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Tavern Manager Simulator News

Quest Improvements | Tavern Manager Simulator v.1.2.0

We have reworked the main quests in the game to make them more smoothly.

Disclaimer! In rare cases, when continuing the game, a situation may arise where the old and new quest will be displayed at the same time. In this case, complete this quest, at the next level this should be corrected.

The following improvements have also been made:
  • added FOV controller to settings
  • improved performance (especially at high tavern levels)
  • improved pathfinding for visitors who got stuck to the left of the entrance or to the right of the steps in the center of the tavern
  • in photo mode, the picture on the sign and the list of dishes on the wall should not disappear
  • minor cosmetic changes


We also launched a 20% discount in honor of the Autumn Sale (discount will be applied when Sale start)

https://store.steampowered.com/app/2756770/Tavern_Manager_Simulator/

Hide UI | Tavern Manager Simulator v1.0.13

Now you can Hide UI in the game and look at the world without any notifications or make awesome screenshots. Just press ALT+H.

No screenshots in this post - it's hidden 😁

P.S. Continue working on freezer - check out video in progress in our discord.

Halloween in Tavern Manager Simulator

[h3]SPOOOKY! Let's celebrate Halloween![/h3]

[h3]πŸ¦‡ Tavern will be transformed[/h3]
Your tavern will automatically be decorated with special Halloween decorations.



[h3]πŸ’€New quest[/h3]
Help skeleton find all his bones



[h3]πŸŽƒ New festive decorations[/h3]
Decorate your tavern with themed Halloween items!



The event will be available from October 29 to November 7.

[h3]Additional[/h3]
  • now you can order +10 items by pressing the Shift key
  • several minor fixes

Tavern Manager Simulator v.1.0.11_2 Patch

This patch should help those who had the game crash due to incorrect CPU detection

Cleaning and Improvements | Tavern Manager Simulator v1.0.11

[h3]Oktoberfeast is over. Thank you all for participating. And now improvements are here![/h3]

Gameplay:
  • New fairy profession - cleaner. She cleans dirty footprints, scattered trash, dirty spots from the table and cleans the toilet (available from level 8)
  • New line of improvements - mats at the entrance. They reduce the amount of dirty footprints left by guests.
  • New improvement - remote opening/closing of the tavern right from the bar counter.


Improvements:
  • A green arrow now appears above the table if new customers are approaching it.
  • Changes in the gold counter are now written in gold, so as not to confuse it with reputation.
  • The fullness of the warehouse is also displayed in the inventory.
  • More plates for meat from the start.


Fairies:
  • The logic of fairies has been reworked - they are better at choosing what and where to carry and should not fall into a stupor from carrying the wrong items to the wrong place.
  • Increased flight speed.
  • Markers now appear above tables if fairies are about to bring an order to that table or remove dirty dishes from it.


Optimization:
  • Improved performance, optimized complex visual areas - the game should work faster and put less load on the system.