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Brigador: Up-Armored Edition News

ARE CORVIDS SELL OUTS?



The latest addition to our merchandise store is four new pewter miniature sets from Brigador at 1:144 scale. They are:


These models were made possible by one of our community members, who makes minis as part of their day job at Mindworm Games.

Here’s the price list for these models:




Price




22.50 USD




25.00 USD




27.50 USD




50.00 USD


Prices are not the same for the four miniatures due to the different amounts of pewter required. If you add three of any miniature to your cart you will get 15 USD off per trio (this is capped at 12 minis/60 USD per order). In addition, we are running a holiday discount starting now. Click here or enter HOLIDAYS2024 at checkout to get 20% off your entire order.

Please note that the 20% holiday discount will last until Tuesday December 31st 2024, after which the discount will expire. The three of a kind discount on minis is permanent.

[h2]A few things before you buy…[/h2]

First, we are already aware that the Arlo build may be difficult for newcomers and ask that you please read the miniature assembly guide before contacting us - manipulation and/or trimming of a couple of parts may be necessary to complete the model.

https://steamcommunity.com/sharedfiles/filedetails/?id=3018909970

Future revisions of the Arlo model will make it less difficult to insert the lower hull into the drive ring, but these are not yet in production.

Second, not only is the Treehouse the most complicated model we have ever put up for sale, but there are also only fifty Treehouses available for purchase. It is a very heavy model made up of dozens of parts. It is also very likely that any aspiring Treehouse builder will need to lean on their Corvid wits during assembly to complete it. This model is made mostly for fun (and profit) and unless there is extreme amounts of interest, we do not expect to make more of these if and when they sell out.

Finally, we are still unable to ship to destinations in the United Kingdom, Ukraine or Russia. Please do not attempt to to make an order to an address in these countries - they will simply not be processed and you will be refunded as soon as possible.

If you encounter any issues with any of your purchases, email us at [email protected] and we’ll sort you out.

In case you missed it, the model-making process was explained in this old post, so the rest of this article will detail the contents of each pack, along with a few pictures from the workshop. All models come unpainted and unassembled. The images of painted models we provide in this article and on our merchandise store are for demonstration purposes.

If you’d like to buy a pewter mini right now, head on over to our store. Otherwise, please enjoy the rest of the article.


[h2]SPACER ANTI-GRAV `ARLO`[/h2]
Arlo fully assembled, painted and mounted to a base (base not included)

The Arlo spacer agrav has a Jericho vortex cannon for its main hardpoint and a Lockdown machine gun for its small hardpoint. Each blister pack contains one Arlo, unassembled and unpainted with an optional display stand peg.


Assembled, the height of the Arlo is approximately 1.61 inches tall, or about 4 cm.

[h2]CORVID TUK TUKS `VARLET` `LINEMAN` & `ROADIE`[/h2]
Varlets on the left and front, Roadie on the right, Lineman in the back

The Varlet corvid Tuk Tuk has two small hardpoints and a choice of five weapons for those slots: a Bonesaw machine gun, a Pinch rocket launcher, a Faker mortar, a Donkey recoilless rifle and a Carlos recoilless rifle. Each blister pack contains four Varlets, two Linemen and two Roadies, unassembled and unpainted.


Assembled, the Varlet is approximately 0.87 inches tall, or about 2.2 cm, while the Lineman is approximately 2.44 inches tall, or about 6.2 cm.

Left to right: Varlet, Lineman, Roadie

[h2]LOYALIST TREADBIKES `TROUBADOUR` `VIPER` & `PANTRY BOY`[/h2]
Vipers in the middle, Troubadours and Pantry Boys at the sides

The Treadbikes pack contains three pairs of Troubadours, Vipers and Pantry Boys, unpainted and unassembled. Both the Troubadour and the Viper have an auxiliary hardpoint for a Confessor autocannon, Crambo chain gun or Chuffer chemical projector, and a small hardpoint for a Carlos recoilless rifle, a Temblor laser, a Donkey recoilless rifle, a Pinch rocket launcher, a Bonesaw machine gun, or a Faker mortar.

The Pantry Boy has a small hardpoint and can use the same set of small weapons as the Troubadour and Viper, but for its turret hardpoint has a choice of either a Bully laser or a Mãe Dois machine gun.


Assembled, the tallest treadbike is the Pantry Boy at approximately 1.3 inches tall (or about 3.3 cm), while the Pantry Boy and Viper are about 1.1 inches (~2.8 cm) .

Left to right: Troubadour, Viper, Pantry Boy

[h2]CORVID TANK `TREEHOUSE`[/h2]

The Treehouse pack contains a Treehouse with an 88 cannon and a Ploughman chemical projector, unpainted and unassembled. It is made up of 42 parts. Here are most of them.


Here is an exploded version of the Treehouse model.


Assembled, the Treehouse is approximately 2.87 inches tall (7.3 cm).

We have updated our assembly guide to include the new models and strongly recommend that you follow it. The Treehouse alone had to be broken up into three sections. Good luck.

https://steamcommunity.com/sharedfiles/filedetails/?id=3018909970

Lastly, here are the final weights for each set of new miniatures.




Imperial

Metric



Arlo

1.3oz

36.8g



Tuk Tuks

2.8oz

79.4g



Treadbikes

3.1oz

87.8g



Treehouse

10.6oz

300g





Brigador Joins 50+ Games In War Child’s Armistice 2024 Steam Sale



Brigador: Up-Armored Edition is on sale this week as part of the War Child Armistice 2024 Steam Sale along with several other titles. This year is the 9th Armistice Steam Sale and once again brings together the gaming industry to highlight the importance of protecting, educating, and standing up for the rights of children living in war zones. War Child work in the hardest to reach places to support those who are hardest hit, to protect, educate and stand up for the rights of children, when they need them most.

The promotion will run from November 7th until 10:00 PST November 12th and a percentage of each copy sold will go to War Child to fund projects in 14 countries across Africa, Asia, the Middle East, and Latin America.

The full list of participating games can be found here. You can read more about War Child's work here.

Even if you’ve already acquired a copy of Brigador, please consider telling a friend.

Miss Out On The Steam Summer Sale?

Brigador: Up-Armored Edition is on sale until August 12, 2024. Though we are no longer in active development of our first game and are currently working on the sequel, we still put up a few posts. In that spirit, the following is a collection of things for both the newcomers and old timers.

If You Are New To Brigador


Here is a short beginner’s guide to playing the game and becoming accustomed to the various hazards you might encounter in Solo Nobre.
https://store.steampowered.com/news/app/274500/view/3226274956656889915
In addition, a lot of first-time players wonder about the difference between Campaign and Freelance, which was explained here.
https://store.steampowered.com/news/app/274500/view/3893988945398008047
If you require an even more detailed guide, consider checking out The Solo Nobre Murder Spree Handbook by one of our users.
https://steamcommunity.com/sharedfiles/filedetails/?id=535841178
If you are wondering what the Deluxe Edition of Brigador contains, purchasing it will add to your account:
  • Four albums of original electronic music by Makeup And Vanity Set
  • The Brigador audiobook written by Brad Buckmaster and narrated by Ryan Cooper
The first two albums of music (Volumes I & II) are heard in game, but the other two albums (the Uplink EP and the Up-Armored EP) were composed after release and are not heard in game. You can listen to all of the albums before purchase by checking out MAVS’ bandcamp page here.

As for the audiobook, we have uploaded the first eleven chapters of it to our YouTube channel.

[previewyoutube][/previewyoutube]Right now the entire audiobook is available at 69% off on Steam, though if you prefer you can acquire it through Audible.

The text version of the audiobook is not available on Steam, but it can be purchased from our merchandise store as a downloadable .pdf. A Kindle version is also available.

If You Are Not New To Brigador


For those of you that crave more Brigador - maybe check out the modding documentation...
https://steamcommunity.com/sharedfiles/filedetails/?id=2464626495
...and the list of community-made and community-approved mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=2963636132
If they inspire you - go ahead and start making your own levels in Tiled! The modding documentation should be enough to get you started but if you’re stuck figuring out how to place props, there’s even a #maps-and-modding channel on our Discord server. Remember: crashing into gas stations is simple; crashing the game is much harder.

If you are wondering what inspired the game, we wrote a post on that here.
https://store.steampowered.com/news/app/274500/view/3279206839055741611
If you wanted to know how the game was localized into several different languages, you can read about that.
https://store.steampowered.com/news/app/274500/view/3452600498056903563
If you are curious as to how a game that is not 3D looks 3D, that was also covered.
https://store.steampowered.com/news/app/274500/view/3662024223190614902
We also dug back further into the archives to reveal the initial beginnings of both Stellar Jockeys and concepts for the game itself:
https://store.steampowered.com/news/app/274500/view/3691305861982422369
https://store.steampowered.com/news/app/274500/view/4181099593203652156

If You Knew All Of The Above...


...Then congratulations! If you want us to keep doing such things, tell a friend we’re on sale!

https://store.steampowered.com/app/274500/Brigador_UpArmored_Edition/

CAMPAIGN VS. FREELANCE - WHAT’S THE DIFFERENCE?

Upon launching the game the two main modes of play available are Campaign and Freelance.


To make up for the lack of something like a printed instruction manual here is a breakdown of each mode.

[h2]WHY YOU PLAY CAMPAIGN[/h2]
Campaign is our challenge to you as developers but we start you off gently. The first thirteen missions are explicit tutorials that restrict you to just one loadout.


[Sidenote: all mission names are song references - here’s a spotify playlist as an alternate listening experience to Makeup And Vanity Set’s excellent electronic music]

Campaign missions are all single-map endeavors that have one of three main objectives: kill the captains, destroy marked buildings, or eliminate enough of the hostile enemies on a map. Objectives are visible in the top right of the screen. When the main objective has been fulfilled, the exit gate will be open.


As you complete missions, names change from blue to pink, with a diamond indicating that a loadout for that mission has been successfully completed.


Mission names in dark red cannot be accessed until the preceding mission has been completed. Only one loadout completion from a mission is required to access the next one in the list.


As you get further into the campaign, sets of missions will become available, but keep in mind to access the next set you will still need to clear all mission names in blue at least once for the next set to open up.


The Mission menu will tell you what sort of objective you will have to complete and comes with a short briefing, sometimes from characters within the fiction who only ever appear in these short snippets.


Double-clicking a mission name or clicking Loadout will take you to the loadout screen. Unless you go to the trouble of modding the game, mission loadouts are all preset and cannot be altered. For the mission FRENCH MAID, there is only one loadout available: Ripley Snell’s Canavan.


Completing a map with any of a mission’s available loadouts will reward you with the loadout first completion award on your earnings statement after successfully exiting.


This is a one-per-loadout bonus. Loadouts that have been completed already in a mission will be marked with a diamond icon on the loadout selection screen.


In the screenshot above, the diamond indicates it has been completed with the Touro, but not the Huss, Rounder or Chook.

In most missions you will get up to four different loadouts.


It was mentioned earlier that vehicle loadout choices in Campaign mode are preset. This is because they act as a sort of difficulty modifier. For example, the Treehouse is a very straightforward option since a stack of cars on tank treads is not at all subtle. To make up for being a massive target, the Treehouse has large amounts of health and shields to tank incoming fire, plenty of ammunition to flatten most of the map, not to mention the Audio-Kinetic Pulse available on cooldown. Choosing the Mongoose for the same mission, however, means players will have to avoid direct assaults and instead get better at flanking and mastering the use of Active Camouflage to get the drop on unsuspecting enemies.

Take note that if you want the second rarest achievement in the game, you’ll need to clear all loadouts from every mission.


Previously this achievement was much easier to attain because the campaign originally ended on “I’m Always In Love” but we kept updating the game over the years and added more missions that made the campaign much harder to finish. If you manage to get Diamond Collector in 2024 then this is a much tougher accomplishment since the D, E, F and powersuit mission sets have been added.

[h2]WHY YOU PLAY FREELANCE[/h2]
Freelance is a roguelite mode where you get to make your own challenge with content you unlocked via all that money you earned in Campaign. Though you can play Freelance exclusively to earn cash, running through the tutorial missions will give you plenty of spending money to get you started. Unlike Campaign, Freelance lets you choose your own loadouts and play around with weapon and vehicle variety.

Freelance-exclusive maps all use spawn nodes instead of Campaign’s placed NPC spawns. What this means behind the scenes is that the enemies that can appear are pulled from about a dozen spawnlists per faction - not counting the special wildcard spawns. By contrast in Campaign, any time you enter a mission, the same number of units will always appear because they have been manually placed. When a Freelance map is loading, the game checks what difficulty you are at, and fills in those spawn nodes based on whatever the spawnlist happens to be. In addition, some freelance maps will start the player from one of several points.

When you click Freelance for the first time you’re presented with this screen:


Freelance presents you with six tabs:
  • Pilot
  • Vehicle
  • Primary
  • Secondary
  • Special
  • Operation
Each of these tabs contains a list of things that can be bought with the money earned in game by either double clicking an item in the list or clicking the Requisition button.

Pilot is your chosen Brigador for the run. The pilot determines the overall difficulty of an operation as well as what multipliers get applied to your Earnings Statement when you finish an operation. Fan favorite(?) Norman Osberger starts at difficulty 1 and is capped at difficulty 1, meaning the hostile units that spawn are very weak (or perhaps the three factions are too scared to send their best…). As a result of the lack of any meaningful opposition, Norman will receive no victory bonuses or multipliers.

Efigenia Tseng, on the other hand, starts at difficulty 1, caps at difficulty 4 and with each successful map in an operation the spawn difficulty increases by 0.5.


This means that by the sixth map in an operation, Tseng will reach the max difficulty of 4 and the max payout multiplier will kick in. All the pilots have different bonuses and multipliers. Note that if you decide to use Johnny Five Aces in a Freelance operation and want to make a profit, choose the shortest operation possible, because he earns less and less with each successive map and will reduce his victory bonus.

Vehicle is where you choose whatever vehicle you want to deploy on the operation. By default, you have the choice of one loyalist mech (Touro), tank (Prowler) or agrav (Buckler) - each with different weapon hardpoints.


Depending on the vehicle chosen, successful operations will also apply the vehicle’s payout multiplier to the earnings statement.

The Primary and Secondary tabs are where you choose what weapons you want to place on your vehicle’s hardpoints. What fires from the Primary is by default bound to left mouse button, and right mouse button is for the Secondary. In the Touro’s case it has a Main and Turret hardpoint, meaning it can equip the Zeus railgun on LMB and the Bully laser on RMB.


Other vehicles have different hardpoints. The Buckler has two auxiliary hardpoints, meaning it can dual wield Jerichos if the player so chooses.

Special is where the player chooses what they want on their middle mouse button. The Smoke Projector is given for free but many players might opt to purchase the Audio-Kinetic Pulse for its ability to delete units, even at the highest difficulties.


The last tab is Operation. Operations are “runs” of maps. Your objective in any Freelance map is to either destroy all the orbital guns, kill the marked captains, or remove ~70% of enemies. Once you do any of these, find your exit and progress to the next district.

In Campaign you only have to contend with one map at a time and you don’t have to worry about how much health or ammo is left when you exit. Freelance instead tasks you with completing operations. Most operations are two or more maps, and the player’s remaining health, shields and ammo carries over between them. Depending on your chosen Brigador pilot, each successive map may increase the difficulty, pitching you against more lethal forces. Be warned that if you get eliminated, you’ll still get some money, but the SNC’s funeral expenses will take the majority of your earnings from any operation.


Like the other tabs, a handful of operations are available for free, but more complicated operations are gated behind a fee.


Some Freelance operations like the three-map Outer City allow you to exit early. This means after clearing the first map you can proceed to Estrela Verde Spaceport, which is marked with a dollar sign in the map selection menu, and you can attempt to cash out.


If you instead clear as many districts as possible while also not taking too much damage, then this will be reflected in your earnings statement at the end of a run.


The rarest achievement in the game is found in Freelance mode and to obtain it you need to clear Closed Casket Special, which is a run of 39 different maps. CCS does not have an early exit option. Good luck.


[N.B. From watching our more experienced players, a CCS run on the highest difficulty pilot will take you somewhere between 60-90 minutes to do. Resign & Resume was added to Freelance back in 2021 making it possible to actually quit the game midway through an operation and return later. This save system is very limited, so be sure to read the post for details on how it works.]

Since you can choose your loadout and difficulty, Freelance mode lets you create whatever challenge you feel like. Want to turn your brain off and watch destruction unfold? Pick any ultra class vehicle and let the auto-firing weapons do the rest on a single random district. Up for a challenge? Try Precursor James in a Varlet with twin Donkeys.

[h2]THE RANDOM ELEMENTS OF FREELANCE[/h2]
While players are able to choose the overall difficulty of an operation via pilot and vehicle choice, there are a few things they cannot fully account for. Below is a screenshot of the same map of the same operation with the same loadout on two different occasions.



Visually, each map’s lighting will alternate between a couple of variants to change the mood of the space. In terms of gameplay, depots will randomize what ammo they dispense. In the first image above, it will refill cannon rounds; in the second it will refill machine guns. Though the ammo depot locations are fixed on a map, the ammo type they provide is not. If you’re short on rounds during an operation - be careful! The next map might not have the ammo depot you need.

To determine the enemy opposition for a map in an operation, the game flips a three-sided coin and picks one of the three factions. This means even in something short like Outer City you can face off against Loyalists, Corvids and Spacers over the course of one operation. What units turn up in a map depends on the current difficulty level. Exceptions are pilots that have exclusive spawnlists like Hugh Armbruster, who only ever fights against Loyalists.


However, even this has an exception: there’s a roughly one in six chance of a map loading an alternate spawnlist. These alternates can be… interesting, depending on the difficulty. We don’t want to spoil the surprise as to what spawns in, but for those curious: since the alt spawns are all only a single “faction”, each difficulty level of this “faction” is made up of either Loyalists, Corvids or Spacers. This means pilots like Armbruster can still fight non-Loyalists if an alt spawnlist containing Corvids or Spacers is chosen. It is possible to remove the wildcards entirely via the debug panel if you find this immersion-breaking.

Finally, all spawnlists, even the alternate ones, were designed by Stellar Jockeys so that the experience is at the very least manageable. If you have successfully taken on the F-set of campaign missions, you should be able to comfortably deal with MAX difficulty freelance operations.

[h2]SOME TIPS AND TRIVIA[/h2]
The following is a list of things in Campaign and Freelance that don’t come under one easy category:
  • Artillery weapons are barely tutorialized in the campaign and not even available for most of the preset loadouts. However, since artillery weapons have both a high arc and inherit vehicle momentum, they can be flung very far and cause tremendous damage from a distance completely from behind cover. This means by the time the enemy AI comes to investigate where you fired from, you can easily reposition somewhere else out of sight.
  • The Smoke special has more utility than you might expect. Enemies do not fire blindly, and what smoke grenades do is temporarily block enemy line of sight (but not enemy pathing). This means the more advanced option is to not spread smoke at a distance but as close as possible to your vehicle, allowing you to hide still within your smoke clouds and calmly take on enemies swarming you.
  • All campaign missions are also available to play in Freelance mode with any loadout you choose, free of the constraints of the loadout choices. The mission names are all listed in ALL CAPS whereas operations are not. Campaign missions in Freelance mode still use the placed spawns, meaning they are exactly the same as the campaign version. Yes, we know you can abuse this to make obscene amounts of money very quickly with specific pilots and missions.
  • Looking to get into the games industry? While the D and E set were made by the original developers, the F and powersuit set of missions in Campaign (and the Grave to the Rave operation in Freelance), were created by experienced community members, some of whom now work with us full time.
  • Closed Casket Special combines all freelance maps and most of the campaign maps into one operation. So long as you can get past all the freelance maps, the campaign maps should be less stressful since they do not use spawnlist nodes.
  • Want more tips? This-user made guide goes into full detail on the game’s mechanics.


In addition to being part of Steam’s Endless Replayability fest until May 20th, our merch store has gotten a fresh coat of paint. Take a look at our wares.


https://store.steampowered.com/app/274500/

From The Archives: Early Concept Ideas

In a post from last year, we wrote about how Stellar Jockeys began as a company and what eventually led to Brigador. This time let’s look at concepts for a prototype of the game that dates from around late 2013 to early 2014. At this stage in development, the ability to make 2D sprites with dynamic lighting had been established, but the overall gameplay loop and plot had not yet been settled on.

An early prototype of Brigador was inspired by the gameplay of a very old game called Choplifter! for the Apple II from 1982. The idea was the player and their units would emerge from a space elevator and attack a central station somewhere on a map.

The menu flow for this prototype was mocked up like this.

[Ed: “Matador” was the original early title before being renamed to Brigador]

Before launching into a mission, the player would go through loadout selection. One variant of this was also mocked up. Players who know what the loadout screens for Campaign and Freelance mode look like may notice some similarities.


The prototype’s idea would be that crew choices would affect aspects of the vehicle such as how accurate certain weapon types are, reload speeds, vehicle turning speed and so on. Had we gone down this route, once you loaded into a level you would be presented with a scene like this.


The pips around the selected captain for the vehicle in the lower left were in the style of Wing Commander’s shield/hull integrity readout, which would show you from what direction you had taken damage.

[previewyoutube][/previewyoutube]
This crew system and hull UI didn’t survive past concepting – but directional damage did. In Brigador, damage to the side or rear of a vehicle in most cases is much more effective than hitting the front.

Anyone who has played World of Tanks might be raising their hand right now – ultimately Brigador does not seek to be a simulative experience. Instead it was made to be something you’d want to get straight into and play rather than fret over your choices in a menu. The loadout screen for Freelance mode was eventually pared down to the following:
  • Pilot, which decides enemy spawn difficulty and payout
  • Vehicle, which affects payout and what weapons can be equipped
  • Weapon hardpoints, assigned to left and right mouse button
  • Special, which are things like the EMP, audio-kinetic pulse, smoke or active camouflage
While Campaign mode reduced all of these down even further to a choice of up to four different preset loadouts, which roughly align to different proposed playstyles (hit and run, sneak and peek, just smash everything, etc.).

[h2]“WELCOME…HOME”?[/h2]
The game’s opening slogan came after various iterations of the game’s plot. Initially the player took the role of the “Captain” and one idea was to have a screen like this as an opener, which may seem familiar to those who have played the first level “Awake On Foreign Shores”.


It might not be as snappy or as impactful as a pitch-shifted Dr Sbaitso informing you that GREAT LEADER IS DEAD, the point is that it takes a while to eventually land on a line like WELCOME BRIGADOR.

[h2](VERY) EARLY FOOTAGE & MAKEUP AND VANITY SET[/h2]
Around October 2013, prior to the game going into a closed early access period, the game looked something like this.

[previewyoutube][/previewyoutube]
In February 2014, the game was revealed publicly with the following trailer.

[previewyoutube][/previewyoutube]
In May of 2014, Brigador was successfully greenlit on Steam (back when Steam Greenlight existed). Then in August that same year, Makeup And Vanity Set came on board and lent their electronic music skills for the Contract trailer.

[previewyoutube][/previewyoutube]
Aside from the major shift in music, notice that all the captured footage uses the “old” aiming lines.


Come October 2015, the game launched into Early Access on Steam and with it new aiming lines, though some assets like the orbital cannons and the objective indicators had not yet been reworked.

[previewyoutube][/previewyoutube]
Though the game initially went into 1.0 on June 2nd 2016, it would take another year of updates to the game to finally settle into what we now know as Brigador: Up-Armored Edition.

[previewyoutube][/previewyoutube]
If you enjoyed this short retrospective on Brigador, let us know. Better yet, give us your money and we’ll do more of them. It’s on sale as part of Steam’s Dinos vs. Robots Fest.



https://store.steampowered.com/app/274500/