1. American Truck Simulator
  2. News

American Truck Simulator News

Euro Truck Simulator 2 - Greece lands December 4, SCS continue updating legacy art assets for both truck sims

SCS Software have announced that Euro Truck Simulator 2 - Greece is set for release on December 4th. Plus, they're continuing to update the visuals for both Euro Truck Simulator 2 and American Truck Simulator.

Read the full article here: https://www.gamingonlinux.com/2024/11/euro-truck-simulator-2-greece-lands-december-4-scs-continue-updating-legacy-art-assets-for-both-truck-sims

Under the Hood: Reimagining Legacy Assets

Since the release of Euro Truck Simulator 2 and American Truck Simulator, the processing power of personal computers has made some serious advancements. In turn, we've continually brought updates to both our titles to introduce new technology and techniques, which has allowed us to introduce higher levels of visual fidelity to our content.


One such rework that has been happening over the last couple of years is the 'reimaging of legacy assets', which aims at enhancing the quality and optimization of game models that have started to look outdated and inconsistent with newer additions. The project team consists of two people, Pavel C and Robert P, both of whom we've had the pleasure to talk to about this project to share with you today. We will let them introduce themselves!


"My name is Pavel C. I've been working at SCS Software for about three years as a 3D Graphics Designer, and I am involved in reimagining legacy assets for our title American Truck Simulator and its DLCs."


"My name is Robert P, and I've been working as a 3D Artist at SCS Software for over three years. I've contributed to several DLCs, including Texas, Oklahoma, Nebraska, and Arkansas."

So, what is the goal behind this project? "Our goal is to create models that not only look realistic but are also well-optimized," Robert explains. "Many of the assets, although well-made, have started to show their age—especially those in use for nearly a decade. As technology advances, there’s an increasing demand for optimized assets with higher levels of visual fidelity."


Beginning a project like this can be quite challenging, especially on such a large scale, Pavel adds. "Initially, we faced many challenges as we realized we couldn’t rely on our current tools and technology for this project. We therefore had to take a different approach and develop a new workflow, often involving multiple programs and new techniques. Our focus was on finding the shortest path to the best results."

"The initiative to give our older assets a ‘facelift’ began about two years ago. Since then, we’ve organized the project and started creating newer versions of assets commonly used throughout the game world," Robert shares.


So, what is the process behind reworking older assets, and which programs are involved? "We start by analyzing the current models and planning each rework. Each asset needs to be recreated with high visual fidelity while being optimized for performance," Pavel says. "First, we analyze the assets we have and consider what can be reused." Robert adds, "Though most assets need to be remade from scratch."

The next step is gathering references, which we either handle ourselves or, if the task is large, assign to our Research Department. We then design a new logic for the asset, focusing on how it will be used and how convenient it will be for Map Designers to incorporate. Pavel explains further, "We prioritize based on each DLC’s needs and the current state of existing assets, actively collaborating with other teams to ensure consistency across projects."


"We have a list of assets in need of replacement, with priority given to those required for each new DLC. Many custom depots themed for various industries are being created, and during discussions on populating them, we often identify assets in need of a remake. We work with the Map Designers since they are the ones who will place the assets into the game world. They have valuable insights on which assets are effective and easy to use versus those starting to show their age.

We work closely with the Research Department, which helps us gain insights into real-world functionality to enhance the player experience and make it even more immersive," Robert explains. "We also collaborate with external partners, like our friends at 60FPS, to manage the workload of creating numerous new assets for each DLC".


So, what challenges do you often encounter on this project? Pavel responds, "A common challenge is achieving high visual quality while keeping hardware requirements low. We aim to strike a balance between quality and optimization, which involves many iterations and testing various techniques. This is simply part of game development." Robert adds, "Primarily, it’s dealing with outdated technologies. Many workflows that were standard just a few years ago are becoming obsolete, so it's up to us to find an optimal workflow for each asset."

As mentioned earlier, multiple programs are used for this project, and Robert goes on to share more about them. "Our primary software is Autodesk Maya, which we use for most of our modelling, organization, and exporting to the engine. We also use a variety of other tools, such as ZBrush for virtual sculpting, Marmoset Toolbag for mesh baking, and the Adobe Substance suite (Painter and Designer) along with Adobe Photoshop for texturing."


"Modern tools and fewer limitations allow us to make new assets more detailed and varied, avoiding repetition while staying faithful to real-life references. This enhances the overall immersive experience for the player." Pavel adds, "Better quality and optimization mean that players can enjoy a smoother and more visually appealing experience. Details such as refined textures, optimized geometry, and LODs (Levels of Detail) contribute to a more realistic environment."

"It's an interesting learning experience to work with both traditional and up-to-date workflows simultaneously." Robert shares "We compare the strengths and weaknesses of each and leverage the best aspects of both. It’s never the same; each asset feels unique and requires individual attention, bringing new challenges with each DLC. These assets are also used in reskins and redesigns of older areas of the map, so even if you don’t play the newest DLC, there’s a little something for everyone".


So next time you drive by some bales of hay or a stack of pallets, we hope you can appreciate a little more the work behind that asset. We'd like to thank both Robert and Pavel for taking the time to share their work with us, and for providing detailed information for this Under the Hood Blog! If you enjoyed today's blog, be sure to leave a comment in the replies or on our social media channels, we'd love to read about it! Until next time, keep on truckin'.

The Making of Texas Book

Howdy, partners! Today, we're celebrating the release of Texas, our largest map DLC for American Truck Simulator, which launched two years ago today. To mark the occasion, we have something special to share with all of you.


The team behind this massive map project came up with the idea to create a special Making of Texas book. This book would contain memories, behind-the-scenes content, and artwork from the DLC, including pictures and notes from the research trip, work-in-progress images of 3D modelling and depot designs, and much more. Today, we're excited to announce that this idea has become a reality!


After putting in so many hours of hard work and passion, we couldn’t let this special book go unseen by our community. So, we’ve decided to release a digital version for everyone to read, browse, or download for your viewing pleasure! You can take a read of it here.


While the physical book was initially meant as a gift for employees and colleagues at SCS Software, we managed to get a few extra copies that we'd love to give away to some lucky members of our #BestCommunityEver.


If you'd like a chance to win one, simply post a screenshot of your truck at your favourite spot in the Texas DLC and share it with us on social media channels (X, Instagram, Facebook) using the hashtag #2YearsOfTexasTrucking. Our team will pick their favourites, and winners will receive a copy of the book! Feel free to include a short message about what you enjoy most about this DLC, we’d love to hear from you.

https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/

SCS On The Road - ATS Commercial Behind The Scenes

We are very excited to welcome you to another SCS On The Road episode. This one is going to be pretty special as we take you behind the scenes of the filming of the American Truck Simulator commercial!


You might have thought we were filming in the heart of an American desert, but in fact, we were located near Malaga in Spain. This episode is hosted by our community manager, Alex, who sat down with special guests involved in shooting the commercial, including SCS Software CEO Pavel Šebor, who makes a brief cameo appearance. Pedro, also known as PUMIZ0 on YouTube, played the main role in the commercial. We are proud to have partnered with him, as we have done so for a couple of years; he has been a dedicated fan of our games for a long time and a key link between SCS and the Portuguese community.

The commercial has already been used for some promotions over social media, and we have some plans with it for the future as well. Now, without further ado, let's take a look at this episode. Make sure to stay until the end as we show you the whole commercial there!

[previewyoutube][/previewyoutube]
We hope you have enjoyed this SCS On The Road episode and liked the commercial too. Remember to follow us on our X/Twitter, Facebook, Instagram, and YouTube, so you won't miss out on any upcoming episodes and other American Truck Simulator news.

https://store.steampowered.com/app/270880/American_Truck_Simulator/

SCS On The Road: Star Nation Experience 2024

Today we're excited to bring you a special SCS On The Road Episode. Earlier in the year we announced we'd be teaming up with our friends at Western Star Trucks for the Star Nation Experience 2024! Hosted at various locations across the US state of Oregon, our 2 lucky American Truck Simulator players, Brendon and Connor, were chosen to experience wild, adrenaline-fueled experiences filled with trucking, fly fishing, ATV fun and more!


Join Nemiro and Mark as they take you along for the journey from Europe to the USA to participate in Star Nation Experience 2024 and share with you what they got up to during this one-of-a-kind adventure! The highlight for us was undoubtedly the opportunity to drive some of Western Stars' iconic trucks at Daimler Truck's High Desert Proving Grounds in Madras and, of course, meet Starsquatch!

[previewyoutube][/previewyoutube]
But that's not all! Connor, one of our lucky Star Nation winners from our ATS community, amazed everyone with his exceptional real-life trucking skills, which have been entirely honed through playing American Truck Simulator. Though he had never driven a real truck before, Connor quickly impressed us all with his precision and control and even went on to win a reversing competition against experienced truck drivers including our resident expert, Mark!

Inspired by Connor’s talent and passion, YouTuber Casey LaDelle, owner of a heavy-haul rescue company in Oregon, came up with the idea of supporting Connor’s journey to earn his CDL license. From this idea, we at SCS Software, along with Western Star Trucks and Casey LaDelle, have agreed to come together to help Connor achieve his dream by collectively covering the expenses associated with obtaining his license. This story is a powerful testament to the overlap between virtual trucking and real-world skills, highlighting the potential for gamers to pursue a career in the trucking industry.

We wish Connor all the very best on his journey and we can't wait to see how he progresses. You can watch our recent live stream with Connor on our YouTube channel, check it out here!

We'd like to thank Western Star for the opportunity to become an official partner of Star Nation 2024 and for organizing an incredible itinerary of activities and experiences. We hope you enjoy this after-movie that we put together for you, our #BestCommunityEver to enjoy and experience first from our POV what the Star Nation Experience is all about!