[Update] Patch Notes: April 21st

Here's a rundown of some of the major updates in today's patch!
- Content: Daily Mission Revamp
Daily Missions have been simplified and the Black Market is now available during the off-season!
Content: Additional Zombie Scenario Improvements
Zombie Scenario is back with even more improvements.
Content: Abyss Difficulty in Zombie Scenario Maps
Introducing an even new level of difficulty: Abyss! Monsters are tougher, stronger, and faster. Are you up to the challenge?
Promotion: New Transcendence Class Promotion (4/21 - 6/2)
Meet the 2 new classes now available from Class/Premium Class Decoders!
Expanded Info
[h2]New Contents[/h2]
[h3]Daily Mission Revamp[/h3]Daily Missions have been simplified and the Black Market is now available during the off-season! For more details, please refer to the Daily Mission Revamp Preview.
There are now 3 types of Daily Missions.
- Instead of choosing from many missions, now you just need to complete the 3 set missions.
- Daily Missions won't reset until you've completed them.
- Completed Daily Missions reset every day at midnight.
- This item has been renamed to Daily Mission Difficulty Change.
- Using a Daily Mission Difficulty Change allows you to change a mission to high, normal, or low difficulty.
- When you change a mission's difficulty, you'll keep any progress you've already made. Use this when the going gets tough!
- Before each new season begins, the Black Market will be open.
- Get Black Market Badges from Daily Missions and use them to buy items.
- Black Market Badge
- Type: Item
- Description: Collect these badges and exchange them for items from the Black Market.
- All Black Market Badges will disappear when a new season starts. - CSN:S Brand Backpack
- Type: Costume
- Description: A CSN:S brand backpack. Can be equipped on the back. - Black Market Items
- Red Baron Weapon Paint (Permanent): Black Market Badge x300
- CSN:S Brand Backpack: Black Market Badge x300
- Spring Flower Nameplate (3 Days): Black Market Badge x90
- Spring Flower Font (1 Day): Black Market Badge x30
- Lusty Rose (5 Days): Black Market Badge x30
- SAF Scout (5 Days): Black Market Badge x30
- Dragon Tattoo (5 Days): Black Market Badge x30
- Tiger Tattoo (5 Days): Black Market Badge x30
- Daily Missions will award Season Badges during a season and Black Market Badges during the off-season!
[h3]Additional Zombie Scenario Improvements 2[/h3] New Add-Ons and Balance Changes
- New Add-Ons
- Veteran's Help: When you equip this Add-On and drop a weapon on the ground on Very Hard or higher difficulty, the weapon will remain on the ground without disappearing. Only up to 1 weapon will remain.
- Deft Movement: Grants a chance not to take damage when hit by an attack.
- Abundant Returns: Obtain 1 additional Add-On after defeating elite monsters.
- Healer: Whenever you heal yourself, nearby allies are also healed for a portion of the healing effect's value.
- Revenger: Increases attack power each time an ally dies.
- Group Tactics: Reduces damage taken for each nearby ally player.
- Steel Physique: Increases maximum HP. - Add-On Balance Changes
- Ammo Reserves - Activation Rate: 5% → 7%
- Reinforced Attack - Base Damage: 120 → 100
- Quick Rejoining - Cooldown Reduction: 12% → 15%
- Addict - Cooldown Reduction: 6 sec → 10 sec
- Nouveau Riche - Base Dollar Obtained Increase: 150% → 200%
- Trap Evasion - Activation Rate: 25% → 30%
- Giant's Feet - Base Damage: 250 → 300 - Map Playlist Automatic Add-On Feature
- When the map changes while you play a Map Playlist, your most recent Add-Ons will keep being used repeatedly until the Map Playlist ends. If you use up all of an Add-On in the middle of a Map Playlist, the other Add-Ons that you haven't used up will continue to be used.
- Monster Stat/Enhancement Effect Balance Adjustments
- Attack Power Increase: Reduced the amount this increases the monster's attack power.
- Spider Web: Weakened the movement speed reduction.
[h3]New Abyss Difficulty in Zombie Scenario[/h3] New Zombie Scenario Difficulty Added
- Added the Abyss difficulty.
- Abyss is an even higher difficulty than the existing Inferno difficulty. Monsters will have greater attack power, HP, speed, etc.

- Abyss 1 - First Contact
- With the addition of Abyss, Inferno difficulty will be available in all existing maps. You can see what difficulties are available in map selection.
- We plan to regularly add Abyss difficulty to more maps in the future.
- Inferno difficulty, which was previously provided only for a limited number of maps, has been added to be playable on all maps.
[h3]Zombie Mode Update[/h3] Season 8 Content Changes
- Zombie Boost Items Removed
- Power-ups will no longer appear when a zombie dies. - Revenge Bonus System Changes
- Previous: You receive bonus points upon taking revenge.
- Updated: You receive bonus Karma upon taking revenge.
- Rail Buster: 2 -> 3
- TURBULENT-1: 6 -> 5
- SKULL-3: 3 -> 2
- TURBULENT-9: 6 -> 5
- Ethereal: 2 -> 1
- SKULL-4: 8 -> 5
- Dual UZI: 6 -> 5
- Awakening of the Zhu Bajie Minigun: 3 -> 1
- SPAS-12: 3 -> 2
- Ripper: 10 -> 9
- Black Dragon Cannon: 14 -> 11
- Stun Rifle: 14 -> 9
- Desert Eagle Crimson Hunter: 16 -> 14
- Blade Runebreaker: 16 -> 18
- X-TRACKER: 20 -> 18
- SG552 Lycanthrope: 20 -> 18
- AUG Guardian: 20 -> 18
- Eternity Laser Fist: 24 -> 22
- M249 Phoenix: 24 -> 21
- Blotter: 22 -> 20
[h3]Transcendence Class Medal Giveaway (4/21 - Permanent)[/h3]When you own all of the items below, you will receive the Transcendence Class Medal!
Medal
- [Honor] Otherworld Denizen
- Dragon Knight Kyrix
- High Elf Natasha
- Natasha's Orb
- Kyrix's Dragon Knight Shield
- Each account can receive this reward only once.
[h2]Events[/h2]
[h3]Class Preference Survey Event (4/21 - 5/5)[/h3]We will hold a player preference survey regarding seasonal Transcendence Classes. A reward will be given to players who participate!
Classes Targeted for Survey
- Transcendence Classes released in the past
- Transcendence Decoder x1
- Survey participation and reward distribution is limited to once per account.
- Reward will be distributed during the maintenance on Thursday, May 6th.
[h3]Free Daily Rewards Event (4/21 - 5/19)[/h3]Join the battle every day to get rewards, get rewards for getting rewards, and get even more event rewards on top of that!
Daily Rewards
- Daily Weapons Supply
- Contents: 2 Transcendence Weapons (1 Day) and 1 Daily Attendance Reward Box
- 5 Days: M3 Black Dragon (5 Days)
- 10 Days: M3 Black Dragon (10 Days)
- 15 Days: Magnum Launcher (5 Days)
- 20 Days: Magnum Launcher (15 Days)
- 25 Days: Gungnir (5 Days)
- Each time you get cumulative rewards (at 5/10/15/20/25 days), you'll receive a Cumulative Attendance Reward Box.
[h3]Off-Season Mission Rewards Event (4/21 - 5/19)[/h3]Complete off-season Daily Mission during the event period and get rewards!
Assignments
- For each day you clear 3 Daily Missions, you receive 1 Spring Flower Box.
- When you clear your first Daily Mission on weekends, you can choose one durational weapons and, in addition, obtain other functionality items.
- Fridays: 4/23 and 4/30
- Saturdays: 4/24 and 5/1
- Sundays: 4/25 and 5/2
- Choose a 1-day weapon from the durational weapon list + receive all of the other items
- Reward can be obtained only once a day per account (Given only when you complete the Daily Mission for the first time)
- Unused Spring Flower Boxes will be removed with the patch on Wednesday, May 19th.
- Daily missions count only in rooms with 4 or more players.
- Rewards can be obtained only once per account.
[h3]Transcendence Class Guaranteed Giveaway (4/21 - 6/2)[/h3]Earn Guaranteed Points when you use Class and Premium Class Decoders during the event.
- 1 Guaranteed Point given each time you use 1 Class Decoder.
- 3 Guaranteed Points given each time you use 1 Premium Class Decoder.
- Upon reaching 150 points: Choose either Dragon Knight Kyrix or High Elf Natasha
- Upon reaching 300 points: Choose either Dragon Knight Kyrix or High Elf Natasha
- Upon selecting Dragon Knight Kyrix, automatically get an exclusive costume (permanent)
- Upon selecting High Elf Natasha, automatically get an exclusive costume (permanent)
- The selection pop-up window displays as soon as you reach the required points.
- Rewards from each stage can only be claimed once per account.
[h2]Shop[/h2]
[h3]Transcendence Class Promotion (4/21 - 6/2)[/h3]Get the 2 new classes from Class/Premium Class Decoders during the promotion! Each has a 4x drop rate!
New Class Rates


- From Class Decoders - Dragon Knight Kyrix: 0.5%/High Elf Natasha: 0.5%
- From Premium Class Decoders - Dragon Knight Kyrix: 2.0%/High Elf Natasha: 2.0%
- Class Decoders are on permanent sale. The following bundles are available at a discount:
- Class Decoder x10 (3% discount)
- Class Decoder x30 (5% discount) - Premium Class Decoders are on sale from 4/21 until 6/2. The following bundles are available at a discount:
- Premium Class Decoder x10 (3% discount)
- Premium Class Decoder x30 (5% discount)
- Premium Class Decoder x50 (10% discount)
- These are classes paired with the Season 9 pass weapons.
- Premium Class Decoders will be sold in the Shop until maintenance on Wednesday, June 2nd.
- All unused Premium Class Decoders will be replaced with 50 mileage each and removed during the maintenance on Wednesday, June 2nd.
- Class Decoders are permanently on sale and will not be removed.
[h2]Others[/h2]
- Fixed the issue where both the Dreadnova and Dreadnova variant weapons could not directly damage zombies and other parts when using charging attacks through right-click.
- Fixed the problem where characters are getting stuck in the town hall map tractor
- Regarding Natasha Emotion: Fixed the unnatural motion as if the dance's third-person animation was a little trembling
- Fixed the issue where the health regeneration timers were reset for Mila and Lisa when recovering health with other health recovery means such as add-ons
- Fixed the issue where the scale value of the MISS indication (confirmed in the current zombie z steel skin mutation) was applied abnormally
- Fixed the problem that could cause a deadly crash if Kyrix's skill was activated when Brachyura or Mr.x boss died, and when there was a target that could inflict damage around it.