[Update] Patch Notes: December 1st

Here's a rundown of some of the major updates in today's patch!
- Zombie Scenario Mode Update
Try the new Event Mode update and the new map Pursuit: Evelyn's Test B!
Exploration System Improvement
Check out which of the Exploration System's rewards have been revamped!
Family System Improvement
Check out the new Family System improvements, from achievements to storage!
New Transcendence Class Promotion (12/1 - 12/29)
Meet the new Transcendence Classes, sibling survivors of the Lost City, Roy and Romy!
---------- Details ----------
[h2][New Content][/h2]
[h3]Zombie Scenario Mode Update[/h3] Zombie Scenario New Event Mode Update (12/1 - 12/15)
- Random Transformation: End of Madness & Random Transformation: Truth Uncovered
- Information: Killing zombies on the event map during the event period grants a chance to drop gene orbs. Earning the orbs (4 types) fills the gauge, and once the orb gauge is full, press the T key to transform into a random monster.
- The 4 types of orbs have a chance to drop from all zombies.
- Earning an orb fills up one tick of the gauge and changes the color of the gauge to that of the orb.
- The more orbs of the same color you collect, the higher your chance of transforming into their respsective monster.\n- Red: Revanant. Green: Yeti. Blue: Dr. Rex. Yellow: Frozen Wrath
- Earning additional orbs after transforming grants a buff that lasts a particular period of time (once per 4 gene orbs).
- If you are having difficulty playing or don't like the selected monster, you can manually cancel the transformation by pressing the T key again.
- While transformed, you will transform back into a human upon death.
- Sitting down after transforming to a monster as certain classes can cause the bottom half of the body to be buried under ground.

[h3]Exploration System Improvement[/h3] Exploration System Rewards Revamped
- Rate for exploration start availability changed for each difficulty.
- The difficulty been reduced so the standard class level 1 can run easy difficulty. - Base Reward and Success Reward Changes and Additions
- Base Reward, which is granted regardless of success, now gives a Scenario Add-On and Part.
- For Decoder-related contents (weapons/class) from Success Rewards, it has now been changed to grant unlimited items for a small chance. - Added Exploration Success Rate-Up +10%p item.
- 10%p success rate is added, regardless of the selected difficulty.
- You can buy this item at the Shop with points. An informative pop-up will appear, when you press the Explore button from the Exploration System, and you currently have a Rate-Up item. - Exploration Pileup Progress Event Open
- Points are distributed when you receive exploration rewards.
[h3]Family System Improvement[/h3] Family Achievement Improvement
- Family Rewards Revamped: Changed rewards to fit the current state of the game.
- Family Achievement Added: With the addition of new Modes and Scenarios, 9 new achievements have been added.
- Quality-of-Life Improvements: You can now exclude the achievements you can't pursue when viewing the achievements, and total points are provided in order to see your overall progress.
- When listing enhancements/parts weapon, the portion listed without the enhancements/parts information can now be used with the enhancements/parts information.
- The method of viewing weapon enhancement information and part information in storage (outlines, tooltip, etc.) is now displayed the same way as personal inventory.
- Added Login rate information of the past week to Family Search List and Main Page.
- This information changes in real-time and it marks your attendance if you log in at least one out of the seven days.
- This information is also available on Family Search, so it can help determine which Family members have actually been active in the past week. - If inappropriate actions are detected in certain gaming environments related to Family Storage, level or count limits can be implemented to limit item listings/usage.
- It's been decided that one of the Family Emblems is inappropriate so it's been changed to a different image.
[h2][New Events][/h2]
[h3]Playtime Pileup Event (12/1 - 12/15)[/h3]You can get rewards for completing the following missions during the event. You also get various rewards based on the total number of completions.
Daily Rewards
- Event Conditions / Rewards
- Obtain 500 mileage upon reaching 30 minutes of playtime
- Obtain Unique Decoder x3 upon reaching 60 minutes of playtime
- Event Conditions / Rewards
- Total Playtime one time: Special Agent Criss (2 Days) + Boss David Black (2 Days)
- Total Playtime three times: Weapon Enhancement EXP Coupon (100) x5 + Enhanced Weapon Selection Box x1
- Total Playtime five times: Drill Instructor Gerard (30 Days) + Private Erica (30 Days)
- Total Playtime seven times: Zombie Scenario Add-On x20
- Total Playtime nine times: Hunter-Killer X-90 (Permanent)(Gun Boost Part - Grade 6 + Vampiric Part - Grade 6).
- Total Playtime eleven times: VVIP Free Pass (5 Days)
- Total Playtime thirteen times: Class Decoder x10
- Daily rewards can be obtained once a day per account.
- Cumulative reward can be obtained only once per account.
- You can earn the Cumulative reward upon reaching 30 minutes of playtime.
- Only rooms with 4+ players count toward the event.
- It counts in all modes, including Studio Mode.
- Enhanced Weapon Selection Box will be removed during maintenance on 12/15 (Wed.)
[h3]Mission Clear Event (12/1 - 12/15)[/h3]You can get event rewards for completing the following missions during the event.
Event Conditions / Rewards
- Complete Zombie Scenario Mode on Hard difficulty or higher 2 times for Event Decoder x1
- Transform into random monster once in the new Zombie Scenario Event Mode for Zombie Scenario Add-On Box x3
- Score 10 kills or assists in Zombie Modes (Zombie Original, Zombie Mutant, Zombie Hero, Zombie Evolution, Zombie Z) (excluding bots) for Event Decoder x1
- Only rooms with 4+ players count toward the event.
- Excludes Studio Mode and Zombie Scenario Survival: Double Gate, Survival: Lost City, Survival: Trap ,Survival: Groundwater, and Pursuit: Chaos maps
- Each reward is given only once a day per account.
- The Event Decoder can be used until before midnight on the day it is obtained.
[h3]Mission Clear Pileup Event (12/1 - 12/15)[/h3]You will receive rewards based on the number of Event Decoders used over the duration of the event.
Event Conditions / Rewards
- Event Decoder Total Usage Count
- 5 times: Grade 5 Parts Reward Box x5
- 10 times: Grade 5 Parts Reward Box x10
- 14 times: Transcendence Decoder x10
- Each reward is given only once per account.
[h3]Exploration System Renewal Special Item Giveaway (12/1 - 12/15)[/h3]You will receive a special item for trying exploration just once during the event.
Special Item Contents
- Magnum Launcher (1 Days)
- Infinity Laser Fist (1 Day)
- Barrett M95 White Tiger (1 Day)
- Dual Beretta Gunslinger (1 Day)
- Trinity Grenade (1 Day)
- Dual Sword Phantom Slayer (1 Day)
- Hunter-Killer X-12 (Gun Boost Part - Grade 6 + Rage Down Part - Grade 6) (1 Day)
- Zombie Scenario Add-On Box x3
- All of Special Item contents are given, and is limited to only once a day per account.
- Special Items are given immediately upon attempting to explore once, regardless of success or failure.
[h3]Exploration Pileup Event (12/1 - Permanent)[/h3]You can earn permanent Transcendence Weapons based on the exploration completed total points for each difficulty.
Conditions
- Each time reaching 100 points
- Thunder Ghost Walker
- Dual Sword Phantom Slayer
- M249 Phoenix
- Barrett M95 White Tiger
- M3 Black Dragon
- AUG Guardian
- SG552 Lycanthrope
- Desert Eagle Crimson Hunter
- Magnum Drill
- Warhammer Storm Giant
- AK-47 Paladin
- M4A1 Dark Knight
- Ripper
- Gae Bolg
- Python Desperado
- Volcano
- Red Dragon Cannon
- Blade Runebreaker
- Point distributed when you receive rewards after completing Exploration.
- Receiving Easy Exploration rewards grants 1 point.
- Receiving Normal Exploration rewards grants 2 points.
- Receiving Hard Exploration rewards grants 4 points.
- You can earn up to 4 points in a day (regardless of difficulty).
- The list of obtainable items matches with the contents of Transcendence Group 1 and 2 in Transcendence Decoder.
[h3]Free Daily Rewards Event (12/1 – 12/29)[/h3] Daily Rewards
- Daily Weapons Supply
- Contents: 4 Transcendence Weapons (1 Day) + 1 Daily Attendance Reward Box
- 5 Days: M3 Black Dragon (15 Days)
- 10 Days: Barrett M95 White Tiger (15 Days)
- 15 Days: Magnum Launcher (15 Days)
- 20 Days: Dual Beretta Gunslinger (15 Days)
- 25 Days: Dread Nova (5 Days)
- Each time you receive cumulative rewards, you'll receive a Cumulative Attendance Reward Box.
[h3]New Transcendence Class Guaranteed Giveaway (12/1 - 12/29)[/h3]You will be guaranteed to receive the two new Transcendence Classes based on the number of Class Decoders and Premium Class Decoders used during the event!
Conditions and Obtainable Items
- Reach 150 / 300 guaranteed points and Select either Roy or Romy + Roy's Keepsake Hat or Romy's Survival Pack.

- A keepsake from his father. He never puts it on his own head, but he won't go on a mission without it.

- A pack containing everything essential to survival. The more experienced you get, the more things you need to carry.
- 1 Guaranteed Points given each time you use 1 Class Decoder.
- 3 Guaranteed Points given each time you use 1 Premium Class Decoder.
- If you receive Transcendence Class Roy (Permanent), his costume Roy's Keepsake Hat (Permanent) is automatically distributed.
- If you receive Transcendence Class Romy (Permanent), her costume Romy's Survival Pack (Permanent) is automatically distributed.
- Guaranteed Giveaway rewards can be granted only once per account.
[h3]New Transcendence Class Medal Giveaway (12/1 - Permanent)[/h3]When you own all items in the new Transcendence Classes set, you will receive the Transcendence Class medal.
Conditions and Obtainable Items
- You will receive [Honor] City Survivor when you have Roy, Romy, Roy's Keepsake Hat, and Romy's Survival Pack all in the inventory.

- A medal given to those who have obtained Roy, Roy's Keepsake Hat, Romy, and Romy's Survival Pack.
- [Honor] City Survivor Medal can be obtained after the 12/1 (Wed) maintenance without event period limit.
- The medal can be obtained only once per account.
[h2][Shop Update][/h2]
[h3]New Transcendence Classes, Roy & Romy Promotion (12/1 - 12/29)[/h3]During the event, the drop rate of the two new transcendence classes from Class Decoders and Premium Class Decoders is four times higher!
Roy and Romy Drop Rates
- Premium Class Decoder: 2% each
- Class Decoder: 0.5% each

- Romy's older brother. His fast thinking and survival skills come from his father, a former guard captain of Lost City, and were essential to the siblings' survival. He wanted to become a soldier himself, but he was hugely disappointed when the Lost City army fell apart. Nowadays, he wishes to just be a normal salaryman, but is forced to do mercenary work to make ends meet.
- Paired Effect: Area duration is increased when using Laevateinn's special feature.
- Exclusive Skill: Survival Book - Can use a skill that grants temporary invincibility to self and heals HP in Zombie Scenario.

- A survivor of the Lost City, who lived with her older brother Roy. Even though she had to dedicate herself to school and housework after their parents passed away, she was still a cheerful, carefree girl. Following an explosion at a factory where her brother had been deployed, she armed herself and joined the battlefield. While she has no military experience, her soldier father trained her in marksmanship. Combined with survival instincts honed from living in the hell that is Lost City, Romy proves herself to be more than just some schoolgirl.
- Paired Effect: Area duration is increased when using Laevateinn's special feature.
- Exclusive Skill: Crisis Breakthrough - Can use a skill that grants temporary invincibility to self and does area of effect damage in Zombie Scenario.
[h3]Exploration Rate-Up Item Sale (12/1 - Permanent)[/h3]The following items are sold at the Points Shop.
Item Sold
- Exploration Success Rate-Up +10% / 5,000 Points
[h3]Exploration Slot Expansion Coupon Vendor and Sale Currency Changes (12/1 - Until Announced Separately)[/h3] Exploration Slot Expansion Coupon Vendor and Sale Currency Changes
- Now: Vendor - Shop / Sale Currency - Cash
- Changed: Vendor - Mileage Shop / Sale Currency - Mileage
- Exploration Slot Expansion Coupon
- 7 Days: 9,000 Mileage
- 14 Days: 15,000 Mileage
- 30 Days: 30,000 Mileage