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Legends of Dragaea: Idle Dungeons News

Prelude Update 0.9.6

[p]Hey everyone, [/p][p]Thank you so much for your feedback and we're thrilled with how much everyone's enjoying the Prelude! Please keep the feedback coming as it helps make a better game. Please be sure to share any bugs you encounter on the Steam forums, below, or in the discord! [/p][p][/p][p]FIXES[/p]
  • [p]Fixed Tomes not being able to block[/p]
  • [p] Fixed Steal no longer working on all monsters after 10 Stealing Attempts during the same run[/p]
  • [p] Fixed being able to get dungeon completion achievements when running away before the boss fight[/p]
  • [p](JAPANESE) Fixed "Current Floor" counter and other text displays[/p]
  • [p]Fixed the dice button at the bottom left of the Edit Character menu being able to change your race and reset your character back to level 1[/p]
  • [p] Fixed your name being set to "Hero" if you didnt input or randomize your name atleast once[/p]
[p][/p][p]CHANGES[/p]
  • [p]Changed sound effects of Axe Abilities "Hungry Chop" and "Hack And Slash"[/p]
  • [p]Auto Save Message now appears in the proper Language you choose, or in your device's language[/p]
  • [p]Publisher and Developer logo sounds now honor your Audio settings[/p]
  • [p]Monster's Crit Chance stats are no longer affected by the Monster Strength setting[/p]
  • [p]Encounter Rate and Treasure Floor dungeon upgrades can no longer be chosen in Boss Dungeons, if youve already added points into those upgrades, consider Resetting to get your points back[/p]
  • [p]Can now see your current skill level in Ability Tooltips[/p]
  • [p](ANDROID ONLY) Hid some unrelated options such as Fullscreen mode and Cursor settings[/p]
[p][/p][p]MORE FIXES TO COME[/p][p][/p][p]A non-steam version and an Android version can be downloaded on itch.io: https://renoki.itch.io/dragaea-idle[/p][p][/p][p]Be sure to wishlist the main game and share the game with your friends, every little bit helps us out a ton![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Until next time![/p]

Legends of Dragaea: Idle Dungeons Prelude is now LIVE!

[p]Hey everyone,[/p][p][/p][p]The prelude is now live! Go play it![/p][p][/p][p]Please give it a review as every review really helps us out! For a preview for what the new prelude holds check out the previous announcement here: [dynamiclink][/dynamiclink] [/p][p]Some things to note. We'll be deactivating the demo on the main game's store page so if you want to continue that save you can pick up the v0.4 demo below. In addition we have the v0.9 of the android version you can try out.[/p][p]https://renoki.itch.io/dragaea-idle[/p][p][/p][p]Please note that stats and effects may change between the prelude and the full game. Please visit the discord or post in the discussion forums for the prelude if you encounter any bugs, want to suggest new features, or have any feedback.[/p][p][/p][p]Regarding feedback, some things that were suggested did not yet make it in due to time. If your suggestion has not made it in, please post it again![/p][p][/p][p]Grab the Prelude here[/p][p][dynamiclink][/dynamiclink][/p][p]Take it easy, all! And enjoy![/p]

Legends of Dragaea: Idle Dungeons Prelude is coming September 18th!

[p]Hey all![/p][p][/p][p]We've got some exciting news! Legends of Dragaea: Idle Dungeons Prelude is releasing September 18th, 2025 at 5AM PST. So what does that mean? We got a bunch of new features, quality of life fixes, and tons of content for you to try out![/p][p][/p][p][/p][p]This is but a small snippet but the most important feature we have is that achievements and save data will carry forward to the full release. That means you'll be able to carry over all your progress when the full game unlocks![/p]
  • [p]Save Data and Achievements Carry Over To Full Game[/p]
  • [p]Gamble Shop[/p]
  • [p]Unique Legendaries[/p]
  • [p]Achievements[/p]
  • [p]Repeatable quests[/p]
  • [p]Improved beastiary[/p]
  • [p]Treasure floors and boss chests[/p]
  • [p]Mimics[/p]
  • [p]Reworked menus[/p]
  • [p]Balance overhaul[/p][p][/p]
[p][/p][p][/p][p][/p][p][/p][p]Please note that stats and effects may change between the prelude and the full game. Please visit the discord or post in the discussion forums if you encounter any bugs, want to suggest new features, or have feedback![/p][p][/p][p]Be sure to wishlist the prelude and main game if you haven't already as that really helps us out a ton!
[/p][p][dynamiclink][/dynamiclink][/p][p]We can't wait to get it into your hands![/p][p][/p][p]Take it easy, all![/p]

August Dev Update - Unique Legendaries

[p]Hey all! Development on the new demo is going well! I recently added some Unique Legendaries to the game, these are Legendaries with special Unique effects that you can possibly make builds around. I plan on making more after the release of the full game. [/p][p][/p][p]Below are the Uniques you can find in the demo coming up, they can be found at Tier 1 or Tier 10, and their effects get stronger depending on the Tier. The 5 blue modifiers at the bottom of each Unique are entirely random. [/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]Please note that stats and effects may change. [/p][p][/p][p]Feel free to imagine some builds around these beauties, and yes some of these effects do stack (example: if all 3 of your party members are wearing The Omegabright 2000 at Tier 10, each monster's Accuracy will be lowered by 90%) [/p][p][/p][p]As for the new demo, I am still planning on a late August release, but if anything goes awry, early September the latest! [/p][p][/p][p]Hope you all have a fantastic weekend, and if you have any ideas for possible Unique Legendaries in the future, please let me know! [/p][p][/p][p]Take it easy, all![/p]

July Dev Update

[p]Hey All,

Just wanted to say thanks a ton for the recent attention on the game![/p][p]Dragaea got a ton of wishlists over the course of this month and its really nice to see. Hello new players!

[/p][p]I've been taking down a lot of notes and fixed a lot based on your feedback, so please keep them coming.[/p][p]As for how the game is doing, I'm actually 90% done the game now. All the dungeons and Monsters are complete but I just need to finish off the Postgame Dungeon, extra Quality of Life features, and add in the rest of the Quests and Abilities before I can call the game finished.


[/p][p]I plan on releasing a follow up Demo by end of August or September, so hang tight. This demo will have a bit more to offer than the current demo, besides a ton of fixes and QoL, I'll also have a Gambling shop (similar to Diablo 2), Achievements, a better Wear Best feature, Unique Legendaries, and a balance overhaul (sorry White Magic players). [/p][p][/p][p]These icons and achievements aren't final[/p][p][/p][p]If you've read this far we have some sneak peeks of the Gambling Shop, and some of the later dungeons you'll be encountering in the full game.[/p][p][/p][p]Roll the dice on mystery equipment[/p][p]
Explore the dangerous Latia Jungles[/p][p][/p][p]Go spelunking in the Ilia Caverns
[/p][p]Please be sure to wishlist the game and the upcoming prelude if you haven't already and post any feedback you have as it really helps us with the game!

[dynamiclink][/dynamiclink]
Thanks again for reading and chat with you all soon![/p]