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Always Sometimes Monsters News

Vagabond Dog - Game, Play, Loops

Hello Vagabonds,
We said there'd be more, and there's more.

Another new video's been posted to our YouTube channel, this time with a micro-fraction of gameplay footage buried deep within a lot of pointless talking. If you're patient and listen to the silly people ramble, you might get a glimpse at what you actually came here for.

https://youtu.be/NbVZ2suSdsc
Still haven't had enough of our nonsense?
Well, okay.

See you again soon!

Vagabond Dog

Vagabond Dog Launches YouTube Channel



Watch Here: http://youtube.com/c/VagabondDog
------------------------------

Hello Vagabonds,
We know you have been waiting patiently for updates on our sequel, Sometimes Always Monsters. Many of you had begun to speculate if we'd abandoned the project, run into extreme difficulty, or just plain died.

The truth is, we have been electively quiet and hard at work on the game.

It is a much bigger endeavour than we thought when first announcing our optimistic 2016 release plan. Since failing that, we have all been working overtime so that the game may meet our internal quality standards and release to all of you as soon as possible.

Rest assured, the game is getting better each day.
However, despite all of this, you faithful deserve updates.

We know how much you miss us on the daily, but this recent absence from the community has pushed the team in exciting new directions.

So, we've partnered with an independent production company to launch our official YouTube channel.

This channel is currently featuring a short documentary and a playlist of clips from our west-coast bus tour on the way to PAX West.

We call it...
Vagabond Dog Presents: A Bus Ride to Eternity/Oblivion



You can watch it here: youtube.com/c/VagabondDog

----------------------------

Going forward we will be uploading new content of varying quality on a semi-routine schedule. Our studio has never done anything like this before, and so we will be relying on your feedback as we continue.

Completing development on Sometimes Always Monsters remains our top priority. This was the reason for us partnering with Curio Films to develop this project while our creative team continues their work.

Please, enjoy the show and set your minds at ease.
The game will be yours before long, 2020 is less than 4 years away!

All the best,
Vagabond Dog



PS: Don't forget to like, comment, and subscribe! ːboxingː

Vagabond Dog Launches YouTube Channel



Watch Here: http://youtube.com/c/VagabondDog
------------------------------

Hello Vagabonds,
We know you have been waiting patiently for updates on our sequel, Sometimes Always Monsters. Many of you had begun to speculate if we'd abandoned the project, run into extreme difficulty, or just plain died.

The truth is, we have been electively quiet and hard at work on the game.

It is a much bigger endeavour than we thought when first announcing our optimistic 2016 release plan. Since failing that, we have all been working overtime so that the game may meet our internal quality standards and release to all of you as soon as possible.

Rest assured, the game is getting better each day.
However, despite all of this, you faithful deserve updates.

We know how much you miss us on the daily, but this recent absence from the community has pushed the team in exciting new directions.

So, we've partnered with an independent production company to launch our official YouTube channel.

This channel is currently featuring a short documentary and a playlist of clips from our west-coast bus tour on the way to PAX West.

We call it...
Vagabond Dog Presents: A Bus Ride to Eternity/Oblivion



You can watch it here: youtube.com/c/VagabondDog

----------------------------

Going forward we will be uploading new content of varying quality on a semi-routine schedule. Our studio has never done anything like this before, and so we will be relying on your feedback as we continue.

Completing development on Sometimes Always Monsters remains our top priority. This was the reason for us partnering with Curio Films to develop this project while our creative team continues their work.

Please, enjoy the show and set your minds at ease.
The game will be yours before long, 2020 is less than 4 years away!

All the best,
Vagabond Dog



PS: Don't forget to like, comment, and subscribe! :boxing:

2 Year Anniversary Patch - ASM 126

Today marks 2 years since we released Always Sometimes Monsters. We thought about running a sale to help celebrate the occasion, but thought it would be a more meaningful gesture of appreciation for all your support if we updated the game instead.

Thanks to all of you for playing, and supporting us this far.

ASM 126 - PATCH NOTES
==============================
- Updated swimming pool sprites with new bathing suits
- Replaced vent-crawling sprites with more appropriate animation
- Changed some dialogue in the Faith Beach pre-wedding scene
- Fixed casino toilets so Sam can use them
- Updated conversation with Bellinger at casino
- RasmusMan received improved score calculation for efficiency
- Prevented Markansas sequences from misfiring
- Secret alternate ending added
- Improved player guidance with concierge in Union Club House
- Expanded conversations with Jake/Justin
- Fixed impassable safe bug in Warehouse Office
- Save import preparation for Sometimes Always Monsters

2 Year Anniversary Patch - ASM 126

Today marks 2 years since we released Always Sometimes Monsters. We thought about running a sale to help celebrate the occasion, but thought it would be a more meaningful gesture of appreciation for all your support if we updated the game instead.

Thanks to all of you for playing, and supporting us this far.

ASM 126 - PATCH NOTES
==============================
- Updated swimming pool sprites with new bathing suits
- Replaced vent-crawling sprites with more appropriate animation
- Changed some dialogue in the Faith Beach pre-wedding scene
- Fixed casino toilets so Sam can use them
- Updated conversation with Bellinger at casino
- RasmusMan received improved score calculation for efficiency
- Prevented Markansas sequences from misfiring
- Secret alternate ending added
- Improved player guidance with concierge in Union Club House
- Expanded conversations with Jake/Justin
- Fixed impassable safe bug in Warehouse Office
- Save import preparation for Sometimes Always Monsters