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No Man's Sky News

Celebrating 7 years of No Man's Sky

We can't quite believe that seven years have passed since launch. What a crazy journey!

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Our journey continues with ECHOES - coming soon!

Sean

No Man's Sky Echoes teased as its 7 year anniversary soars past

Hello Games has teased the future No Man's Sky update at the end of a seven year montage video released today, alongside the message "our journey continues" - hinting towards continued work on the sci-fi space adventure game.

Published on the Hello Games YouTube Channel, the montage is frankly a heartfelt send-up to the last seven years of No Man's Sky. From the launch, all the way through to the major updates we've seen over the year up until today. When it comes to the Echoes update itself - we know precious little about it.

You can, however, dig into the logo itself. the E's are phased in first, and phased out last. In addition, they're written out as three horizontal lines - a symbol not found in any of the in-game glyphs or environments (atleast from what we could find). Perhaps a brand new avenue for adventure awaits fans of No Man's Sky, who have at this point explored the far corners of the universe.

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One key thing separates Star Wars Outlaws from Starfield and No Man’s Sky

It seems like no matter how massive video game worlds get, developers continue to find ways to make them even larger. But the ways in which that is achieved vary from one game to another.

We're no longer in the age of 'See that mountain? You can go there!' We're now in the age of 'See that planet? You can fly there!' Two of the most anticipated upcoming games are this year's Starfield from Bethesda, and next year's Star Wars Outlaws from The Division developer Massive.

But while Starfield is taking a decidedly No Man's Sky approach to how it creates its planets, Star Wars Outlaws is moving in the opposite direction. In an interview with Edge magazine (via Eurogamer), creative director Julian Gerighty confirmed that planets in Outlaws are handcrafted.

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The Singularity Expedition Starts Today!

Hello Everyone!

Only last week, we launched No Man’s Sky on a whole new platform, bringing the galaxy to Mac owners everywhere! 2023 has already been an extremely busy and rewarding year for the team.

Fractal brought full native support for PSVR2, alongside a spread of accessibility and quality of life features while the accompanying. Utopia expedition experimented with a unique twist on gameplay, and united players under the umbrella of a universal habitation project.

More recently the Interceptor update introduced a new ship to collect, a host of gameplay features, and began to peel back the first layers of a mystery centred around worlds corrupted by vivid purple crystals, abandoned “harmonic” encampments, and secrets whispered by disembodied robot heads…

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Singularity Expedition
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Today, we continue that story as we begin community expedition 10: SINGULARITY.

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Explorers will begin their pilgrimage in a harmonic camp, nestled among the purple-hazed mountains of Ahei XV. Singularity is a narrative-heavy journey, and forms the second chapter of the story introduced in Interceptor.



We don’t want to spoil too much, but Travellers will be invited to unveil a little of the history and origin of the harmonic camps in a mystery that touches upon artificial intelligence, the will to exist, and the very nature of reality itself.

Nada and Polo will be there to support and assist Travellers with the assembly of a robotic construct, and with a communal goal that may shape the future of the universe…



Singularity’s mysteries extend into several layers, and players who are especially interested in the narrative can delve below the surface to uncover further clues to what is on the horizon for No Man’s Sky. We can’t wait for everyone to dive in and get started!



After completing Singularity, or when the expedition concludes, you will have the option to convert your progress to a Normal Mode save.

The exclusive rewards detailed below are registered at the Space Anomaly’s Quicksilver Synthesis Companion, and any earnt rewards may be redeemed across all save games.

The Singularity expedition begins today, and will run for approximately five weeks.

[h2]Singularity Expedition Rewards[/h2]

[h3]Atlas, Atlantid, and Construct Posters[/h3]

Decorate bases with these souvenirs of your Singularity journey – depicting the Atlas, the ethereal substance within corrupted Sentinels, and a possible schematic for a mysterious Construct.



[h3]Discordant Jetpack Trail[/h3]

The jetpack exhaust is augmented with an atlantideum filter. When activated, its discordant effect is spilled across the landscape, a trail of dissonant reverberations that echo on an unknowable frequency.



[h3]Crimson Freighter Trail[/h3]

A harmonic generation device converts the output of the freighter engines to Atlas frequencies, radiating a painfully crimson trail.



[h3]Living Fragment Base Decorations[/h3]

This is a detailed replica of the Living Fragments that litter discordant worlds, the prismatic grains that thrust from the earth in a struggle for freedom from their geological prison.



[h3]Wayfarer’s Helm[/h3]

Despite its aerodynamic appearance and advanced solar design, reliance on helmet-exclusive propulsion is not advised. For maximum safety, ensure all body parts are propelled equally.





[h3]Construct Customisation Set[/h3]

Adopt the appearance of a primitive automaton with this full body customisation set.



A choice in the Singularity narrative will complete the automaton suit with the Atlantid or Crimson head.





[h2]Community Research[/h2]

The Quicksilver Synthesis Companion has concluded their Geometric Cape schematic, which is now available for synthesis at their kiosk aboard the Space Anomaly. They thank Travellers for all the contributions towards their research, generated by the completion of Nexus missions.

A vintage garment woven from a star silk blend, bearing a classic geometric design.

The companion is taking a short rest from blueprint research, to contemplate their next project while Travellers focus on the Singularity expedition.

[h2]Community Spotlight[/h2]

We're constantly marvelling at the community's creations and have highlighted some of our favourites here.

[h2]Development Update[/h2]

Today, we are releasing update 4.27, which includes the Singularity expedition, as well as a number of stability and gameplay fixes. Full patch notes can be found here.

We look forward to seeing everyone exploring Singularity’s challenges and narrative – and we have many more surprises in store for this year!

Our journey continues.

Sean

Introducing...No Man's Sky for Mac

Hello,

I’m proud of the pace of the team on No Man's Sky already this year. Our last update for No Man’s Sky, INTERCEPTOR was just a few weeks ago. FRACTAL was just six weeks before that! We’ve got another surprise in the VERY near future, but today is all about Mac…

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No Man’s Sky launches on Macs everywhere today! We’ve poured a lot of love and effort into making this a flagship title with all content updates from the past seven years included.

No Man’s Sky has been built from the ground up with a new rendering pipeline to take full advantage of Metal and Apple silicon. In addition to the Apple silicon Mac lineup, it also runs on select Intel-based Macs.



No Man’s Sky for Mac is free to millions of players who already own the game on Steam. And for users who use both PC and Mac, cross save is supported between both systems, allowing players to jump from a PC to a Mac laptop, or from a Mac mini to Mac Studio.

We support cross-play on Mac allowing players to join the millions of existing players on Xbox One, Xbox Series S/X, PlayStation 4, PlayStation 5, PC and even VR.



Expect fast loading times using the Mac internal SSD. Consistent performance across the full range of Macs is possible through MetalFX Upscaling. Metal 3 support allows No Man’s Sky to achieve console quality graphics whilst maintaining battery life on laptops and lower end devices.

Last June at Apple's keynote at their Worldwide Developers Conference, we announced that No Man's Sky would be coming to Mac for the first time. We’ve worked closely with Apple to produce a version that feels at home on Mac. This paves our way for an exciting future on Apple hardware.



No Man's Sky will be available on any Mac with Apple silicon — from the desktop lineup, including Mac mini, iMac and Mac Studio, to Apple’s powerful Mac laptops — MacBook Air and MacBook Pro. It’s also playable on Intel-based Macs with a Core i5 processor (minimum specs - Intel i5 based Mac with 8GB RAM and Radeon Pro 570X 4GB Graphics Card, 20GB Storage).

The Mac version of No Man's Sky is available through Steam today and coming to Mac App Store shortly. Expect upcoming announcements about our next update soon, and future updates to release simultaneously on Mac going forward.

Our journey continues.

Sean