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Introducing...No Man's Sky: RELICS

Hello!

Following hot on the heels of the massive Worlds Part II update back in January which introduced a whole range of visual enhancements, gameplay additions and quality of life improvements, the small No Man’s Sky team have let their imaginations run wild and been having a lot of fun playing around with something really whimsical but remarkably transformative for what is possibly our most surprising update yet. We’re calling it RELICS and it is available to download free to existing players from today. Full patch notes are available here.

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Since launch, because of the way that No Man’s Sky’s planetary terrain works, No Man’s Sky players have enjoyed being able to dig down through the earth to find buried technologies or other valuable items hidden beneath their feet. From today, players will start to find a whole new category of palaeontological finds - the skeletal remains of alien creatures which used to inhabit these worlds. So terrain manipulators at the ready!



Just as the living creatures which continue to populate the star systems, there is a huge variety of prehistoric bones, in all shapes and sizes, to excavate and collect. It’s up to you how you reassemble them and there’s a lot of fun to be had building ever-more outrageous skeletons to put on display in your bases-turned-museums or share with your fellow Travellers.



Much like with the aquatic life from the Aquarius expedition from last year, the skulls and bones out there to be discovered vary hugely in rarity so you never quite know what you’re going to unearth. The most uncommon finds hold huge value and can be bartered with at the Space Station.



To coincide with RELICS, a tailor-made community expedition starts shortly which challenges players to compete for the rarest finds.



Players should be wary where they choose to excavate though. Much like how the Sentinels keep watch above ground, or the fiends protect their whispering eggs, dangerous artefact creatures guard the greatest treasure and can be easily awoken from their eon-long slumber!



The RELICS update brings the sense of a before-time to No Man’s Sky and we think players will have a lot of fun digging into the new-found palaeontology of the universe. Who knows, they may even find the massive skeleton of the epic and awesome Titan Worm.



The year got off to a great start with Worlds Part II and we welcomed a huge influx of new players. I can’t wait to show you what else we have in store for 2025.

Full patch notes for RELICS can be found here.

Our journey continues.

Sean

P.S. Please consider wishlisting our next big game, Light No Fire, here.

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New No Man's Sky update lets you dig for fossils of long-lost creatures

There are already plenty of reasons why you might want to get out your Terrain Manipulator and dig a big ol' hole on one of No Man's Sky's quintillions of planets. Maybe you've scanned and located a buried tech module. Maybe you're mining some resources. Or maybe you're just seeing if you can tunnel your way to the other side of whatever world you're on (spoiler: you can't). With today's new No Man's Sky update, titled Relics, there's now an even more compelling reason to get digging, because you can now unearth fossils.


Read the rest of the story...


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Expedition 17: "Titan" Now Live!

Hello everyone!

Following on from last month’s massive Worlds Part II update, today we are launching our seventeenth expedition: TITAN, and inviting the entire community to explore some of the new planets introduced in Worlds Part II.

Awaken upon the spectacular but dangerous New Aftesfi, a titanic gas giant ravaged by tornadoes and encircled by moons. Chart a course between rendezvous points to reach a dazzling array of new stars and new worlds, endless oceans and cloud-skimming mountains.



Titan begins today, and will run for approximately six weeks. Participating Travellers can complete milestones to earn a generous spread of exclusive rewards:

[h2]Titan Expedition Rewards[/h2]

[h3]Gas Giant, Depth Warning, and Cartographer’s posters[/h3]
Commemorate your journey through the Titan expedition with these stylish and colourful posters.



[h3]“Titan Stripes” Ship Customisation[/h3]
An exclusive starship customisation option, creating a vibrant and eye-catching appearance for Fighter and Hauler class starships.



[h3]Surveyor’s Cape[/h3]
A robust and well-made covering: waterproof, windproof and designed to keep the wearer protected against anything they may encounter while exploring unmapped worlds.



[h3]“Pillar of Titan” Staff[/h3]
This sturdy staff is hewn from polished stone, and yet floats in the hand as if it were no weight at all. It is a perfect companion to those who seek to make long trips across the wilderness.



[h3]The Wraith[/h3]
Survey new worlds in the Titan Expedition to claim The Wraith, a unique living ship dredged from the inky depths of a water world.



Once earned, these rewards may be redeemed across all your save games.

Begin the Titan expedition from the Expedition Terminus aboard the Space Anomaly, or from a fresh new save, which you can later choose to convert a Normal Mode save.

Note that new saves converted to Normal Mode in this way will continue to have access to the new purple star systems, and the story mission In Stellar Multitudes will not be available.

Our upcoming game, Light No Fire, is powered by the same engine that drives No Man’s Sky. If you’re interested to see where we take our technology next, you can keep up with news by wishlisting Light No Fire on Steam here.

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[h2]Development Update[/h2]

In addition to launching the Titan expedition today, we’ve released an update for No Man’s Sky, version 5.55, which includes a number of high-priority fixes and improvements. The patch notes are available here.

Thank you for playing. We have so much more planned for 2025!

Our journey continues.

Sean

No Man's Sky - Worlds Part II brings Gas Giants, New Story Missions, Trillions of New Planets

Hello Games have given us another almighty whopper of an update to No Man's Sky here. The scale was already impressive and now it's just completely ridiculous.

Read the full article here: https://www.gamingonlinux.com/2025/01/no-mans-sky-worlds-part-ii-brings-gas-giants-new-story-missions-trillions-of-new-planets/

Introducing...Worlds Part II

Hello!

No Man’s Sky is a game that we all genuinely truly love. Last year we released Worlds Part I and I remember thinking at the time that this is just the beginning. We can’t wait to show people what we’ve been working on! There’s new solar systems, new planets with more variety, new terrain types, even new Gas Giants, and of course new adventures. Our next update is called Worlds Part II. Full patch notes are available here.

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Worlds Part II allows us to push the boundaries of our engine with new technology.

Across the universe we’re adding billions of new solar systems and trillions of new planets, and introducing new biomes and terrains without changing what people already love about the game. It’s now so far beyond what we ever thought was possible when we started out.

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I’ve been working on a new terrain system for a little while now. Terrain is more detailed and far more varied with huge mountains and these massive features. I’m genuinely at my happiest working on this stuff.



The team is extremely busy on Light No Fire (wishlist it here!). Each time we push our engine to new places though we have this urge to share it with the community, with No Man’s Sky.

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Gas giants are truly epic, ten times bigger than our biggest planet. It’s truly end-game stuff to explore them with huge storms that rage across the surface.



New tech allows oceans that can be several kilometers deep. A new lighting system makes them look so different. New caustics, light shafts and the deeper that you explore the darker it gets. I’ve had these moments where you’re exploring and suddenly some huge creature comes into view and it’s just incredible.



Every element of our lighting has been rewritten. Shadows show more details, light flickers through the leaves, caves are dark and immersive. Oceans now reflect the clouds and stars to create these beautiful sunsets and night skies.

Water reacts physically to the world around it. Creatures wade through it. There’s little dimples in the rain, and there are large waves as ships fly overhead. Sometimes there’s these moments where a ship just flies past the still ocean and the water ripples underneath and it’s just so peaceful to watch.



In the depths of the ocean and on land there’s these new creatures to discover. I think we’ve gone probably weirder than ever before. When you land on a planet all the tech combines to create an emotion, that feeling of knowing that no one has ever been on this world before. I think it’s what makes this game really special.



There’s tonnes of new gameplay too. There’s this huge quest that ties together some strands that we’ve been building for years. We’ve got an expedition that takes you on a tour of all the new worlds that we’re building and it’s got some incredible rewards.



This is our ninth year since release. I think we’re doing things that the community probably never thought would happen. I honestly can’t wait for you all to play.

Full patch notes are available here.

Our journey continues.

Sean