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Introducing Worlds Part I - the 5.0 update

Hello!

I’m here to give you a heads up about the largest No Man’s Sky update of the year so far. So much so that we’ve made the usual trailer, and also this Deep Dive video that shows a glimpse behind the scenes.

[previewyoutube][/previewyoutube]

Our next update is called Worlds Part I, and I’m so proud of the team here, the love they are putting into it. We are refreshing the universe with new technology, new flora, new fauna and new gameplay.

Full patch notes can be found here

[previewyoutube][/previewyoutube]

In No Man’s Sky, what you see on screen is generated by the computer. The level of variety we are achieving is far beyond what was possible before.

With every update we still want to surprise. Eight years in on this journey and we still want to do big things, and I think we’re adding things the community has almost given up hope on ever happening. It’s not just about new cosmetics for us, we want to really impact No Man’s Sky.



When we started No Man’s Sky, we wanted people to feel like they had stepped into a science fiction book cover. To bring us closer to that we’ve had to create a lot of new technology.

New water technology can create waves, reflections. Oceans that look so different to what we’ve had previously. Ocean planets feel completely new, and ships can now land on water. Planets have wind patterns. Waves are dynamic and react to weather



My favourite thing in the game still might just be flying through the clouds and out into space. Clouds for us are a unique challenge, you see them from space, from planet, you can fly through them. Our new cloud tech creates detailed skies with weather conditions. You get these beautiful detailed skies, with tonnes of variety.



On the surface of the planet we’ve added new volumetrics and atmospherics. Rolling fog, rain, blizzards, lava sparks, combine with wind and clouds. It changes how planets feel to explore, adds so much more life.

Sometimes a storm hits, and you see the waves rise and the clouds gather. The new wind, the clouds, the oceans, the atmospherics all hit together and it feels like nothing else.



Across these new biomes, we’ve added new creatures to discover. We are pushing the level of variety that’s possible even further. It’s not enough to just add more, we want to do things that people haven’t seen before. And of course, these new creatures can all be pets and mounts.

No Man's Sky is a game about exploring, so how planets look and feel is important, but what you do on those planets is something we want to add to with every update. Expeditions have become a huge part of how folks play the game. We’ve made something very Starship Troopers inspired with this one, it’s really different and it takes you on a tour of some of these cool new planets. Everyone is battling against bugs together, and progress is community driven. There’s a new mech with heavy armour and a cool flamethrower arm. And you are going to need it!



Six months ago we announced Light No Fire. You can wishlist it hereIt’s this insanely ambitious game. Over the last five years making this game, we’ve learnt new things, and we’re feeding that back into No Man’s Sky. It feels like we’re bringing technology back from the future!

[previewyoutube][/previewyoutube]

Something I love is to browse the screenshots people share with us. I can’t wait to see folks exploring this universe we’ve made with fresh eyes. The update is called Worlds Part I, because I guess obviously…more will follow.

Full patch notes can be found here

Our journey continues.

Sean

No Man's Sky's Worlds Update part one comes with a bunch of new uber-immersive planet biomes, and a flamethrower-toting mech suit

The latest update for No Man's Sky is dubbed the Worlds Update part one, and it looks like a pretty big one, even if as you can glean from its name, there's more to come in the future. For now, you can look forward to some hugely-revamped planet biome tech that should make things extra immersive, and a new expedition involving a flamethrower-packing mech suit.

This latest update follows the bunch Hello Games has already deployed so far this year, including the Omega update, the Orbital update which finally brought us ship customisation, and the Adrift update that taught us how it feels to be a bit lonely. To be fair, I'd have struggled to outdo giving people interstellar Pimp My Ride.

As outlined in the patch notes for it and the trailer below, Worlds part one comes with a big focus on making planet biomes feel more immersive, thanks to some new technology Hello has developed while working on Light No Fire, and is now feeding back into NMS.

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No Man's Sky goes 5.0 with a sweeping tech update that's 'adding things the community has almost given up hope on ever happening'




t this point, I think No Man's Sky might be the most developed non-MMO in history. Hello Games is hard at work on a whole new open world the size of the actual Earth, and yet, somehow, the siren song of the studio's initially disastrous (and subsequently more than redeemed) space sim keeps pulling it back for more updates...
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No Man's Sky is about to become the loneliest videogame in the world

They're different in practice, but it's hard not to draw comparisons between No Man's Sky and Starfield. Both are ambitious space games. Both arrived with a firestorm of hype. And both of them, at launch at least, were disappointing. Starfield Shattered Space could mark the beginning of a comeback for Bethesda's RPG. Eight years since launch, however, Hello Games' NMS is at the end of its recovery, securing a place in the annals of videogame rebound stories alongside Cyberpunk 2077 and Fallout 76. But the new No Man's Sky update imagines something very different. No added quests. No extra material. No...anything.


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New No Man's Sky Orbital update adds its most requested feature ever

New No Man's Sky update is free to try even if you don't own the game

No Man's Sky brings back all its 2023 expeditions in a holiday special

No Man’s Sky Adrift update leaves you completely alone in its universe, except for sandworms and ghost ships

With an effectively infinite universe to fill in No Man’s Sky, developers Hello Games have certainly risen to the challenge of trying to fill it with as much stuff as they possibly can over the last near-decade, still managing to add major new features and modes eight years on from the sci-fi exploration game’s release. Next update Adrift is taking things right the way back, though, by emptying the expansive cosmos of almost everything except you, your ship and planets to visit.


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