
Here's a rundown of some of the major updates in today's patch!
Content: Season 12: Amusement Park
We welcome you to the CSNS amusement park!
Content: League Season 8
Season 8 of the league is finally here! Check out what's new right now!
Content: Zombie Mode Update
Introducing the changes to the laboratory, Competitive Match, and zombie modes with the March update!
Transcendence Weapon Devastator Promotion (4/6 - 5/4)
A heavy machine gun that uses 50 caliber flame rounds. Check out its large ammo feed and insane firepower right now!
Transcendence Class Promotion (4/6 - 5/4)
Get Anemone, a professional gamer of the VR platform game Chrono World, and Mirage, a virtual streamer and skilled hacker!
Check out the Details section below for more information.
---------- Details ----------
[h2]New Content[/h2]
[h3]Season 12: Amusement Park (4/6 - 7/13)[/h3]We welcome you to the CSNS amusement park! For details, please refer to the
[Season 12 Pass Preview].
Black Market Open Early
- New Items Added

- CSO Earmuffs, Orc Warrior Deimos (5 Days), Dark Elf Witch Banshee (5 Days), Elemental Tracker Parts Box (Elemental Tracker 2 Days + Grade 5 Gun Boost / Grade 5 Speed Part Equipped)
Re-purchasing Past Season Passes Available
- A page where past season items can be purchased will be open to players who reach grade 100 on their Season Pass!
- The page opens with the player's previous progress of the past season, and they can purchase season grades from the page to obtain items.
- Previous Season Opening with this Patch: Season 9
Season Reward Weapons: For players who don't have enough weapons, starting from Season 12, a single Season Pass will provide 3 weapons from different categories as rewards.
- Pierrot Chameleon Gun

- A special pistol made by a pierrot who was inspired by a pet chameleon. The five streams of water that the weapon fires make it easy to hit the target.
- Pierrot Magic Bow

- The energy bolt recharges automatically.
- Pierrot Blessing Sword

- The blade glows crimson when Blessing Guard is ready to use.
Nameplate
- Season Pass Nameplate (12)

Damage Font
- Season Pass Font (12)

- Can be set from [Options] - [Multiplayer] - [Display Damage]
- Unavailable for certain modes, including Classic
Medal
- Season 12 Trailblazer Medal (Pass)
- Season 12 Conqueror Medal (Highest Rank Reached)

[h3]League Season 8 (4/6 - 6/29)[/h3]
Additional Notices
- Items have been added to the Achievement Shop.
- New Nameplate Item Added: Flustered Emoji Spray, Bleh Emoji Spray, Grin Emoji Spray, Sad Emoji Spray, Heart Emoji Spray, Laugh Emoji Spray, Angry Emoji Spray
Changes to Zombie and Zombie Scenario League Rewards
- Gold Rank
- Dual Beretta Gunslinger (20 Days) → X-TRACKER (20 Days)
[h3]Zombie Mode Update[/h3]For details, please refer to the
[Zombie Update Preview].
[h2]New Events[/h2]
[h3]Login Supplies Event (4/6 - 5/4)[/h3]
Daily Rewards
- Daily Weapons Supply
- Contents: 4 Transcendence Weapons (1 Day) & 1 Daily Attendance Reward Box
Cumulative Login Reward
- 5 Days: Dual Beretta Gunslinger (20 Days)
- 10 Days: Infinity Laser Fist (20 Days)
- 15 Days: Magnum Launcher (20 Days)
- 20 Days: Trinity Grenade (20 Days)
- 25 Days: Dread Nova (10 Days)
Extra Cumulative Rewards Event
- Each time you receive cumulative rewards, you'll receive a Cumulative Attendance Reward Box.
[h3]Season Badge Giveaway Event (4/6 - 7/13)[/h3]
Earn season badges by completing login conditions for Daily Missions
- 30 Minutes: Season Badge x5
- 1 Hour: Season Badge x10
- 2 Hours: Season Badge x20
Notice
- Missions reset every day at midnight.
- You cannot use the difficulty change item on the event mission.
[h3]Spring Seed Event (4/6 - 4/20)[/h3]Grow the seed that you get upon your daily first login into a fruit to get all kinds of rewards!
Item Conditions and Rewards
- Seed: First Login

- Rare Decoder x5
- Sprout: Reach 20 minutes of playtime for Zombie Original/Zombie Mutant/Zombie Hero/Zombie Z/Zombie Evolution/Zombie Scenario after getting a seed.

- Event Decoder
- Fruit: Reach 20 minutes of play time in Zombie Classic/Zombie Mutant/Zombie Hero/Zombie Z/Zombie Evolution/Zombie Scenario + one of the missions below: (1) 5 human player kills / 10 zombie player kills (excluding bots) or (2) clear 1 session of Zombie Scenario on Hard or higher.

- Get Harvested Fruit + One of the Following Items Based on Their Chance: VVIP Free Pass (2 Days), Grade 2 Parts Reward Box x5, Grade 3 Parts Reward Box x3, Grade 4 Parts Reward Box, Grade 5 Parts Reward Box, Unique Decoder x2/x5/x10/x20, Unique Premium Decoder x2, Event Decoder x2/x5/x10/x20, Queen (15 Days/Permanent), Cyborg (15 Days/Permanent), Pink Heart Shiho (15 Days/Permanent), Black Rose Miho (15 Days/Permanent)
Harvested Fruit
- 3 Total: Transcendence Decoder
- 5 Total: Transcendence Decoder + Class Decoder
- 7 Total: Transcendence Decoder x2 + Class Decoder x2
- 9 Total: Premium Class Decoder x3 + Transcendence Decoder x2
Notice
- The Seed, Sprout, and Fruit items can all be used by pressing the Use button.
- The Seed and Sprout items can't grow into their next stages upon use.
- The Seed, Sprout, and Fruit items are all automatically removed every day at 11:59:59 PM, and the event resets.
- Harvested Fruit items aren't removed.
- All Harvested Fruit items are removed during the maintenance on 4/20.
- Cumulative Harvested Fruit rewards are given once per account.
- Participation will only count in rooms with four or more players (includes normal Laboratory mode play, excludes Studio Mode).
- For Zombie Scenario Mode, participation will only count when you play at least 5 minutes.
- Relevant Zombie Modes: Zombie Original / Zombie Mutant / Zombie Hero / Zombie Z / Zombie Evolution
- Excludes Zombie Scenario: Survival: Double Gate / Lost City / Survival: Trap / Survival: Groundwater / Pursuit: Chaos
- The Event Decoder can be used until before midnight on the day it is obtained.
[h3]Zombie Scenario Golden Zombie Event (4/6 - 7/13)[/h3]Get rewards based on the total number of defeated Golden Zombies!
Kill Requirements
- Upon Defeating 1 / 2 / 3 / 5 / 7 / 10
Obtainable Rewards (Select 1 of the following)
- Add-on Selection Box x1
- Transcendence Weapon Selection Box x1
- CSO Operative Box x1
- 100 Weapon Enhancement EXP Coupon x3
Notice
- Hitting the Golden Zombie once will count as credit for a kill.
- Each reward can be obtained once per account.
- Up to 3 can be defeated per day.
- The Golden Zombies have a chance to appear when playing for more than 3 minutes in rooms on Normal difficulty or higher.
[h2]Shop Update[/h2]
[h3]Devastator Promotion (4/6 - 5/4)[/h3]The Devastator will drop from Transcendence Premium Decoders and Transcendence Decoders!
Devastator Drop Rate
- Transcendence Premium Decoder: 3%
- Transcendence Decoder: 0.45%
Notice
- All unused Transcendence Premium Decoders will be removed on the last day of the promotion during maintenance, and you will get 500 Mileage per decoder. (Transcendence Decoders aren't removed)
[h3]Devastator Guaranteed Giveaway (4/6 - 5/4)[/h3]Depending on the number of Transcendence Premium Decoders and Transcendence Decoders used, you may be guaranteed to receive the Devastator (Permanent)!
Reward Thresholds
- When Reaching 300 Guaranteed Points
Notice
- 6 Guaranteed Points given each time you use 1 Transcendence Premium Decoder.
- 1 Guaranteed Point given each time you use 1 Transcendence Decoder.
[h3]Anemone/Mirage Class Promotion (4/6 - 5/4)[/h3]Anemone/Mirage have 4 times the drop rate from Premium Class Decoders/Class Decoders.
Anemone/Mirage Drop Rate

- Premium Class Decoder: 2% each
- Class Decoder: 0.5% each
Notice
- Unused Premium Class Decoders are removed at the end of the event, and are replaced with 50 Mileage each.
[h3]Anemone/Mirage Class Guaranteed Giveaway (4/6 - 5/4)[/h3]Get a guaranteed Anemone/Mirage based on the amount of used Premium Class Decoders/Class Decoders!
Reward Thresholds
- Reach 150 Guaranteed Points: Choose Anemone or Miracle
- Reach 300 Guaranteed Points: Choose Anemone or Miracle
Notice
- Get Anemone's Drone upon selecting Anemone and Mirage's VR HMD upon selecting Mirage.

- 3 Guaranteed Points given each time you use 1 Premium Class Decoder.
- 1 Guaranteed Point given each time you use 1 Class Decoder.
- Rewards from each stage can only be claimed once per account.
[h2]Other Miscellaneous Changes[/h2]
- Medals are distributed based on the final rank reached (Master, Diamond) at the end of Zombie League (Official) Season 7.
- Add-On and part rewards added for clearing Zombie Scenario mode.
- Previously, the opportunity to acquire add-ons could only be earned through battles with elite monsters, but with this patch, add-ons are added as a reward for final clearing the zombie scenario map, and differential rewards are made for each map difficulty.
- Elite Zombie Kill Rewards adjusted for Zombie Scenario.
- Added a reward element that randomly distributes 20 of the 12 popular add-ons with high preference.
- Fixes to Agent Ritsuka's Zombie Scenario instant kill or powerful attack class skills.
- Kill count goes up upon killing an Elite Zombie using Agent Ritsuka's "You Think I'm Joking?" skill.
- Damage dealt from Agent Ritsuka's failed "You Think I'm Joking?" skill is applied as a fixed value.
- Fixed issue of skills being activated even while a player is dead.
- Class description added and adjustments made.
- Fixed issue of certain objects sticking out in Hideout mode.
- Fixed issue of sounds not playing for additionally charging the jet pack when the Bear Fury Mk. 3 is charged.
- Fixed issue of a different Season Conqueror Medal effect displaying from the one that's been set by the player.
- Exchanged menu icon on the bottom of the lobby. (Text can be checked by hovering the cursor over.)
- The enhancement success rate displayed in the game is now the same as the actual algorithmic logic.
- Despite the enhancement success rate being calculated down to the second decimal point, the game has been omitting them. This has been changed to reflect the full value.
- An example of the above is when using 10,000 enhancement EXP, the game would show a 0% success rate, but the actual value was 0.n%, resulting in some success cases.
- The enhancement success rate formula is the same as the one that was made public below.
- Enhancement Success Rate = Cumulative Material EXP / Required Enhancement EXP
- Hardware Acceleration has been added to the Video Options menu. Be sure to check it out for improved framerate and smoother gameplay!