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Limited edition "Starborn Phoenix" to celebrate our TGA Community Support nod!

Hello Everyone!

The first of 2024’s holiday expeditions has just come to an end: the redux of Omega. We’ve loved reading everyone’s expedition anecdotes and positive feedback, and seeing the incredible popularity of the Starborn Runner starship. However, if you missed this opportunity to claim the Starborn Runner (or if you just can’t get enough of its hovership design) we have some very good news…

Today, in association with The Game Awards 2024 and to celebrate our Best Community Support nomination, we are excited to reveal the Starborn Phoenix, a limited edition golden starship.



The Starborn Phoenix is free to claim on Steam right now, until 10:00 PT / 18:00 GMT on Dec 19th - even if you don’t own No Man’s Sky. You can then redeem your ship in-game from the Quicksilver Synthesis Companion aboard the Space Anomaly.



Claim your Starborn Phoenix starship on Steam here.

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In addition, the Adrift expedition, first run back in May of this year, is running again now, offering one more chance to unlock another sought-after starship, exclusive to Adrift - the Iron Vulture.

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Alone in an empty universe, Adrift redefines what it means to survive among the stars. Communications from other Travellers are consumed by static, and in a reality devoid of other lifeforms, there are no shops, no trading, no shortcuts and no help, providing a very different survival experience.



The Adrift expedition runs for two weeks until 25th December.

The remaining expedition redux dates are as follows:

Liquidators: 25th Dec - 8th Jan

Aquarius: 8th Jan - 22nd Jan

The Cursed: 22nd Jan - 5th Feb


While you’re enjoying these second bites of the expedition cherry over the holiday season, know that the tiny No Man’s Sky team are working hard on more surprises for 2025.

We’d like to wish our entire community very happy holidays!

Our journey continues.

Sean


Perhaps take a moment to wishlist our next game, Light No Fire, here.

[previewyoutube][/previewyoutube]


Almost a decade on from its release, No Man's Sky is finally at very positive on Steam, and the best part is one dev says they "aren’t even close" to being done


More than eight years after first launching, No Man's Sky finally has a very positive rating on Steam, and one Hello Games dev promises there's still much more to come.

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No Man's Sky получила статус "Очень положительно" в разделе обзоров Steam

Спустя восемь лет после проблемного релиза игра No Man's Sky от студии Hello Games смогла получить в Steam статус «Очень положительно» на основе пользовательских обзоров. Достижение отпраздновал глава команды разработчиков Шон Мюррей.

No Man's Sky dev reflects on the new Very Positive rating on Steam and promises that this is only the beginning: 'We aren't even close to being finished yet'




Earlier this week, No Man's Sky finally managed to reach a very positive rating on Steam. It only took eight years and a ridiculous amount of effort to get there, but it turns out that even after this great milestone, the developers aren't planning to end development anytime soon...
Read more.

Feeling "VERY POSITIVE"

Hello Folks!

Last night we finally did it! After eight years, we crossed the 80% positive review threshold on Steam to earn a "Very Positive" badge on "ALL REVIEWS". Honestly, I didn't think we'd ever do this, and it's all thanks to you all in the community. Thank you, thank you, thank you.

We have nearly quarter of a million reviews, so mathematically it's pretty hard to change the % that are positive! For every 10,000 players, maybe 100 review the game. If 80% of those reviews are positive, the first 79 don't change our %, only that 80th person makes a difference! Ten thousands players, resulting in a single extra positive, dropped into an ocean of quarter of a million existing reviews! It gets geometrically harder the higher you climb too - so moving from 70% to 71% took us a month, but moving from 79% to 80% took nearly a year! We figured it might never happen - but it has and it genuinely means so much to us.

This year has been particularly busy for our tiny team, with the launch of four major updates: Omega, Orbital, Aquarius and the mammoth Worlds Part I. Most recently we have introduced cross-save to enable players across a huge number of platforms to bring their progress to other devices.

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We have also run five large expeditions throughout the year, each one packed with unique challenges and exclusive rewards. If you missed out on any of these, we just started a re-run of these over the holidays.

No Man's Sky is absolutely our Labor of Love and it would mean the world to us if you've enjoyed any of our work throughout the years, you could pop an "x" in our box.

Oh, and maybe consider wishlisting our next game, Light No Fire, while you're at it!

[previewyoutube][/previewyoutube]

Our journey continues.

Sean