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Murder Miners News

Status update on Murder Miners X

Recently Jonny started a fresh build for the game as the previous prototype build was becoming too complicated to work with. Working with Unity is very different from XNA. After starting this new build it was convenient to add in split-screen during this time (it would have been a bit more of a hassle to add it in later on top of other systems), so 6 player split-screen is in the game now:


We'll have an option to let you play 3x2 screens rather than the 2x3 screens there. And as you can see the player models aren't back in the game yet, we just have those little R2D2 guys for now, but we do have some video of the player model from awhile back that I'm sure you guys would like to see:
https://www.youtube.com/watch?v=sGSyjVKpDI0

Murder Miners X - Sneak Peek 2

Nothing shown in this video is finished. It's still very early. A lot of networking / 'under the hood' type stuff has been worked on in the past couple of months. We just got custom armor colors in. You'll be able to change two colors on each armor piece instead of one, plus we plan to have custom user-made skins available for both armor and weapons. We should have something for you to play on PC this summer!
https://www.youtube.com/watch?v=wAbcimdF8hg

Murder Miners X - Sneak Peek 1

A quick look at one of the very early builds of Murder Miners X. Alpha access is coming.
https://www.youtube.com/watch?v=um7y059WrTA
Be sure to join our Steam group so you can be notified when this game is released on Early Access. You can also like our Facebook page for more regular updates on our progress.


Murder Miners Theme Song Metal Remix

One of our players who goes by the name of "LeFurger" made a metal remix of our theme song. It's really well-done, check it out!

Did you know that our theme song was the result of a contest we ran? In a future post I'll show you some of the other submissions we had.

PC Update 18: non-hosts can't boot players now

We just discovered last night that any player in a game can boot other players. Some guy was abusing it during our weekly playdate so we canceled it and promptly released the patch that night. This update also fixes the issue where you couldn't increase your sniper zoom level if you were using Hold to Zoom controls. Now you just press the "Special Alt Fire" key, which by default is the Alt key. Note this won't work in MapMaking Mode where Alt changes your sniper's destruction/creation radius.