🔥 Bloodshed Update Version 0.11.34 is live!

Pre-seasonal greetings, friends!
Bloodshed has been available for almost a week now, and we've received an incredible amount of good and constructive feedback from you in those six days. Thank you very much for that. We really appreciate it! ❤️
From all this feedback from you we have now created the first update Version 0.11.34, which is now available for Bloodshed! For example, the update rebalances the target values of the achievements, increases the HP of the Hell King boss, and much more.

[h3]This is the full Changelog of Version 0.11.34:[/h3]
Options Menu
- Added new menu page "Accessibility" with options for screen shake intensity, pickup flash intensity, camera leaning and field of view
- Moved pickup flash option to accessibility page
- Pickup flash setting is now stored correctly in savegame data
- Added displays for numeric values to each slider option for better readability
- Added an option for vertical syncronization (V-Sync) to video options menu
- Fixed an issue with resolution and window mode not being initialized correctly in certain cases on game start
- Fixed an issue with initializing slider values in options menus
- Improved slider element feedbacks
- Generally improved menu navigation via gamepad/keyboard
User Interface
- Improved readability of damage numbers
- Items that are only available as start item of certain characters are now also listed in the Headquarters' Collection menu
- Adjusted font settings for Bestiary
- Changed enumeration system for Bestiary; enemies are now numbered by internal order to prevent duplicates
- Adjusted enemy stats for Bestiary display
Enemies
- Sacrifice:
- Added distinct visual glow effect to Sacrifice enemies
- Sacrifice enemies now stop in place for 1.5 seconds before blowing up, leaving players more time to escape
- Added distinctive sound for Sacrifice enemies when switching to blow-up phase
- Toned down damage of Sacrifice explosion a bit
- Increased HP of Hell King boss enemy to a more reasonable level
- Fixed Hell King taking damage from other enemies or its own attacks, potentially leading to a dead end when being defeated by non-player units
- Fixed a general issue that could slow down the movement of enemies during high frame rate phases
Objectives
- Objective conditions are now correctly tracked per player. This fixes an issue of objective "Reach 500 kills with Sakura Fury" being solvable with any character.
- Fixed wording issue with "reach headshot kill count" objectives
Achievements
- Following achievement target values have been rebalanced:
- Passive-Aggressive: Unlock 6 passive abilities. (was: 10)
- Spellbound Survivalist: Unlock 6 sells. (was: 10)
- Level Up Your Game: Reach level 30 with any character. (was: 50)
- Target condition checks have been improved for several achievement types
- A failsafe/re-check function has been added for cases where the Steam client did not receive an Achievement trigger in time (executed automatically each time the Headquarters are entered)
Miscellaneous
- Fixed orientation of mini gun, now pointing correctly towards crosshair
- Improved internal object pooling and error handling which could potentially increase performance in late-session gameplay
- Fixed a severe issue that could lead to a dead end during the treasure chest event when the engine skipped frames either due to performance issues or the application window losing focus
- Removed wrong ambient sound effect from destructible brazier columns
- Adjusted amount of available weapon and spell slots as well as weapon category restrictions for Sakura Fury
- Reduced voice comment chances for all characters
- Minor cosmetical fixes and adjustments
As always, your feedback and thoughts are really appreciated! If you want to give us any feedback please do so in the comments, in the Steam Community Hub, or on our Discord channel. That would really help us a lot! ❤️
Happy Slay Day!
com8com1 Software & Headup
https://store.steampowered.com/app/2747550/Bloodshed/