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No Man's Sky update adds "living, breathing Mos Eisley-type settlements"

The updates just keep on coming to No Man's Sky. Hello Games has just revealed the space game's next big content drop will introduce something fans have been hankering for for quite some time: "living, breathing Mos Eisley-type settlements". Hello says this hasn't been possible before now, and has proved a "huge technical and design challenge" - but with the new Frontiers update, you can go get cosy in settlements across the game's universe.


These settlements are essentially "little towns, filled with NPCs with their own tasks and problems", as Hello explains in a press release. You can not only stumble across these, but also opt to lead them as an 'overseer', and grow them from fledgling outposts into much bigger, thriving places. If you take on this role, you'll get to construct new buildings, which'll encourage more folks to move there.


The update also overhauls the game's existing base building feature to aid in this, as well as adding hundreds of new parts for bases, advanced building controls, and a new grid-style menu to help you build even more complex and ambitious structures. Each settlement is procedurally generated, with its own layout and style, and as a leader of one you can rename it as you like.


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Introducing...No Man's Sky Frontiers

Hello,

Today we are pleased to finally reveal what our small team has been working our socks off on. Full patch notes for FRONTIERS are available here.

Fittingly for our 5th anniversary update, Frontiers is one of our biggest updates for a long time.

[previewyoutube][/previewyoutube]

Frontiers introduces the concept of large living breathing planetary settlements which travellers can encounter, interact with and even be elected Overseer of. As the leader of your adopted people, travellers can choose to help them, even lead them, ensure their future prosperity and happiness and ultimately develop these fledgling towns into even larger towns.



You are able to construct new buildings, to see your town grow as you welcome new inhabitants. Citizens will look to you to help solve their problems, make important decisions, keep them safely below sentinel radars, and help defend against drone attacks.



In addition to the introduction of these settlements, Frontiers brings a huge overhaul to base building with hundreds of new base parts, advanced building controls and a new grid menu to aid with even more fanciful constructions. Our very first update for No Man’s Sky was to introduce base building, something which has become one of our most popular features. It’s been nice to mark our anniversary by massively growing and expanding what is possible for players to create.



And the long-awaited Expedition 3, Cartographers, is just around the corner. Join in this latest seasonal event which starts all players in the same place and, as the name suggests, focuses on planetary mapping and exploration. Players will start their adventure with a technologically unique ship which requires bespoke materials to repair. They will need to thoroughly explore their starting world to escape the toxic atmosphere of planet Gisto Major.

This year alone has seen the introduction of COMPANIONS, EXPEDITIONS, PRISMS and now FRONTIERS. That’s a major update every 8 weeks on average! I’m super proud of the team which is still really small, and I continue to be amazed by their ability, energy and desire to maintain such a consistent cadence of exciting No Man’s Sky features and improvements.

Frontiers will be our 17th major update, in amongst hundreds of smaller hotfixes and patches. This is just another update for us, another step, and there's more to come. We're excited for what it allows us to do in future.

Full patch notes for Frontiers can be found here.

Our journey continues.

Sean

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