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Murder Miners News

MurderMinersHub video for Update 22

Made by the best fans in the world: https://www.youtube.com/watch?v=AyrYTxbiz9w

Ty and R00k’s ABSOLUTELY OUTRAGEOUS Update!

Ty and R00k (Jonny) bring forth to you a Murder Miners 1 update from the depths of their hearts:

  • Zombie Acid Vomit Attack! Zombies can now projectile vomit to create an acid pool on the ground for area prevention or to execute satisfying kill shots on miners.

  • Zombie Regurgitating! Sharing is caring, and what better way to care for your fellow zombies than by regurgitating up some sweet nourishment for them to level up on?

  • Vile Wind Attack! In the interests of maturity, we decided to tone down our inner 12 year old and include a more measured, practical ability: The “wind” will travel to wherever the cursor is pointing when activated and serves primarily as a smoke grenade and secondarily for area prevention. They say if you listen to the wind as it passes (hehehe) you can hear the souls of devoured miners softly crying out in disgust.

  • We’ve also added a text popup urging hosts to not abuse their banning authority, keeping it mainly for cheaters, spammers, and other extremely loathsome individuals.

  • Some miscellaneous changes like the Miner Gun defaulting to blaster.


With the zombies getting so much more powerful, how can the Murder Miners even hope to survive?

Stay tuned…

-JForce Ty

Ty and R00k’s ABSOLUTELY OUTRAGEOUS Update!

Ty and R00k (Jonny) bring forth to you a Murder Miners 1 update from the depths of their hearts:

  • Zombie Acid Vomit Attack! Zombies can now projectile vomit to create an acid pool on the ground for area prevention or to execute satisfying kill shots on miners.

  • Zombie Regurgitating! Sharing is caring, and what better way to care for your fellow zombies than by regurgitating up some sweet nourishment for them to level up on?

  • Vile Wind Attack! In the interests of maturity, we decided to tone down our inner 12 year old and include a more measured, practical ability: The “wind” will travel to wherever the cursor is pointing when activated and serves primarily as a smoke grenade and secondarily for area prevention. They say if you listen to the wind as it passes (hehehe) you can hear the souls of devoured miners softly crying out in disgust.

  • We’ve also added a text popup urging hosts to not abuse their banning authority, keeping it mainly for cheaters, spammers, and other extremely loathsome individuals.

  • Some miscellaneous changes like the Miner Gun defaulting to blaster.


With the zombies getting so much more powerful, how can the Murder Miners even hope to survive?

Stay tuned…

-JForce Ty

Murder Miners X - Sneak Peek 4

We've tried out a few different voxel solutions for MMX (the sequel to Murder Miners), including Voxel Farm. The one shown here is Mole Engine, but we'll be switching to yet another one soon. Maybe we'll end up just making our own.

https://www.youtube.com/watch?v=MAyUcuIYlw8

New ban options and infection changes added

Took a quick break from working on Murder Miners X to update Murder Miners 1. The update is live on Steam now. Here's what we added:

  • New ban options! You can now permanently ban a player from your current session or all of your future sessions. You can edit your blacklist via the blacklist.txt file. There's a few other hacking fixes included too.
  • Infection changes! Zombies now start off with insta-tentacle shot and their devouring time and health recharge time have been reduced.
  • JForce developers now have gold chat text to distinguish from JForce posers.
  • A few default settings have changed along with some menu stuff. For instance, there's now a link to our Steam workshop when selecting a map so you can quickly get new maps right in the lobby.

As for MMX news, it's been much more productive here lately as we work on getting the next sneak peek out to show off some new tech.

See you online!