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[Update] Patch Notes : August 20


Here's a rundown of some of the major updates in today's patch!
Please see here for the Decoder rates.

    Nightmare Teddy Terror Returns for the Summer! (8/20 - 9/3) [Upgrade Event] M134 Predator Returns! (8/20 - 11/26) [Hero Classic] They Have Returned...! (8/20 - 9/3) Counter Exchange (Extra): Survivor's Armory (8/20 - 9/3) [Hero Classic] CP Challenge! Attendance Event (8/20 - 9/3) [Hero Classic] CP Challenge! Play Event (8/20 - 9/3)
---------- Details ----------


[h2]Update Information[/h2]

[h3]Nightmare Teddy Terror Returns for the Summer! (8/20 - 9/3)[/h3]

  • Annihilated: Nightmare Key Giveaway
    • Log in during the event: Nightmare Key (1 Day)
    • Can only be claimed once per day per account.


  • Conditions/Rewards
    • Obtain a Reward Box that is dropped by the Teddy Terror Boss on Hard difficulty or higher.
    • You will have a chance to receive one of these items
    • Cousteau (Permanent/Bound)
    • Hauteclere (Permanent/Bound)
    • Lightning Fury (Permanent/Bound)
    • Whip Sword (Permanent/Bound)
    • Cousteau (15 Days/Bound)
    • Hauteclere (15 Days/Bound)
    • Lightning Fury (15 Days/Bound)
    • Whip Sword (15 Days/Bound)
    • 1000 Mileage Coupon x1
    • 500 Mileage Coupon x1
    • 300 Mileage Coupon x1
    • 100 Mileage Coupon x1
    • Zombie Scenario Add-On Rate Box x5
    • Grade 5 Parts Reward Box x1
    • Grade 4 Parts Reward Box x1
    • Dehancement Material Parts Rate Box x1
    • 100 Weapon Enhancement EXP Coupon x1
    • 200 Weapon Enhancement EXP Coupon x1
    • 50 Weapon Enhancement EXP Coupon x1
    • Exploration Level Enhancement EXP Coupon x1
    • Rare Decoder x3
    • Unique Decoder x2


    • Dehancement Material Parts Rate Box Contents
      • You will have a chance to receive one of these items
      • Damage -1 Dehancement Material Parts x10
      • Weight -1 Dehancement Material Parts x10
      • Accuracy -1 Dehancement Material Parts x10
      • Fire Rate -1 Dehancement Material Parts x10
      • Recoil -1 Dehancement Material Parts x10
      • Ammo -1 Dehancement Material Parts x10
      • The Reward Box can be earned up to 3 times a day.
      • Only rooms with 3+ players count toward the event.


  • Cumulative Rewards
    • Additional rewards are given based on the number of reward boxes obtained after defeating the Teddy Terror
    • 6 Reward Boxes: Rare Decoder x3
    • 9 Reward Boxes: Unique Decoder x3
    • 15 Reward Boxes: Class Decoder x3
    • 21 Reward Boxes: Transcendence Decoder x3
    • 25 Reward Boxes: Heart Emoji Spray - Teddy Terror (100 Days)
    • 27 Reward Boxes: Class Decoder x5
    • 30 Reward Boxes: Transcendence Decoder x6
    • Can only be obtained once per account.


[h3][Upgrade Event] M134 Predator Returns! (8/20 - 11/26)[/h3]
Complete the final form of M134 Predator with your own two hands, once again, in 2025! Obtain the [ZHC] M134 Minigun (Permanent) from the Counter Exchange, and participate in the Upgrade Event.

  • Conditions/Rewards
    • Upon reaching 2025 Upgrade Kill Points with [ZHC] M134 Minigun (Permanent)
    • [ZHC] M134 Predator (Permanent) x1 (once per account)


  • Upgrade Kill Points Obtained
    • Human Kills: 5 points (Team Deathmatch, Deathmatch)
    • Zombie Kill: 10 points (Zombie Escape) / 15 points (Zombie Classic, Zombie Mutant, Zombie Hero, Zombie Z, Zombie Evolution, Zombie Hero Classic)
    • Bot Kill: 1 point (Zombie Scenario, Deathmatch (AI), Team Deathmatch (AI), Zombie (AI) / 5 points (Original Mode (AI))


  • Notice
    • You can participate in this event while playing in a room with 3 or more players.
    • Only the survivors with a [ZHC] M134 Minigun (Permanent) can participate in this event.
    • The non-[ZHC] version of M134 Minigun (Permanent) is not eligible for the event.
    • You can get the [ZHC] M134 Minigun (Permanent) from the Counter Exchange.
    • The weapons of the previous stages are retained after the upgrade.
    • Upgrade rewards can be obtained only once per account.


[h3][Hero Classic] They Have Returned...! (8/20 - 9/3)[/h3]
To celebrate the launch of Zombie Hero Classic, SKULL series, and Zombie items will be given upon first log-in.

  • Conditions/Rewards
    • Upon your first login to the game during the event period, you will receive all of the following items (once per account):
    • [ZHC] SKULL-1 (3 Days)
    • [ZHC] SKULL-3 (3 Days)
    • [ZHC] SKULL-5 (3 Days)
    • [ZHC] SKULL-7 (3 Days)
    • [ZHC] SKULL-11 (3 Days)
    • WA2000 Gold Edition (3 Days)
    • SL8 Gold Edition (3 Days)
    • Winchester M1887 Gold Edition (3 Days)
    • MG3 Gold Edition (3 Days)


  • Notice
    • The ZHC-exclusive rewards are bound and cannot be used for Auction/Disassembly/Family Storage.


[h3]Counter Exchange (Extra): Survivor's Armory (8/20 - 9/3)[/h3]
CP earned in any Zombie Mode! You can now earn CP from not just Zombie Hero Classic, but any Zombie Mode! Get CP for just playing, and exchange them for your desired rewards at the Counter Exchange!

  • Changes to the Seasonal Rewards
    • Daily Exchange Limit: none
    • Price (CP)/Unlock Requirements (Total CP)/Seasonal Rewards/Exchange Limits
    • 5 / 30 / Ladder Spray (Permanent) / 1
    • 5 / 30 / Host Zombie Spray (Permanent) / 1
    • 5 / 160 / 200 Weapon Enhancement EXP Coupon x1 / 1
    • 2 / 170 / 1000 Mileage Coupon x1 / 5


  • How to Participate
    • Earn 2 CP for every 10 Kill Points from zombie kills or assists as a human, or infections as a zombie (except bots) in Zombie (+Zombie Hero Classic) Mode (up to 10 CP per day).
    • Earn 1 CP for every 5 minutes of in-game playtime (up to 5 CP per day)


  • How to Earn Kill Points
    • Zombie Kills as a Human: 3 Points (excluding bots)
    • Zombie Assists as a Human: 1 Point (excluding bots)
    • Human Infections as a Zombie: 4 Points (excluding bots)
    • Human Infection Assists as a Zombie: 0 Points


  • Notice
    • You can earn up to 15 CP a day.
    • Daily Missions reset every day at midnight.
    • You can earn playtime in all modes, including Studio Mode.
    • Besides playtime, in-game missions do not count toward participation in Studio Mode.
    • Only rooms with 3+ players count toward the event.
    • Autohunt kills are excluded regardless of mode.
    • Event Decoders can be used until midnight of the day they were obtained, and are removed afterward.
    • CP is removed when the event ends.
    • All unused First Battlefield Memory Boxes will be removed during maintenance on 9/3.
    • If you have already obtained 15 CP before the 8/20 maintenance, you cannot obtain 15 CP again on the day of maintenance.


[h3][Hero Classic] CP Challenge! Attendance Event (8/20 - 9/3)[/h3]
You can obtain additional CP by completing attendance missions!

  • Conditions/Rewards
    • 1-Day Total Attendance: 5 CP
    • 3-Day Total Attendance: 10 CP
    • 5-Day Total Attendance: 15 CP
    • 7-Day Total Attendance: 20 CP


  • Notice
    • You can earn up to 50 CP during the event.
    • Cumulative Attendance: Consecutive attendance is not necessary. The attendance count does not reset after obtaining the 3-Day Cumulative Attendance reward. (If you claim the 3-Day Cumulative Attendance rewards, you are eligible to achieve 5-Day Cumulative Attendance by checking in for 2 more days)
    • CP is removed when the event ends.


[h3][Hero Classic] CP Challenge! Play Event (8/20 - 9/3)[/h3]
You can obtain additional CP by completing play missions!

  • Conditions/Rewards
    • Upon reaching 100 Kill Points with [ZHC] M134 Minigun (Permanent): 50 CP


  • Upgrade Kill Points Obtained
    • Human Kills: 5 points (Team Deathmatch, Deathmatch)
    • Zombie Kill: 10 points (Zombie Escape) / 15 points (Zombie Classic, Zombie Mutant, Zombie Hero, Zombie Z, Zombie Evolution, Zombie Hero Classic)
    • Bot Kill: 1 point (Zombie Scenario, Deathmatch (AI), Team Deathmatch (AI), Zombie (AI) / 5 points (Original Mode (AI))


  • Notice
    • You can participate in this event while playing in a room with 3 or more players.
    • Only the survivors with a [ZHC] M134 Minigun (Permanent) can participate in this event.
    • The non-[ZHC] version of M134 Minigun (Permanent) is not eligible for the event.
    • You can get the [ZHC] M134 Minigun (Permanent) from the Counter Exchange.


https://store.steampowered.com/news/app/273110/view/539987488382386554

[h2]Other Information[/h2]
  • Added a Change Shot ON/OFF setting to Zombie Hero mode

[Complete] Regular Maintenance: August 20th

Attention Survivors,

2025-8-20 6:55 A.M. CEST Update:
The maintenance for August 20th has been completed. Thank you for your patience throughout.

-----------------------------------------------------------

We're going to perform a regular maintenance on August 20th, 2025, at 4:00 A.M. CEST. All servers during this period will be unavailable and we are anticipating the maintenance to conclude at around 8:00 A.M. CEST. Please refer below for more details on the maintenance.

Time Frame
  • Wednesday, August 20th, 2025
  • SEA (UTC+7): 9:00 A.M. – 1:00 P.M.
  • CEST: 4:00 A.M. – 8:00 A.M.
  • ET: 19th, 10:00 P.M. – 2:00 A.M.
  • PT: 7:00 P.M. – 11:00 P.M.
  • Note: Please note that the estimated length of time for each maintenance is subject to change without notification.


Maintenance Details
  • New Content & Events.

Thank you for your understanding and support in advance.

- The CSN Team

[Update] CSN 4-Panel Mission (EP2)

[Event] Summer Run Event Information



Greetings, Survivors!
Please see below for the upcoming event's information.
Participate in the Summer Run event and get various rewards!

[h3]Summer Run Event (8/13 - 9/3)[/h3]
Dash through the summer! Complete missions and earn Summer Points to receive various rewards!

  • Conditions/Rewards
    • Stay online for 30 / 45 / 60 minutes: 1 Summer Point (once per day each)
    • Reach 10 / 25 / 40 minutes of total playtime: 1 Summer Point (once per day each)
    • Kill 5 different types of zombies in Zombie Mode: 2 Summer Points (twice per day)
    • Decode a Decoder 1 time (regardless of type): 1 Summer Point (once per day)
    • Go on an Exploration 1 time: 1 Summer Point (once per day)
    • Craft 1 time: 1 Summer Point (once per day)


  • Pileup Summer Point Rewards
    • Rewards can be claimed once per account.
      Summer Point
      Rewards
      Count
      Duration
      10
      10,000 Mileage Coupon
      1
      -
      20
      Normal Modification Materials
      5
      -
      30
      2025 SUMMER Spray
      1
      permanent
      45
      Advanced Modification Material
      5
      -
      60
      [ZHC] Advanced Decoder
      5
      -
      75
      2025 SUMMER Nameplate
      1
      permanent
      90
      [ZHC] Advanced Decoder
      10
      -
      105
      Class Decoder
      5
      -
      115
      Transcendence Decoder
      5
      -
      115
      2025 SUMMER Weapon Paint
      1
      permanent
      125
      Epic Decoder
      2
      -
      125
      Epic Weapon Pass
      -
      1


  • Notice
    • Summer Points will not be given as separate items, but rather counted as a total score within the Missions tab.
    • One-time crafting missions include Weapon Enhancement / Weapon Modification / Equip Part / Part Combining / Weapon Painting / Disassembly.
    • Score Zombie Kill missions reset the 'type of Zombies killed' count when completed.
    • You can earn up to 10 Summer Points from Daily Missions.
    • During 9/3 (Wed) maintenance, unused Epic Decoder rewards will be removed.

Developer's Letter



Greetings from the CSN team.

We would like to take this opportunity to share our honest thoughts on the recent updates, as well as our future direction and plans.

[h2][Improvements to Fatigue From Events and Missions]
[/h2]We have noticed that the recent simultaneous launch of various events and missions, with their complex and difficult achievement conditions, has caused fatigue among our Survivors. Thus, we plan to make adjustments to events and missions in general.
Events and missions were originally designed with a focus on natural flow in eligible modes, rewards, and play experience. Zombie Hero Classic was structured around the Counter Exchange, while Zombie and Zombie Scenario were centered on the Epic Shop and Fragment Event. However, this separation forced players into play experiences they did not prefer, leading to fatigue with mission completion.

Thus, adjustments were made in the August 6th update to expand the CP acquisition modes in the Counter Exchange, simplify conditions, and reduce the overall fatigue from event and mission completion.

Going forward, when planning events, we will prioritize your actual play experience and feedback, carefully reviewing the appropriateness of mission conditions and structures to ensure that they do not compromise your usual play experience while providing enough fun and motivation to complete missions. We will establish flexible and intuitive event strategies to achieve this.

[h2][Zombie Hero Classic Mode Update Plan]
[/h2]We have received various feedback about Zombie Hero Classic Mode and are deeply aware of your disappointment about the recent update pace.

To respond to your support and expectations, we have adjusted the overall update roadmap and schedule to enable faster updates. Starting with the introduction of the Change Shot ON/OFF setting in the 8/20 (Wed) update, we are preparing for multiple updates beginning on 9/3 (Wed).

First, the Z-VIRUS update will be implemented through the 9/3 (Wed) patch.
Along with the return of various weapons that many players have been waiting for, such as Ripper, BALROG, Dragon Sword, and Thunderbolt, Venom Sting and Venom Guard will also be introduced. At the same time, we will be making overall balance adjustments through system reforms, including the addition of a Morale Boost group bonus, the setting to choose the duration of the permanent death grace period, and zombie restriction features.

In October, we are preparing for the return of various weapons, including Gaebolg, and in subsequent weapon updates, we will maintain overall balance by considering various factors to ensure that the core fun and balance of Zombie Hero Classic Mode are not compromised.
In addition to weapons, we are preparing new zombies, and when they are introduced, the overall faction balance will also be adjusted accordingly.

We humbly accept the valuable feedback and constructive criticism you all have provided, and we will continue to strive to make Zombie Hero Classic Mode a mode that can be enjoyed for a long time through ongoing updates and maintenance.

We will do our best to provide an even more enjoyable and satisfying play environment in the future.

Thank you.
Counter-Strike Nexon Development Team