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Goblin Cleanup News

Major Content Update 1 is OUT NOW for Goblin Cleanup! 🧹

[p]Hey Goblins! πŸ‘‹ [/p][p][/p][p]We're excited to announce that Major Content Update 1 is now live for Goblin Cleanup! And yes, Male Goblins are finally here πŸŽ‰

With Major Content Update 1, you're able to fully customise Male Goblins with four new options for Male Goblin Faces and new toggle sliders to select your Goblins Body Type, Animations and Voice. We cannot wait to see what Male Goblin creations you make![/p][p][/p][p][/p][p]Alongside the well anticipated release of Male Goblins, we've added some thrilling new cosmetics in time for Halloween! πŸŽƒ This includes the spooky Plague Mask and the new Slimop option of the Bone Scythe.[/p][p][/p][p][/p][p]Read more about all the changes in Content Update 1 in our full patch notes below:[/p][p][/p][h2]Major Content Update 1 - Patch Notes[/h2][h3]Additions[/h3]
  • [p]Addition of four Male Goblin Faces to customise your Goblin with.[/p]
  • [p]Addition of new Halloween cosmetic items including:[/p]
    • [p]Bone Scythe Slimop.[/p]
    • [p]Plague Mask Hat.[/p]
    • [p]And more cosmetic items![/p]
  • [p]Addition of new toggle buttons in the Customisation Menu, allowing you to select your Goblin's body type, animations and voice from either Male or Female Goblin types.[/p]
  • [p]Addition of spooky themed reskin of the Lobby area for Halloween.[/p]
  • [p]Addition of Steam Cloud Saves for Goblin Cleanup for users playing our game on multiple devices.[/p]
  • [p]Due to changes needed to implement Cloud Saves, the Notes that Goblins have found will be reset and will need to be found again. We apologise for this inconvenience![/p]
[p][/p][h3]We've just released a Customisation Deep Dive video![/h3][p]To celebrate the release of Major Content Update 1, we've released a Deep Dive video into our Customisation Menu of Goblin Cleanup, where we design the cosmetics of our very first Male Goblin! [/p][p][/p][p]Alongside covering the addition of Male Goblins and the Customisation Menu, this video also showcases the new Halloween themed cosmetic items! Watch the full video below ⬇️[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Want to keep updated on Goblin Cleanup?[/h3][p]Join our Discord and follow us on Twitter β€” we share dev updates, sneak peeks, and goblin nonsense regularly.[/p][p][/p][p]Thank you for all your support and we hope you enjoy Major Content Update 1! πŸ’š[/p]

Steam Cloud Saves are Coming Soon! | Goblin Cleanup 🧹

[p]Hey Goblins! πŸ‘‹ [/p][p][/p][p]Today, we have some news around Steam Cloud Saves as we've seen your feedback regarding implementing this feature for Goblin Cleanup![/p][p][/p][p]At 5PM GMT on 29th October, Steam Cloud Saves will be activated for our game.[/p][p][/p][h3]Note regarding Steam Cloud Saves:[/h3][p]Unfortunately, we have no control over which save file will be uploaded to the Steam Cloud. [/p][p]If you've been playing Goblin Cleanup on multiple devices, we highly recommend that from 5PM GMT on 29th October and onwards, you play our game first with the local save that you want to keep. This is to ensure the correct save file is uploaded to Steam Cloud.[/p][p][/p][p]We're very excited to bring you this feature for player's playing our co-op cleaning sim across multiple devices. All your cleaning progress from then on can be shared between your devices! πŸ§ΉπŸ’š[/p][p][/p][p][/p][p][/p][h3]Want to keep updated on Goblin Cleanup?[/h3][p]Join our Discord and follow us on Twitter β€” we share dev updates, sneak peeks, and goblin nonsense regularly.[/p][p][/p][p]Thank you for all your support towards Goblin Cleanup πŸ’š[/p]

Patch 2 is OUT NOW for Goblin Cleanup

[p]Hey Goblins! πŸ‘‹ [/p][p][/p][p]We're thrilled to announce that Patch 2 is now live! First, we want to thank you all who beta-tested Patch 2 on our Experimental Beta Branch since the end of last week.

We have some very meaty patch notes for all Goblin Maids to review before their next cleanup job, which can be found in this Steam post. However, before we get to that, we'd like to highlight some major changes we've implemented into our co-op cleaning-sim below:[/p]
  • [p]Reset Unrestored Items: Accidentally thrown a book into the abyss? You can now reset unrestored items back to their original locations! Head to the pause menu and you'll find the new option "Reset Unrestored Item" under the "Unstuck" option.[/p]
  • [p]Improvements to the Scanner: The scanner now provides much better visual feedback to you on the items located around the dungeon.[/p]
  • [p]Addition of Restorable Items Scanning: You can now scan for restorable items! That means no more searching every nook and cranny of the dungeon for the last singular fork.[/p]
  • [p]Balancing to the XP system: Level thresholds have been significantly reduced. Ready to see your levels shoot up Goblin? Jump into the beta branch and you'll see! We've also implemented a hard cap for levels at Level 21.[/p]
[p]Alongside this, the team has been hard at work cleaning up bugs and making other major improvements to the dungeons. We hope you enjoy all that Patch 2 brings, with full Patch Notes found below:[/p][p][/p][h2]Hotfix Patch 2 - Patch Notes[/h2][h3]Major Changes & Improvements:[/h3]
  • [p]Adjustments to the XP thresholds for levelling. Most goblins will see their levels increase automatically when they next start their shift in the dungeons![/p]
  • [p]Added "Reset Unrestored Items" option to the pause menu.[/p]
  • [p]Added "Restorable Objects" to the item scanner. (Note: this feature has now replaced Mimic scanning in the Scan Menu)[/p]
  • [p]Improved the scanner quality so that there's better and more visual feedback when used.[/p]
  • [p]Changed the threshold of some of the Golden Slime challenges where full completion is now 85% instead of 100%. (Note: this may go back up in the future)[/p]
  • [p]Achieving the new 85% clean up threshold will grant the Golden Slime straight away, instead of being granted when Clocking Out of a level.[/p]
  • [p]Added a "restore defaults" option for key bindings, to fix a particularly problematic issue for some goblins where left mouse would not work correctly.[/p]
  • [p]Added a rebinding option for "rotate object". Our Dungeon Master also sends a friendly reminder to all goblins: you can rotate objects, which is by default set to the 'R' button. Now you can rebind this to whatever button you wish.
    [/p]
[h3]Bug Fixes:[/h3]
  • [p]Fixed a collision issue with one of the wooden drawbridges in The Frozen Dragon's Lair.[/p]
  • [p]Fixed an issue where goblins joining a lobby would sometimes load in under the map.[/p]
  • [p]Fixed an issue where the scanner was not working correctly on Steam Deck.[/p]
  • [p]Fixed an issue from the Experimental branch where goblins would level up but not be able to purchase items in the shop despite having now met the threshold.[/p]
  • [p]Fixed certain cosmetic placement issues such as hats and tails when used in conjunction with specific hairstyles or costumes.[/p]
  • [p]Fixed certain doorways where items such as chairs could not pass through them easily.[/p]
  • [p]Fixed an issue with gamma not working correctly.[/p]
  • [p]Fixed an issue where mana objects would not respawn properly if thrown out of bounds.[/p]
  • [p]Fixed certain settings not transferring into gameplay, if changed on the main menu.[/p]
  • [p]Fixed an issue where closing notes wasn't possible in certain circumstances.[/p]
  • [p]Fixed an issue where the Employee Handbook couldn't be navigated using certain controls.[/p]
  • [p]Fixed various bugs regarding controller inputs on the Customisation screen.[/p]
  • [p]Fixed an issue where goblins would get a debug string when killed via a ballista.[/p]
  • [p]Fixed an issue where cause of death would say "fell" if crushed by a golden chest closing.[/p]
  • [p]Fixed an issue where you could enter the Shop and the Customisation screen at the same time, leading to a softlock.[/p]
  • [p]Fixed various issues where items would not properly sync between host goblins and client goblins during certain levels.[/p]
  • [p]Fixed an issue where certain spike traps in The Library did not have sound effects.[/p]
  • [p]Fixed an issue where cosmetics items did not have their names displayed, if the screen was opened on the main menu.[/p]
  • [p]Fixed some preview discrepancies on certain cosmetics.[/p]
  • [p]Fixed a debug string on one of the note names.[/p]
  • [p]Fixed multiple issues with lobbies, such as passwords not being required when they should, or closed lobbies appearing to all goblins when they shouldn't be.[/p]
  • [p]Fixed an issue with the One Slime Army achievement not unlocking when the correct criteria had been met.[/p]
  • [p]Fixed an issue where using mouse scroll in certain menus was very slow.[/p]
  • [p]Fixed a particularly problematic issue for some goblins where left mouse would not work correctly, select "restore defaults" to fix this.[/p]
  • [p]Removed the 'Wishlist Now' button from the main menu (as the wonderful goblins seeing it have already purchased the game!).[/p]
  • [p]Fixed an issue where pressing 'Esc' would not close the credits.[/p]
  • [p]Fixed an issue where goblins could carry multiple unique items at the same time.[/p]
  • [p]Fixed an issue in The Kitchen where goblins could throw items into unreachable places.[/p]
  • [p]Fixed an issue where goblins could die with a piece of golden meat on their slimop and it wouldn't respawn.[/p]
  • [p]Fixed multiple issues where XP wasn't granted under circumstances where it should be.[/p]
  • [p]Fixed an issue where certain challenges wouldn't complete until you went back to the specific area that challenge was referring to.[/p]
  • [p]Fixed some minor cosmetic issues.[/p]
  • [p]Fixed multiple visual issues in The Frozen Dragon's Lair.[/p]
  • [p]Fixed multiple collision issues in The Hot Springs.[/p]
  • [p]Fixed an issue where the graphics quality would show "medium" twice.[/p]
  • [p]Fixed a missing prompt on the cosmetic shop near the Buy button.[/p]
  • [p]Fixed various typos.[/p]
[p][/p][h3]Wondering what's next for Goblin Cleanup?[/h3][p]Next up, we're planning to bring you Male Goblins to our game in our first Major Content Update! At this time, we don't have a confirmed release date for the Content Update, but once we do, we'll update you here and on our Goblin Cleanup Discord server.[/p][p][/p][p]Male customisation options may have gone wrong in our last test build...Or maybe not THAT wrong? πŸ‘€ [/p][p][/p][p]As you can see, Male Goblins are still a WIP, but we're focusing more attention towards our first Content Update now that our second patch is live! [/p][p]You can read more about our plans for our first two Major Content Updates for our co-op cleaning sim game here on Steam![/p][p][/p][h3]Want to keep updated on Goblin Cleanup?[/h3][p]Join our Discord and follow us on Twitter β€” we share dev updates, sneak peeks, and goblin nonsense regularly.[/p][p][/p][p]Thank you for all your support towards Goblin Cleanup πŸ’š[/p]

❗Update Required

We want to let you know about an important update.

A recently identified security vulnerability within Unity has been spotted, and while there is currently no evidence of impact on users, we’re taking all relevant steps to ensure you’re on the latest and safest version of the game.

To keep you safe, we’ve released a new patch that addresses the issue. Please update your game as soon as possible to stay protected.

You can read more about it here:

https://unity.com/security/sept-2025-01

As always, our priority will be on keeping our games as safe and enjoyable for everyone.

Experimental Beta Branch 2 | Now Available | Goblin Cleanup

[p]Hey Goblins! πŸ‘‹

As we mentioned at the end of last week, our team has been working hard on Patch 2, which brings significant improvements and adjustments to Goblin Cleanup, all based on your community feedback![/p][p][/p][p]Patch 2 needs a little bit more time to cook, but in the meantime, we want to roll out our second Experimental Beta Branch to you. It's time to get experimental once more, Goblins! 🧌[/p][p][/p][p]If you would like to try out our patch early and experience the new improvements that Patch 2 has to offer, you can now opt into this beta branch. Before we jump into how to do so, here are the new key features that arrive in this Beta Branch...[/p][p][/p][h2]Experimental Beta Branch 2 - Opt In Now! [/h2][h3]New Features & Improvements:[/h3]
  • [p]Reset Unrestored Items: Accidentally thrown a book into the abyss? You can now reset unrestored items back to their original locations! Head to the pause menu and you'll find the new option "Reset Unrestored Item" under the "Unstuck" option.[/p]
  • [p]Improvements to the Scanner: The scanner now provides much better visual feedback to you on the items located around the dungeon.[/p]
  • [p]Addition of Restorable Items Scanning: You can now scan for restorable items! That means no more searching every nook and cranny of the dungeon for the last singular fork.[/p]
  • [p]Balancing to the XP system: Level thresholds have been significantly reduced. Ready to see your levels shoot up Goblin? Jump into the beta branch and you'll see! We've also implemented a hard cap for levels at Level 21.[/p]
[p][/p][p]Please note that these new additions may contain minor issues. If you do encounter any bugs during your Beta Branch 2 playthrough, please use our dedicated pinned thread at the top of our Steam Discussions page to discuss this.

We are also aware of an issue in The Hot Springs regarding The Golem Heart so interacting with it may not work as intended on the Beta Branch until the full patch next week.[/p][p][/p][p]Alongside these additions, this beta branch includes a number of bug fixes, from correcting hat and tail positions to removing an invisible collision from a certain pesky drawbridge.
[/p][p]Next week, we'll be bringing you a full breakdown of fixes, which will be provided when the patch goes live to all![/p][h3]
How to opt in:[/h3][p]We're aiming to release this patch to all next week, but here's the steps so you can opt into this beta branch today:[/p]
  • [p]Right-click Goblin Cleanup in your Steam library.[/p]
  • [p]Select Properties.[/p]
  • [p]Go to the Betas tab.[/p]
  • [p]Select experimental_goblins in the dropdown menu.[/p]
  • [p]Give Steam a minute to switch to the beta branch.[/p]
  • [p]You've now opted into the beta branch![/p][p][/p]
[p]Please note: Whilst you are playing our Experimental Beta Branch, you WILL NOT be able to match make with players on the default branch. We've noticed you can bypass this via Steam friend invites, which we strongly advise against doing, to ensure you have the best experience playing on our Beta Branch.[/p][p][/p][h3][/h3][h3]Wondering what's next for Goblin Cleanup?[/h3][p]Last week, we released a Steam News post covering our future Major Content Updates for our co-op cleaning sim game. Read the news update here on Steam![/p][p][/p][h3]Feedback on our Experimental Beta Branch[/h3][p]For any feedback surrounding our Beta Branch, please use our dedicated pinned thread at the top of our Steam Discussions page named Experimental Beta Branch 2 - Feedback Thread, or leave your discussions on this post here! [/p][p][/p][h3]Want to keep updated on Goblin Cleanup?[/h3][p]Join our Discord and follow us on Twitter β€” we share dev updates, sneak peeks, and goblin nonsense regularly.[/p][p][/p][p]We're excited to rolling this patch out to everyone very soon! Thank you for all your support πŸ’š[/p]