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Introducing...No Man's Sky: Voyagers

[p]Hello![/p][p][/p][p]I can’t believe it’s been just over nine years since No Man’s Sky first launched. No Man’s Sky VOYAGERS is what we’re super busy with right now and is one of our most ambitious updates. It launches today. Full patch notes are available here.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]I’ve always loved Spaceships! Name a sci-fi film, book or game, and I want to talk to you about the spaceships in it! We know No Man’s Sky players feel the same - they spend countless hours searching the universe for their perfect ship. But what if you could design your own ship? If you could get out of your pilot's seat mid-flight and walk around? If you could invite your friends on board as crew?[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]I guess that’s always been the ultimate fantasy for us. An infinite universe to explore with your ship and crew. Something we’ve always wanted to see brought together in one game.[/p][p][/p][p]Afterall perhaps the most important character in No Man’s Sky is your space ship. It’s your safe haven on hazardous planets, your companion exploring the stars. Your ship is your way of experiencing the universe, and when we change that, it really changes how the game feels.[/p][p][/p][p][/p][p]We call them Corvettes, huge ships with hulls, wings, landing gear, cockpits, engine parts, thrusters and more - arranged to your own unique sci-fi design.[/p][p][/p][p]These ships have real interiors, med-bays, sleeping quarters, war rooms, radars, teleporters. It comes with you everywhere, which totally changes how you play. Decorating it with your friends gives you a space that you share together. Whether it's a brightly coloured tiny explorer, or a colossal dark metallic war ship, it allows you to show off your own personality.[/p][p][/p][p][/p][p]Adding bigger weapons to your Corvette increases your firepower. Add sleeping quarters, a nutrition unit and internal furnishings and you are ready to welcome a crew of friends on board. Add a mission radar and you are ready to adventure. A teleporter and you have an away team. Or just a window… and suddenly there are these special moments, watching as the universe flies by outside at warp speed.[/p][p][/p][p]Having multiple Corvettes flying over a planet together is incredible, especially when you pop the hatch and spacewalk or skydive from one ship to the other![/p][p][/p][p][/p][p]By design, Corvettes are encountered a little way into the game and veteran players will be able to unlock them reasonably swiftly. But we wanted to give all players a taste of what they can expect, so the accompanying “Corvette” expedition is specifically designed to get you to the workshop as quickly as possible and to take you on a journey which unlocks some of the parts you’re going to need to build out your sci-fi fantasy.[/p][p][/p][p]The team at Hello have been working on Voyagers for a long time. The technical challenges they have had to overcome to make any of this possible have been immense. Almost every part of the game has had to be reworked to accommodate these relative spaces. Having your multiplayer crew walking around, calmly editing your ship, as it travels at warp speeds towards a planet that is being generated as you approach. It's pretty insane what's going on behind the scenes to make that work.[/p][p][/p][p][/p][p][/p][p]Much of the technology we’re introducing with Voyagers is shared with our next game, Light No Fire, which is a truly open world, a shared Earth-sized planet, with real oceans to traverse, needing large boats and crews. We love that we get to share this technology with players early. You can wishlist Light No Fire here.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]The most exciting thing about Voyagers for me is the possibilities it opens in the future for No Man’s Sky, and I can’t wait to see where the team takes it from here.[/p][p][/p][p]I can’t believe that in the past 12 months we released Worlds Part I, Worlds Part II, and Voyagers - all huge changes to this game we care about so much.[/p][p][/p][p][/p][p][/p][p]To celebrate our ninth anniversary, we’re also releasing our latest range of No Man’s Sky merchandise that we hope you’ll enjoy, including:[/p][p][/p][h2]PLUSHIES[/h2][p][/p][p]Our Gek and Traveller plushies are available for a limited time from youtooz here.[/p][p][/p][h3][/h3][h2]MUSIC[/h2][p][/p][p]We’re releasing a new album![/p][p][/p][p]No Man’s Sky: Journeys will be released on music services, and vinyl pre-orders will open via Laced Records on September 18th.[/p][h3][/h3][p][/p][p]This release brings together music and soundscapes written for No Man’s Sky by 65daysofstatic and Paul Weir following the release of the original soundtrack back in 2016. The infinite variations of soundscapes that you’ve experienced whilst exploring the galaxy have been tamed and are now available as handcrafted standalone tracks for the first time.[/p][p][/p][p]As an early treat you can listen to two of the tracks right now…here.[/p][p][/p][h2]CLOTHING[/h2][p][/p][p]We're launching a limited edition range of clothing and accessories with Insert Coin![/p][p][/p][h3][/h3][p]Full reveal coming soon.[/p][p][/p][p]Full patch notes for VOYAGERS can be found here.[/p][p][/p][p]Our journey continues. [/p][p][/p][p]Sean[/p][p][/p]

No Man's Sky adds buildable custom spaceships big enough to fit all your friends on board




How many bases do you need in a single game? Ask someone who likes base-building, like me, and they'll probably say "As many as you can give me."..
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No Man's Sky's Voyagers update adds in big custom ships crewed by you and your mates

Have you ever wanted to swim out of a spaceship's backside while it sits in orbit, the sound of two dear friends arguing over whether it really needs a fifth teleporter room not seeping with you into the inky blackness? You know, because space is a famously scream-free zone. Well, the latest in No Man's Sky's endless string of free updates has you covered. It's called Voyagers, and adds in custom multi-person ships dubbed corvettes.


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No Man's Sky celebrates ninth anniversary with new, surprisingly fuzzy, aliens

No Man's Sky is the epitome of a feel-good story of game development, a better redemption arc than Boromir. The now-iconic space game was a mess at launch, riddled with bugs and boring gameplay. However, developer Hello Games knuckled down and got to work improving things. After a lot of hard work, the game slowly brought players back on board. Once the base game was interesting, the team started expanding the experience. More vehicles, mechs, aliens, mechanics, bases... more everything, really. No Man's Sky went from being a punchline to a legitimately good game that you can while away hours in without even realising, and now it's celebrating its ninth birthday with some aliens that you can bring into your own home.


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Celebrating our 9th Anniversary with Gek and Traveller Plushies!

[p]Hello Everyone![/p][p][/p][p]It's hard to believe that it was nine years ago that we launched No Man’s Sky![/p][p][/p][p]It continues to be an incredible journey and we feel so lucky to have this opportunity to continue to expand this game we love, with such a warm and welcoming community.[/p][p][/p][p]The stories we hear from you as you embrace new updates, the creativity we see as you build your own bases, customise your own ships, form your own groups – it means the world to us.[/p][p][/p][p]We have a few surprises planned, including collaborating with youtooz to bring you something a bit special.[/p][p][/p][p][/p][p]We really love these plushies and we’re happy to let you know they’re now available from youtooz. [/p][p][/p][p]Thank you all for being a part of the story so far.[/p][p][/p][p]Our journey continues,[/p][p][/p][p]Sean[/p]