1. 玩个Gui
  2. News

玩个Gui News

【Notice!】Steam Cloud Open Preview & Local archive backup path

Hello all players!
After a period of testing, the Steam Cloud is ready to go live again!
To prevent possible file loss issues, you can follow the path shown in the picture below to find and backup local archives folder~
The cloud archive function is expected to start at 19:00 Pacific Standard Time on September 4th (Wednesday)!
After that, players can synchronize your saved files on different devices!

Loopstructor v1.3.0 Update Notes -20240830

Hello players! Thank you for your experience and feedback. After 2 weeks of development and iteration, a batch of new content and fixes are now available in v1.3.0!
At the same time, the test branch will also be fully open, players who wish to experience the latest content of the next version can switch to the Alpha branch in Properties - Betas - Beta Participation, welcome to experience and feedback!
The contents of this v1.3.0 patch are as follows:

New Content

[h2]New Mode:[/h2]
  • Random (Endless) Mode is released, complete with a full leaderboard to view the scores and battle data of the top 100 other players in the world.

[h2] Six new support vehicles that make Main Base more powerful:[/h2]
  • Attack Increaser
  • Frequency Supporter
  • Multi Shooter
  • Burst Assistant
  • Longshoot-Yin
  • Extension-Yang

[h2] New Main Base[/h2]
  • The 'Laser Main Base' which combines a variety of functions.
  • The 'Elemental Main Base', which allows you to switch forms by selecting the initial Super Module.

[h2] New running enemies:[/h2]
  • Boss:Sprinkler Bee and Flower Doggy
  • Elite Enemy:BigBang
  • Deathtattle:Healer,Power Man,Speed Man

[h2] 13 different kinds of Super Modules:[/h2]
  • Unplugged Spike
  • Super Spike
  • Break Back
  • Arms Upgrade
  • Shinning
  • Mesmerism
  • Missile in the Vehicle
  • She's Gone
  • Home Run(Initial Super Module)
  • Deepening Poison(Initial Super Module)
  • Trapping(Initial Super Module
  • Pernio(Initial Super Module)
  • Flash Bang(Initial Super Module)

[h2] 5 Varieties of Immediate Orders:[/h2]
  • Guardian of Base
  • Extreme Freezing
  • Temptation Decoy
  • Experience Pack
  • Extreme Collision
Content optimisation:

[h2] Vehicles[/h2]
  • Adjusted the visual effects of the 'Chop for Respawn'.
  • Nerfed some vehicles: All Missile Vehicles,DoubleBlade Strangulation,Chop for Respawn,Mudball Disperse
  • Strengthened some vehicles: all Ballista Vehicles.
  • Adjusted the probability of getting Excellent Vehicles.
  • Adjusted the probability of obtaining Acceleration, Healing and Expansion Vehicles.


[h2] Orbital Vehicle Synergy:[/h2]
  • Adjusted the acceleration effect of the Acceleration Synergy.
  • Special creatures summoned by Channel can 'merge' under certain conditions.


[h2] Super Module:[/h2]
  • Black Hole:Vehicles with the 'Melee' synergy have a chance to draw all simultaneous enemies to the centre of the vehicle when attacking enemies.
  • Single Doggy:The unconnected Yin or Yang that dropped off will be connected to the Main Base.
  • Critical Melee:Vehicles with 'Melee' Orbital Vehicle Synergy have a probability of crit when they collide with an enemy.
  • Adjusted some Super Modules:Long-range Strike,Extra bombardment,Big Head Arrow,Impact Scattering,Pernio.
  • Fixed the order of words in the introduction of the 'Firework' effect.


[h2] Enemies:[/h2]
  • Balanced the values of some enemies: Mortar Spider, Prefabricated Chick.
  • Slightly increased the blood and movement speed of 'Brood Queen'.
  • Optimised the monster generation algorithm so that 'Mortar Spider' don't spawn very far away anymore.
  • Prefabricated Chick now shows hatching progress.


Function Optimisation

[h2] Interface interaction and information display:[/h2]
  • New function: After left-click dragging the front of a vehicle to enter the Pickup Row state and returning it to the backpack, it will be temporarily stored in the backpack in the form of a vehicle group.
  • New function: Mouse over the main base can display the attack range.
  • Optimisation: In the centre panel, the damage data of each wave will be displayed on a flip page.
  • Optimisation: In the centre panel, the scrolling direction of the arrow buttons is reversed when the column overruns.
  • Optimisation: In the centre panel, the interaction method of clicking on the chariot to pop up the information panel has been replaced with a floating window displayed when the mouse is moved over the vehicle icon.
  • Optimisation: In the base selection interface, mouse over the unlocked main base button will display the unlock conditions.
  • In the game, the current buffs of the main base will be displayed in the upper left corner of the screen.
  • Other details optimisation.


[h2] Other:[/h2]
  • Added a new level cap (Lv.888) within the game.


BUG Fixes
  • The piercing arrow sometimes did not deal damage to the enemy.
  • The effect of 'Chop for Respawn' might not cover the entire circuit.
  • The problem that 'Special Sale' does not work under special circumstances.
  • An issue where the teeth of 'DoubleBlade Strangulation' are not automatically retracted.
  • The icon of a few points in the field domain will be lost under special circumstances.
  • Missile Main Base upgrade rewards are displayed incorrectly
  • The multiplier speed does not affect the drone attack speed.
  • Some other issues that may affect the game performance


Just Loop and Play Loopstructor!
When you encounter bugs or want to give feedback to the dev team, you can also join our official discord, it is best to leave video or screenshots of the information, so that the developers can fix the problem faster!

Disord:https://discord.gg/TJqVnDErNz

Loopstructor v1.2.0 Patch Notes

Dear Loopstructor players
We are pleased to announce that we have released our first content update, version 1.2.0! This update adds a lot of playable content, as well as listening to the community's feedback to optimise the game's interactive experience, and adds a lot of new and convenient features, so players are welcome to continue to play the Loop!
Please feel free to join our community and provide feedback and suggestions to the developers!
The major updates for v1.2.0 are as follows:

New Playable Content
Opened the highest challenge difficulty to 15 levels
Added 'Blast Main Base' and a series of vehicles related to Blast Super Modules and related Super Modules.
Added 'Melee Main Base' and a series of vehicles related to Melee Main Base and related Super Modules.
Added 'Yin-Yang Main Base' and related Super Modules.
Added two new types of monsters that appear in Elite Waves.

Functional optimisation
Added 'Track Adjust Mode' function.
Added 'Vehicles Adjust Mode' function.
Added 'Recycle' function.
Added 'One Click Merge' function.
Optimised the performance of vehicles related to drones, and improved the frame rate of the game on all devices.
Enhanced the attack ability of the main base
Optimised the refreshing mechanism of the Orbital Vehicle Synergy ,making it easier for players to get vehicles that match the type of the main base.
Fixed a large number of known bugs

New Content Testing
The test branch of the new mode 'Random Challenge Mode' will be opened on the 19th of August in a small scale, players who want to test the new mode in advance can DM the administrator in Discord to get the qualification for test access, and welcome to the developers to give feedback suggestions!



We thank you for your support and continued feedback, and look forward to keeping you all entertained with our first big update! We also welcome all players to join our community to provide continuous updates and feedback on Loopstructor!
Disord:https://discord.gg/TJqVnDErNz

Pone Games

Loopstructor Update Roadmap Release!

Dear loop constructors:
After 2 days of release, "Loopstructor" has exceeded 2000 sales and received "Very Positive" . Thank you to all players for your love and support. We will continue to update and bring more interesting new content for you!
Loopstructor is the first officially released game by our development team. Due to the lack of experience in officially publishing games, we encountered many problems after its launch. Currently, the overall game status has returned to stability, but it is also very necessary for everyone to join our community, provide feedback for the game, and let us understand where further polishing and optimization are needed!
We are ready to continuously update multiple times within one month after the release, and fix bugs and optimize the game experience based on everyone's feedback. In addition, we are also testing a lot of new content, and we are preparing to release a major update every month.

The following roadmap lists the currently determined update route, and we will also adjust our update plan appropriately based on your feedback!

New content that has been confirmed to be brought:
New main base - expanded to x
New tanks - expanded to x types
New Super Module
New BOSS and monsters
Open more difficulty to 20
Online Ranking
Endless mode
Random challenge mode
Weekly Challenge Mode

We hope to improve:
Smoother Roguelike gameplay experience
More convenient loops and vehicles interaction feel
More random boss born mechanism
Better tank numerical balance

The above content will be detailed in the subsequent update patch instructions! Please look forward to our future updates!
You are also welcome to join our community and provide direct feedback to developers!
If you have any questions,please join our Discordf Sever to tell us.
Disord:https://discord.gg/TJqVnDErNz


Sincerely from Pone Games!

Loopstructor Update Roadmap Release!

Dear loop constructors:
After 4 days of release, "Loopstructor" has received "Very Positive" from players. Thank you to all players for your love and support. We will continue to update and bring more interesting new content for you!
Loopstructor is the first officially released game by our development team. Due to the lack of experience in making and publishing games officially, we encountered many problems after its launch. Currently, the overall game status has returned to stability, but it is also very necessary for everyone to join our community, provide feedback for the game, and let us understand where further polishing and optimization are needed!
We are ready to release 2 major updates within a month after release, and fix bugs and optimize the gaming experience based on everyone's feedback. In addition, we are also testing many new contents and will launch them later.
The following roadmap lists the currently determined update route, and we will also adjust our update plan appropriately based on your feedback!

New content that has been confirmed to be brought:
  • New Main Base - expanded to 20
  • New Vehicles - expanded to 60+ types
  • New Super Modules
  • New Bosses
  • New elites and monsters
  • Open more difficulty levels
  • Random Challenge Mode
  • Leaderboard
  • Endless Mode
  • Weekly Challenge Mode


We hope to improve:
  • Smoother Roguelike gameplay experience
  • More accurate Localization Translation
  • More convenient Loop and Vehicle interaction feel
  • More random vehicles refresh mechanism
  • Better vehicles' numerical balance

The above content will be detailed in the subsequent update patch instructions! Please look forward to our future updates!
You are also welcome to join our community and provide direct feedback to developers!
If you have any questions,please join our Discord Sever to tell us.
Disord:https://discord.gg/TJqVnDErNz


Sincerely from Pone Games!