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GUNCHO News

Endless Replayability Fest

Howdy everyone,

I'm happy to announce that GUNCHO Demo will join the Endless Replayability Fest.
So if you haven't yet now is the best time to check out the Demo and leave us a Wishlist!



Cheers!
🤠

GUNCHO Update 60

Howdy Partner!

This is update 60.

This update also applies to the GUNCHO Demo, so make sure to check it out.



What's new?

Added: New Music.
Changed: Hide ui on end animation.
Changed: Submenus return to main menu.
Changed: Some texts overhauled.
Changed: Gamepad icons improved.
Fixed: Barrel does not break fence on impact.
Fixed: Pyro and Miner ignore walls that can protect Guncho.
Fixed: Trap hover when in kick state did not show kick target target arrow.
Fixed: When pushed into barrel directly behind oil, a second slip is triggered.

Make sure to Wishlist the game if you haven't yet.

See you in the Wild West!

🤠

GUNCHO Update 59

Howdy Partner!

This is update 59.

This update also applies to the GUNCHO Demo, so make sure to check it out.



I've also made a new video with all the recent changes:

[previewyoutube][/previewyoutube]

What's new?

Added: New sounds.
Added: Display warning when the boss emerges from Gunchos tile.

Fixed: Unit slides into player when it is spawned and causes the player to be stunned and able to move at the same time.
Fixed: Zoom on WebGL not active.
Fixed: gameplay music not stopped after boss dead.
Fixed: Push dir arrow not visible if outer tile has wall.
Fixed: Crash when boss gets stunned.
Fixed: When touching the shoot button on steam deck, the selection arrow is not removed when in move mode.
Fixed: When load out tooltip is shown and the button is either pressed again, or A or a new selection is made the tooltip should be removed.
Fixed: Steam deck, when moving the sticks in shooting mode the selection is altered.
Fixed: Status icons are not properly removed when level end happens.
Fixed: Missed shots don't trigger birds.
Fixed: Lasso aims at barrel, but does not pull it.
Fixed: Trap not affected by pull shot.
Fixed: Trapper lays trap that is not facing towards Gunchos current position.
Fixed: Trapper lays trap on oil tile and can't kick it on his next turn.

Make sure to Wishlist the game if you haven't yet.

See you in the Wild West!

🤠

GUNCHO Update 58

Howdy Partner!

This is update 58.

This update also applies to the GUNCHO Demo, so make sure to check it out.



What's new?

Added: New sounds.
Added: Enemy intent preview on hover.
Added: Bullet target preview on hover.

Fixed: Achievement popup no correctly aligned.
Fixed: Some sound effects can get triggered twice.
Fixed: Boss pushed player into fire and the game does not end.
Fixed: Trap does not destroy fence sometimes.
Fixed: Boss displays wrong push directions.
Fixed: Kick now works with directly adjacent units infront of other ones.
Fixed: Game stuck after ram pushes other ram.
Fixed: Game stuck when targeting with multishot and then rotating the camera.
Fixed: Boss walk animations

Make sure to Wishlist the game if you haven't yet.

See you in the Wild West!

🤠

GUNCHO Update 57

Howdy Partner!

This is update 57.

This update also applies to the GUNCHO Demo, so make sure to check it out.



What's new?

Added: New sounds.
Added: Push direction indicators.
Changed: Boss behavior overhauled.
Changed: All units follow through with their intended actions.
Changed: Units no longer lose their intended action after being pushed.
Changed: Push now also works for units directly adjacent.
Changed: Choice limitation removed in the demo.
Changed: On desktop the camera will move so the full board is visible.
Changed: A few tutorial improvements.
Fixed: Stretched texture in transition scene.
Fixed: Cloud save issue.
Fixed: Throw arcs can stick when unit is pushed while the arc animates.

Make sure to Wishlist the game if you haven't yet.

See you in the Wild West!

ðŸ¤