more efficiently.

One of the most noticeable improvements brought by PhysX can already be experienced in our recently introduced Driving Academy game mode. For example, collisions with cones and obstacles are now more accurate and objects no longer appear to "levitate" slightly above the ground after interaction, a flaw that occurred with Bullet. While players may not see drastic changes, certain interactions should exhibit slightly improved behaviour.

With the release of version 1.54, PhysX is now the default physics engine for all gameplay. Players who prefer the previous Bullet physics engine can switch back by using the "-bullet" command line argument in their Steam launch options.

[h3]Driving Academy Rewards[/h3]
Everyone who has already completed or will complete the entire first module of Driving Academy will receive special rewards to use in the base game - a hanging blue traffic cone cabin accessory and a customizable Driving Academy paint job for your truck. So make sure to complete your scenarios and grab your rewards, there will be more to come!

[h3]Changelog[/h3] [h3]Gameplay[/h3]
  • Cargo System Redefined
  • Driving Academy Rewards
[h3]Visual[/h3]
  • Truck Adjustment Menu Redesign
  • First Launch Screen Flow Refresh
[h3]Vehicles[/h3]
  • Lode King & Prestige Trailers Pack bug fixes
[h3]Other
[/h3]
  • PhysX Implementation

So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all of your feedback on our forum and your bug reports in the dedicated section.

Please check our modding wiki to get details pertaining to mods for the game.

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → public_beta → 1.54. No password is required. Sometimes you have to restart your Steam client to see the correct branch name there.

https://store.steampowered.com/app/270880/American_Truck_Simulator/