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Abyss: New Dawn News

✨ New Feature Spotlight – Teleport Shrine!

[p]Hello Abyss explorers,
We’ve completed the Teleportation feature through the Ancient Teleport Shrines – mystical structures that let you travel between regions within the same World Layer.
Simply activate and sync them, and you’ll be able to return to key locations in the blink of an eye![/p][p][/p][previewyoutube][/previewyoutube][p]And this is only the beginning… Coming soon, Waystones (craftable items with teleportation powers that you can place anywhere you want) will bring even more flexibility to your journey through the Abyss.[/p][p]👉 Sneak peek for next Dev Update:
Whispers from the deep speak of Dreadjaw.
“They say his roar carries the wrath of legends… and he has no mercy for those who dare to challenge him.”[/p][p]Để lại khoảng trống mập mờ, kiểu vừa hé lộ vừa rủ rê, đọc xong người ta sẽ hóng coi tuần sau dev update ra sao.[/p]

New Feature Spotlight - Jumping Mushroom - Coming in the Big Update

[p]Hello Abyss Explorers,[/p][p]We know your journey through the Abyss can be… quite a climb. That’s why we’ve added something both fun and practical:[/p][p][/p][p]🍄 Jumping Mushroom - a strange mushroom with a swirling crest on its cap. Step on it, and woosh! It will launch you sky-high in a blink.[/p][p][/p][p]We’ve also reworked the Abyss Hole. Now, instead of tedious backtracking, you can use Jumping Mushrooms to bounce your way upward. Faster, more convenient, and way more fun - a little boost goes a long way. 😉[/p][p][/p][p]Check out the video to see it in action![/p][p][/p][previewyoutube][/previewyoutube]

Dev Update – On the Road to the Big Update

[p]Hello Abyss Explorers,[/p][p]Here’s a quick look at what we’ve been working on until the upcoming Big Update:[/p]
  1. [p]Added Teleport feature. [/p]
  2. [p]Fixed most of the reported bugs listed in Bug-Report. [/p]
  3. [p]Improved Bow mechanics for smoother aiming and shooting. [/p]
  4. [p]Reworked the Dreadjaw summoning altar and added new lore after you defeat him. [/p]
  5. [p]Titanholm progress: 30%. [/p]
  6. [p]Redesigned the Abyss Hole to be more intuitive. [/p]
  7. [p]Reworked Primorath.[/p]
  8. [p]Main Quest (new system) progress: 70%. [/p]
  9. [p]New feature in development: Villagers will no longer be available by default. You will have to search for them in the Abyss or rescue them from Goblin camps. (We’ll share full details once this system is complete.) [/p]
  10. [p]Each world will have more events to discover, left for you – the brave Abyss adventurers – to uncover. [/p]
[p]🙏 Apology: We sincerely apologize for the delay in smaller patches. We wanted to combine everything into the upcoming Big Update, planned for release at the end of October.[/p]

Update patch v0.1.6.5

Hello Abyss's Explorers, I just uploaded version v0.1.6.5 with several balance changes and fixes:
Increased the number of treasures found in chests while reducing item drops from enemies.
Fixed the Cooking achievement chain.
Fixed an issue where plants and grass could sometimes disappear when returning from Primorath to Eldergrove.
Various minor bug fixes.

Please download the latest version and enjoy the game.
Thank you all!

Update Patch v0.1.6.1

[p]Hello Abyss’s Explorers,[/p]
  • [p]Fixed an issue where the achievement descriptions for defeating Slimes and Goblins appeared identical.[/p]
  • [p]Fixed the Slime achievement counter not working.[/p]
  • [p]Temporarily disabled the “Days Survived” achievement chain due to counter issues.[/p]
[p]Thank you for playing and supporting Abyss: New Dawn![/p]