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California Rework - Eureka

You might be familiar with the word eureka, which is quite notoriously used in order to express the feeling of coming up with a new invention or perhaps a breakthrough discovery. Well, as it may happen, the name of the city of Eureka in California originates from this Ancient Greek word, and amazingly, there are many new additions arriving in the local area in the upcoming California Rework project. Let’s see if you will scream the word yourself after taking a look at all the changes!



Eureka is a city with an incredibly rich history, with its founding dating back all the way to 1850. While bits and pieces of history are noticeable at almost every corner, there is hardly a better representation than the local Victorian homes. This architecture is truly rare in the US and we’ve had to create brand new assets in order to properly represent this unique piece of history.



Since the city is situated fairly close to Oregon - and this northern area is very reminiscent of its redwood forest - the local wood production and timber operations, along with the lumber industry, present an important part of the entire area’s industry. While previously any traces of this industry were missing, now you will be able to enjoy the entire production chain, as one depot will be located in a forest, then there will be a new sawmill, and finally, the produced material will be delivered to an area with an unfinished wooden house.



From a practical standpoint, Eureka brings two new details never before seen in the world of ATS. Firstly, you will most likely immediately notice that there is something different with some of the local traffic lights. There are yellow stripes around them! This change improves the visibility and also follows the latest real-life expansion of this technical tweak, as the yellow borders are becoming more and more common.

Secondly, in order to once again improve the visibility and to stay in touch with the latest trend, we will introduce the so-called doghouse traffic lights. This is a type in which there are two columns of yellow and green signals under a single red signal.



Overall, we have done our best to properly represent the current real counterpart by highly reworking the city’s layout. The zoning will be more visible and the street themselves are now much more realistic, especially with the addition of two one-way streets in the center of the town.

We have also added new landmarks in the center that respect the local architecture and history, and we hope that these changes will help you feel the true spirit of this wonderful city. And if you need something more practical for that, you can stop to visit a new rest stop, service station, or refueling spot!



So, would you say these changes from the upcoming California Rework for American Truck Simulator are worth letting the eureka word out? If you think so, do not hesitate to let us know in the comments! But, we still have a bit more information from the project up our sleeves, so maybe you might want to save the word for later. For now, follow our social media profiles instead (Twitter, Instagram, Facebook), or subscribe to our newsletter, to not only stay in touch with the latest news but find a lot of interesting and exclusive content.

Happy Easter Egg Hunt!

From all of us here at SCS Software, we want to wish you all a very happy Easter!

For those who celebrate it, Easter is an important holiday observed by millions around the world. It is also a time when many come together with family and friends to spend quality time together. A popular Easter-themed activity that many take part in is an Easter Egg hunt. For those who are unfamiliar with this game, eggs which are usually painted colorfully are hidden around an area for those participating to find, each of which contains a sweet treat for the finder to enjoy!



This year, for a limited time, we are egg-cited to announce our very own Easter Egg hunt, with a twist! Instead of a sweet treat as a reward, these eggs will contain some clues regarding future content coming to Euro Truck Simulator 2.

So where can you find these eggs and how many will there be? To save you from driving for hours in ETS2 or ATS, we will specify that these eggs will be hidden around various SCS Software related websites & social media pages. We will leave the rest of the hunting to you!

We urge you to get hunting quickly, as they will only be around for a short time; We hope you have fun and good luck!

American Truck Simulator remakes a 20-year-old Montana map

American Truck Simulator is getting a Montana map in an upcoming DLC release, and that takes us way back into the history books of developer SCS Software. Back before the days of Euro Truck Simulator 2 and ATS on Steam, the studio made an extensive series of fairly low-budget truck driving sims throughout the 2000s. One of those games already had a Montana map, and the devs intend to pay tribute to the old work with the new DLC.


Extreme Trucker 2 launched in 2011 as the final entry in the 18 Wheels of Steel series. One of that game's maps was centred on Thompson Falls, Montana, and that location will return for the ATS map.


"Our map team has recreated Thompson Falls and its industries using similar and reworked assets from the original game," the devs say in a new blog post. "From the street lamps to the very road network layout itself, this area has been preserved as a little piece of simulator history. Our teams have also hidden quite a few 18 Wheels of Steel easter eggs around the map, so we really hope you will take the time to explore and discover them for yourself."


Read the rest of the story...


RELATED LINKS:

American Truck Simulator brings a truck back from the dead

Truck Simulator 1.44 adds a new ownable trailer type

Truck Simulator's new California adds room for a big bridge

Montana - 18 Wheels of Steel Legacy

It's time to take a trip down memory lane! Back in August of 2002, we developed the simulator title "18 Wheels of Steel". Many of our trucking veterans may even remember playing this game when it first released. One of the locations you could go trucking to in one of the sequels (Extreme Trucker 2) was the U.S state of Montana, which happens to be also one of the current map expansions we are working on for American Truck Simulator. With this sort of history, we couldn't pass up the opportunity to revisit some of these iconic areas in our upcoming DLC.



One such location is Thompson Falls, a quiet city in Montana, best known for its charming downtown, natural beauty and its waterfalls! However, as many of our veteran truckers might remember, this location is also known for its logging and sawmill industries, both which were featured in 18 Wheels of Steel; and both which will still continue to operate virtually to this day in our upcoming Montana DLC.



Our map team has recreated Thompson Falls and its industries using similar and reworked assets from the original game. From the street lamps to very road network layout itself, this area has been preserved as a little piece of simulator history.



Our teams have also hidden quite a few 18 Wheels of Steel easter eggs around the map, so we really hope you will take the time to explore and discover them for yourself.



No matter if you're visiting for the first time, or taking a trip down memory lane, we hope you will enjoy visiting some of these special areas which we hold close to our heart. Let us know in the comments if you remember truckin' to Thompson Falls or any of the surrounding areas!

https://store.steampowered.com/app/1811080/American_Truck_Simulator__Montana/

1.44: Adjustable Suspension Height

We are always trying to improve every aspect of our games and sometimes this progress paves the way for brand new realistic features that will solve any potential issues. One such addition is coming in the 1.44 update for both American Truck Simulator and Euro Truck Simulator 2. Adjustable Suspension Height is on the horizon!



The process of creating models for our games is constantly improving, as nowadays we are receiving extremely detailed reference materials (sometimes CAD files directly), and with it comes the need to make sure that the combinations of trucks/chassis/trailers will all work together without any problems such as visual glitches. That is why we have decided to introduce this new feature which is based on real-life suspension systems, which are important for keeping the vehicle stable and safe. This will solve any difficulties with attaching trailers in our games by allowing the players to adjust the height with a special key.



Please mind that this feature is a realistic addition that the players do not have to necessarily have turned on. However, if you will want to give it a try and start using this new system, make sure to assign the hotkey in the bindings settings, as by default the option will be unassigned.



We hope that many of you will rise up to the challenge and give the Adjustable Suspension Height feature a try. This change that is coming with the 1.44 update represents another step toward our games being much more realistic and we can’t wait to hear your thoughts about it on our forum or social media, where you can tag our profiles and tell us what you think (Twitter, Instagram, Facebook).