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GUNCHO News

GUNCHO Update 59

Howdy Partner!

This is update 59.

This update also applies to the GUNCHO Demo, so make sure to check it out.



I've also made a new video with all the recent changes:

[previewyoutube][/previewyoutube]

What's new?

Added: New sounds.
Added: Display warning when the boss emerges from Gunchos tile.

Fixed: Unit slides into player when it is spawned and causes the player to be stunned and able to move at the same time.
Fixed: Zoom on WebGL not active.
Fixed: gameplay music not stopped after boss dead.
Fixed: Push dir arrow not visible if outer tile has wall.
Fixed: Crash when boss gets stunned.
Fixed: When touching the shoot button on steam deck, the selection arrow is not removed when in move mode.
Fixed: When load out tooltip is shown and the button is either pressed again, or A or a new selection is made the tooltip should be removed.
Fixed: Steam deck, when moving the sticks in shooting mode the selection is altered.
Fixed: Status icons are not properly removed when level end happens.
Fixed: Missed shots don't trigger birds.
Fixed: Lasso aims at barrel, but does not pull it.
Fixed: Trap not affected by pull shot.
Fixed: Trapper lays trap that is not facing towards Gunchos current position.
Fixed: Trapper lays trap on oil tile and can't kick it on his next turn.

Make sure to Wishlist the game if you haven't yet.

See you in the Wild West!

🤠

GUNCHO Update 58

Howdy Partner!

This is update 58.

This update also applies to the GUNCHO Demo, so make sure to check it out.



What's new?

Added: New sounds.
Added: Enemy intent preview on hover.
Added: Bullet target preview on hover.

Fixed: Achievement popup no correctly aligned.
Fixed: Some sound effects can get triggered twice.
Fixed: Boss pushed player into fire and the game does not end.
Fixed: Trap does not destroy fence sometimes.
Fixed: Boss displays wrong push directions.
Fixed: Kick now works with directly adjacent units infront of other ones.
Fixed: Game stuck after ram pushes other ram.
Fixed: Game stuck when targeting with multishot and then rotating the camera.
Fixed: Boss walk animations

Make sure to Wishlist the game if you haven't yet.

See you in the Wild West!

🤠

GUNCHO Update 57

Howdy Partner!

This is update 57.

This update also applies to the GUNCHO Demo, so make sure to check it out.



What's new?

Added: New sounds.
Added: Push direction indicators.
Changed: Boss behavior overhauled.
Changed: All units follow through with their intended actions.
Changed: Units no longer lose their intended action after being pushed.
Changed: Push now also works for units directly adjacent.
Changed: Choice limitation removed in the demo.
Changed: On desktop the camera will move so the full board is visible.
Changed: A few tutorial improvements.
Fixed: Stretched texture in transition scene.
Fixed: Cloud save issue.
Fixed: Throw arcs can stick when unit is pushed while the arc animates.

Make sure to Wishlist the game if you haven't yet.

See you in the Wild West!

🤠

GUNCHO Update 56

Howdy Partner!

This is update 56.

This update also applies to the GUNCHO Demo, so make sure to check it out.



What's new?

Added: New sounds.
Added: Death Replay.
Added: Death warning menu.
Added: Boss Intro.
Added: Game end sequence.
Added: Crows.
Added: Tackle animation.
Added: New push back / stun animations.
Changed: Wall Jump to - Jump over an adjacent fence or wall and stun a random enemy adjacent to the tile you jumped on.
Fixed: Selecting the boss does not show tooltips.
Fixed: Steam Deck issues with the left stick selection in menu.
Fixed: Controller issues in Tutorial.
Fixed: Ricochet does not destroy fence.

Make sure to Wishlist the game if you haven't yet.

See you in the Wild West!

🤠

GUNCHO Update 55

Howdy Partner!

This is update 55.

What's new?

Added: Tooltips for abilities.
Added: Obstacle preview on click/tap.
Added: WASD camera movement, QE camera rotation.
Added: Turn limit info menu on demo start.
Changed: Wall Jump - Jump over an adjacent stone wall and stun all enemies adjacent to the tile you jumped on.
Changed: Double Shot is now called Bullet Split.
Changed: Dash is now called Tackle.
Changed: Last enemy will always path towards player.
Fixed: Various issues.

Make sure to Wishlist the game if you haven't yet.

See you in the Wild West!

ðŸ¤