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No Man's Sky News

No Man's Sky's new update adds spooky "'70s/'80s sci-fi" inspired ships to explore

It's been a busy year for No Man's Sky. The space game's had some big updates bringing giant mechs with jetpacks, the weirdest spaceships you'll ever see, and, more recently, cross-play. Now, developer Hello Games has got another content drop in store - one that brings some spooky, ominous environments to explore.


In a press release, the studio announces it's called the No Man's Sky Desolation update, and is inspired by "a different strand of '70s/'80s sci-fi", the kind that explores the "feelings of fear and dread that come from being alone in the depths of space", which until now hasn't really been reflected in the game. The new update brings abandoned freighters you'll get to explore to the action-adventure game's world, which are full of salvage and spooky adventures.


The freighters usher in a new gameplay style as they're procedurally generated inside, packed with crew logs left behind by their previous occupants, and can be tackled solo or with pals to uncover their secrets. They also have some handy salvage and "otherwise unobtainable" items hanging about, which you can use to upgrade your craft.


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Crossplay Patch 2.52

Hello everyone,

Thank you to everyone playing the Crossplay Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of gameplay and stability issues. This patch, 2.52, is now live.

Patch Notes
  • Fixed a number of crashes related to cross-platform matchmaking.
  • Fixed an issue that could cause Space Station NPCs to become desynchronised.
  • Fixed a network issue that could occur when looking up cross-platform profile data.
  • Fixed a number of issues with Steam lobbies not correctly syncing between friends.

  • Adding a friend from the Nearby Players list now requires a confirmation.
  • The /invite command now works with cross-platform players.
  • Improved the error messages used when text commands fail to work.
  • Fixed some minor text issues in the chat messages that are displayed when joining or leaving a group.
  • Fixed an issue with the text displayed on empty crossplay sessions on the multiplayer frontend.
  • Improved the display of whisper messages.

  • Fixed a number of issues relating to the network replication of creature bait.
  • Players can no longer throw creature bait aboard the Space Anomaly.

  • Fixed an issue that could caused Xbox-specific options to appear on other platforms.
  • Fixed an Xbox-specific issue that caused several languages to default UK English.


We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Introducing...Cross Play!

Hello Everyone!

Over the last few months, alongside previous content updates like Living Ship and Exo Mech, we’ve been busily working on something else in secret.

Do you have a friend on another gaming system with whom you’ve always wanted to explore the great unknown? A legendary base you’ve seen videos of but never been able to visit? A mission that you think would be great to play with friends on other platforms?

We are excited to be able to announce that, starting tomorrow, PlayStation 4 players, Xbox One players and PC players will all be able to explore, journey, survive, build, and trade together. Excitingly, No Man’s Sky is joining what is at the moment a fairly small group of games which support cross-platform multiplayer.




A tremendous amount of work has gone into this update and the underlying technology and systems. We’ve moved to an entirely new networking architecture, with more flexibility for the future, allowing players to play together regardless of platform. I’m very proud of the team that has worked so hard to make this happen.

Meanwhile we are continuing to work hard on new content updates, large and small for the future.

Making No Man’s Sky available to vast new audiences, and allowing those audiences to come together, has been something we’ve been building towards for a long time. We’re lucky to have one of the nicest and most welcoming gaming communities there is, and it’s a delight to be able to allow them to play together. The big question is, who have you always wanted to play with?

Full patch notes are available here.

Our journey continues.

Sean

Exo Mech Patch 2.42

Hello everyone,

Thank you to everyone playing the Exo Mech Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of gameplay and stability issues. Fixes for these were released on Steam experimental, and this patch, 2.42, is now live.

Patch Notes
  • Fixed localised temperature text in the Minotaur cockpit.
  • Fix to prevent oxygen from continuing to deplete if you enter the Minotaur while under water.
  • Fixed the restore terrain effect when in the Minotaur.
  • Fixed Minotaur animations after summoning the Minotaur.
  • Fix to show the Vignette & Scanlines option again on PC.
  • Fixed NPC ships getting stuck at the space station entrance.
  • Fixed a bug which was causing performance issues on PC.
  • Removed duplicated decals from the Exocraft customiser.
  • Fixed decals drawing incorrectly when in the Roamer cockpit.
  • Fixed the red colour option when customising banners.
  • Fixed a crash when scanning Frigates with the Visor.
  • Fixed a rare crash that could occur when interacting.


We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

No Man's Sky Exo Mech Update

Hello everyone!

A few weeks ago, we released our first update of 2020 - the LIVING SHIP. Today we are back with another free update for No Man’s Sky. Introducing the EXO MECH update!

[previewyoutube][/previewyoutube]

The Minotaur Exocraft is a unique new exocraft / suit hybrid, and introduces a different way to explore planets.



This mechanical walker shields its pilot against hostile extraterrestrial atmospheres, providing immunity against hazards such as radioactivity and extreme temperatures.



Its special defining feature, though, is the freedom of movement it affords. The Minotaur’s powerful jetpack allows it to soar powerfully through the air, and land on terrain with a satisfying slide. We think it’s a lot of fun to stomp around in!



In addition to the Minotaur, the Exo Mech update brings a number of useful new exocraft technologies to the game, several quality of life improvements for base building, graphical enhancements, and much more.



It would feel strange not to acknowledge the state of the world right now. It means a lot to us to see activity like this in the No Man’s Sky community, and the team here are continuing to work passionately on the game, as has always been our way during difficult times. We have so much more planned for 2020 - both in the form of these smaller updates, and bigger, longer-term things - and we are not slowing down.

The full patch notes for the Exo Mech update are available here.

Thank you so much for playing.

Sean