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Murder Miners News

Anniversary Event

We are releasing a previously unreleased alpha version of the game that's dated 05/26/2012, over 3 months before the game released on Xbox 360.
This version of the game has been modified to allow it to be played over steam like the current PC versions of Murder Miners, allowing easy play with other players.

The current version of the game has been significantly changed, featuring an almost entire re-skin of the game to look and sound like the now released alpha version. There is a chance to permanently unlock a helmet in the old alpha style of the game just by playing both versions.
The event also adds a collection of maps from the alpha and original Xbox 360 release versions under a new temporary map category called "Classic Maps".

To play the alpha version of the game, all you need to do is go to Murder Miners in Steam, right click it and click "Properties". Under the "Betas" tab you can pick the "Anniversary" branch using the drop down menu, the game will then switch to the alpha, just remember to switch it back later.

The event will run for 1 week, ending on ending on 16/09/2021.

The alpha version will still be available to play afterwards but the unlockable helmet will not be obtainable after the event has ended.

To unlock the helmet, you must launch the the current version of the game at least once after you play the alpha version (possibly until next year).

If you wish, all event content can be disabled by adding "NoEvent" to the games steam launch options under "Properties".

Murder Miners X Sneak Peek 12

[previewyoutube][/previewyoutube]

Believe. See you in October: https://countingdownto.com/?c=3809866

The map-making system is in a state of flux right now, so we are using a test map you might recognize.

We’ve finally got split-screen going again, and have optimized the game for tons of zombies. Basic Zombie AI is working, so the Zombies can actually follow you through any twists and turns in the map.

We are testing a new Physics Props feature. They will be placeable in map-making mode, and will have varying degrees of destructibility.

DISCLAIMER: The map in this video is for testing and entertainment purposes only. It will not be included in the final product.

Music: Perfect Dark "Main Titles" and Super Mario 64 "Slider"

Murder Miners Weekly Gamenight! 21/08/2021

Gamenight starts NOW!, join us for fun gametypes like Capture the Flag, Infection, Murdermatch, and more!

Join us to ask questions and have fun, the host is bigdaddy2
You can unlock the new Spiral Helmet in Gamenights.
Join the Purple "Gamenight" lobby at the top of the list!

No stream today due to hardware issues sorry!

Gamenights are hosted every week so stay tuned for more gamenights. Giveaways are held once a month. Also don't forget to join the Murder Miners Discord and join us in voice chat and say hello!

Murder Miners Hub Discord: https://discord.gg/f2ardab

Murder Miners Weekly Gamenight! 08/07/2021

Gamenight starts NOW!, join us for fun gametypes like Capture the Flag, Infection, Murdermatch, and more!

Join us to ask questions and have fun, the host is bigdaddy2
You can unlock the new Spiral Helmet in Gamenights.
Join the Purple "Gamenight" lobby at the top of the list!

No stream today due to hardware issues sorry!

Gamenights are hosted every week so stay tuned for more gamenights. Giveaways are held once a month. Also don't forget to join the Murder Miners Discord and join us in voice chat and say hello!

Murder Miners Hub Discord: https://discord.gg/f2ardab

Murder Miners X - Sneak Peek 11: Gore

[previewyoutube][/previewyoutube]

If ye are of weak mind and will, avert thine eyes! Full dismemberment coming soon.

See ya next month: https://countingdownto.com/?c=3754095

This month we are showcasing some combat and the new blood effects (Work In Progress).

Dev Update: We’ve spent so much time prototyping new features that we forgot to make the game playable! For the last few months we have been working on finalizing the systems for core game mechanics (movement, guns, networking). They have been through many iterations, so the basic gunplay has never been very presentable. Our current goal is to get the game in a releasable state with feature parity with Murder Miners 1.

Song: "Max Man II" Streets Of Rage Remake V5 Soundtrack (D1;T14)
Composed by Yuzo Koshiro, Motohiro Kawashima
Arranged by Gecko Yamori, BGM1401, B-A-C, Groovemaster303, Naoki Kodaka