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Astrosphere News

Update v0.18

[h2]New[/h2]

  • Station rooms now have new tooltips providing additional information.
  • You will now be refunded the costs for station rooms upon removal.


[h2]Update[/h2]

  • The UI design has been updated to look fresher and more modern.


[h2]Bugfixes[/h2]

  • All UI icons are now visible again.
  • The achievement bug when exiting the tutorial multiple times has been fixed.
  • Fixed an issue with installing and uninstalling ship systems in the UI.

Update v0.17.1

[h2] New Features [/h2]

  • If there's not enough storage space in the station and you extract more items than you can carry, you'll now have to destroy some cargo before returning to the station.
  • Widescreen monitor support: The UI and game world now automatically adapt to any screen resolution.


[h2] Improvements [/h2]

  • Aluminium and gold are now much more common in asteroids.
  • The resource spawn chance in debris fields has been significantly increased.


[h2] Bug Fixes [/h2]

  • Fixed a bug where the station's cargo hold in the sector was incorrectly limited to 1000.
  • The extraction point anomaly is now always clearly visible in front of all objects in the sector.

Update v0.17

[h2]New Features:[/h2]


  • Photon Jet Engine: A brand-new engine that adds more variety to the selection of ship engines.
  • Advanced Ship Systems: New engines such as Ion engine MK2, Ion engine MK3, Photon jet engine MK2, and Photon jet engine MK3 are now available.
  • Ship Weight and Thrust: Ships now have specific weights, and engines have thrust values that affect the ship's speed.
  • Shipyard Display: Both ship weight and speed are now displayed in the shipyard.
  • Credit Production: Credits now continue to be generated while you're inside a sector.


[h2]Optimizations:[/h2]


  • UI Update: Tooltips have been reworked to show more information and can now also include thumbnails.
  • Pirate Ships: The structural integrity of pirate ships has been updated.
  • Nebula Resources: Resource distributions within nebulae have been adjusted.
  • Cost Adjustment: The cost of the "Advanced Mining Laser" ship system has been rebalanced.
  • Atlas Carrier: The Atlas Carrier now has two additional system slots for engines.


[h2]Bugfixes:[/h2]


  • Galactic Trade: Fixed an issue where buying or selling items in bulk (10x) only charged for one item.
  • Ship System UI: Fixed an issue where the UI was not responding to player input when installing ship systems.

Update v0.16

[h2] New [/h2]

  • I've added new pirate ships that will present a greater challenge. They are stronger, faster, and move in larger groups—so stay alert!
  • You can now encounter various collectible nebulae in different sectors. These nebulae contain valuable resources that you can harvest with the right equipment.
  • New planets and moons have been added to the game, enhancing the visual diversity and atmosphere of the galaxy.


[h2] Update [/h2]

  • Space stations now appear more frequently in sectors. This gives you more opportunities to restock or trade without having to search for a station for too long.
  • Research costs have been rebalanced. This adjustment ensures a fairer and smoother progression without disrupting the gameplay flow.

The Story Mode for Astrosphere is coming soon!

I'm currently working hard on the story mode for Astrosphere, which will guide you as a player and add more structure and purpose to the gameplay. My first focus is on developing the story for the beginning of the game, ensuring that you have a smooth and immersive introduction.

In the next phase, I'll be gradually adding more story elements for the mid and endgame, offering exciting twists and challenges as you progress further into the game.

I kindly ask for your patience as I continue to make improvements. Your feedback is incredibly valuable to me, and I take it seriously. Together, we'll keep making Astrosphere better and better.