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No Man's Sky Update 3.2 patch notes bring adoptable Companions to the game

No Man’s Sky’s universe is a vast menagerie of creatures of all sizes and types. Until now, you’ve really only ever been able to interact with them in their own environments, for better or for worse. However, the latest update for No Man’s Sky is bringing far more involvement with the game’s critters than ever before. In No Man’s Sky Update 3.2, dubbed Companions, you’ll be able to tame, adopt, and bring alien creatures with you on your journeys throughout the cosmos, and we’ve got the full patch notes of the update right here.


No Man’s Sky Update 3.2 patch notes


The No Man’s Sky Companions update dropped on February 17, 2021 for all available platforms, complete with a blog update on the game’s website. Recently, No Man’s Sky has been getting optimizations for next-gen consoles, but this latest update features a wealth of new content. Notable is the new opportunity to tame and train alien pals to join you in your journeys. Trained creatures can be cared for and provide bonuses in providing light, hunting, mining, locating buildings, and far more. You can even breed critters and trade creature eggs. Each beast you can tame has their own personality and behavior. You can find the full break down of notes below.


Animal Companions

  • Creatures that have been fed can now be interacted with to access options for milking, riding and adoption.

  • Players may adopt up to six creatures at any one time. New companion slots are available to be purchased with nanites.

  • Your companions can be renamed, and then customised with a new range of accessories and decals.

  • Some accessories, such as the torch or mining lasers, will be used by your companion as they explore the planet.

  • Each companion has their own personality, which will influence how they behave and think. Some species are more likely to have certain traits than others, but each creature is unique.

  • The creature harness has a neural link with the Exosuit, enabling rudimentary translation of your new companion’s thoughts and wishes.

  • Companions will assist their owners during planetary exploration, but have needs of their own. They will periodically require food or attention if they are to thrive.

  • Companions will need to be cared for over a long period of time in order to win their trust.

  • While exploring, companions will assist their owners in a number of ways, including: scouting for resources and buildings; digging up minerals and special items; hunting other creatures; and marking hazards.

  • As well as acting on their own initiative, companions may be given specific instructions via gestures from the Quick Menu.

  • VR players can point directly to send their companion to a destination.


Companion Eggs

  • Creatures that have been well-cared for will lay eggs.

  • After a short time, creature eggs will hatch into a brand new creature, related to but distinct from the parent creature.

  • Baby creatures have different proportions from adult creatures and will grow to maturity over time.

  • Players may trade eggs from their prized companions with other players.

  • Creature eggs can be taken to the Egg Sequencer aboard the Space Anomaly.

  • The Egg Sequencer allows players to remix the genetic material of their growing eggs to produce unique, never-before-seen creatures.

  • Overdosing eggs in the Sequencer may cause dramatic creature reconfigurations…


Creature Improvements

  • New creature and companion-related titles have been added to the Appearance Modifier.

  • The construction cost of Creature Pellets has been increased.

  • The stack size of Creature Pellets has been increased.

  • Creatures no longer require advanced bait to unlock harvesting functions – any creature that has been fed may now be milked.

  • Giant creatures can now be ridden.

  • Creature locomotion animations have been improved.

  • The particle effects emanating from creature dung have been improved.

  • Discovered creatures now have a different shaped icon in the Analysis Visor, to better distinguish them from undiscovered creatures.

  • Creature icons in the Analysis visor have been offset to improve their appearance.


UI Improvements

  • Players using a mouse and keyboard can now use hotkeys to directly select options in dialogue menus and interactions.

  • Players using a gamepad can now use the analogue sticks rather than the cursor to move between options in dialogue menus and interactions.


Optimizations

  • Warp and loading times on PS4 have been significantly improved.


Bug fixes

  • Fixed an issue that caused freighter ‘wings’ to be hidden.

  • Fixed an issue that could cause an invalid system/base to appear in the teleport destinations list.

  • Fixed an issue that caused the gloves to be out of focus in the Appearance Modifier.

  • Fixed an issue that could cause players using Windows 10 to incorrectly report a network disconnect.

  • Autowalk is now cancelled automatically when the player manually moves forwards or backwards.

  • The creature feeding Nexus mission has been rebalanced to account for changes to the taming process.

  • Concrete base parts now require Silicate Powder rather than Carbon to build.

  • Fixed an issue in the Galaxy Map that caused the Distance To Core text to be vertically clipped, resulting in a comma that looked like a period.

  • Fixed an issue that could cause players to upload/download an excessive number of creative discoveries.

  • Fixed an issue that caused Cronus’ food to have an extremely bright glow.

  • Fixed an issue that caused the Orbital Exocraft Materialiser to have an overly bright glow.

  • Fixed an issue that caused base specialist terminals to snap incorrectly in specific large rooms.

  • Fixed an issue that could cause an increase in load times while attempting to download base data from other players.

  • Fixed an issue that could cause incorrect text to appear when harvesting food substances from some unusual creatures.

  • Fixed a VR issue that caused the Exosuit backpack to be invisible in the inventory if the player’s body was turned off.

  • Fixed an animation issue with the player weapons in VR.

  • Fixed an issue that could cause incorrect UI scaling in VR.

  • Fixed a VR issue that could cause UI screens to move while the UI was closing.

  • Fixed a rare hang that could occur when taking a screenshot in Photo Mode on PC.

  • Fixed a networking crash on Xbox platforms.

  • Fixed an issue that could cause very large save files to crash during loading on PS4.

  • Fixed a crash that could occur when the leader of a herd died.

  • Fixed a number of memory related crashes on PS5.

  • Fixed an audio related crash on PS5.

  • Fixed a rendering crash on PS5.

  • Fixed a crash related to the preview of summoned objects (eg starships).



And that covers it. A universe of interesting critters awaits you in No Man’s Sky’s new Companions update. Get out there, find yourself some alien pals, and stay tuned to Shacknews for all the latest on the game.

"Лжецы": Автор Ori and the Blind Forest в пух и прах разнес разработчиков Cyberpunk 2077 и No Man's Sky, а потом извинился

Глава студии Moon Studios Томас Малер, известный в качестве создателя атмосферных приключенческих игр Ori and the Blind Forest и Ori and the Will of the Wisps, выступил с открытой критикой в адрес нескольких разработчиков, которые, по его мнению, умышленно вводили аудиторию в заблуждение с целью продать как можно больше копий своих игр. Под горячую руку деятеля индустрии попали отец Fable Питер Молинье, руководитель разработки No Man's Sky Шон Мюррей и студия CD Projekt RED.

Phew, what a year!

Hello!

It was 7 years ago this month that the four-person team behind the arcade motorbike stunt game Joe Danger unveiled the first trailer for a new somewhat incongruous open-world sci-fi game at the VGX Awards 2013.

3 years later in 2016, and with an average team size of just six people, No Man’s Sky launched and realized a long-held dream of mine, of creating a game which brought to life the science-fiction novels of my childhood and allowed people to explore an infinite universe and hitherto unforeseen planets.

Today, I continue to be amazed that the enduring passion for No Man’s Sky continues to excite the dev team (still only about 15 people) and fuel their imaginations, and that the community continues to respond positively to our work.

This year has seen our journey with No Man’s Sky really switch up a gear as we committed to increasing the frequency of our releases. From the creative (Living Ship, Mech, Desolation) to the technically challenging (Cross-Play, Next-Gen) to the all-encompassing Origins, the team have released no less than six meaningful updates. It is testament to the well-seasoned, tight-knit team that they barely missed a step on our 2020 roadmap even in the face of challenging conditions.

In terms of player numbers too we have seen our biggest year since launch this year and have been humbled to see how many more people have joined us on this journey. Moreover, we are delighted to continue to be able to boast one of the most friendly, helpful and welcoming communities in all of gaming.

Like any meaningful endeavour, the path to achieving your dreams is never a straight line, nor is it necessarily easy or straightforward. Certainly there have been ups and downs, but that’s what make epic journeys so rewarding.

2021 is our 5th anniversary year and we are excited to show you what we have planned.

Our journey continues.

Sean

No Man's Sky - a look back on our biggest year yet!

Hello!

Four years ago we announced FOUNDATION, our first major update for No Man’s Sky, we promised “It won’t be our largest update, but it is the start of something”. Those words have proved very true, as No Man’s Sky continues to grow and evolve. Each year since our game has changed perhaps more than most, with PATHFINDER, ATLAS RISES, NEXT, ABYSS and VISIONS - making No Man's Sky broader and deeper.



BEYOND came out last year, bringing VR and hugely expanded Online play, and since then we have focused on releasing even more regular updates. SYNTHESIS, BYTEBEAT, LIVING SHIP, EXO MECH, CROSSPLAY, DESOLATION, ORIGINS and NEXT GENERATION have been some of our most popular, surprising and transformative updates – leading No Man’s Sky to have its biggest year to date.



We know there is a huge appetite in the community for No Man’s Sky content, and the team has worked our socks off this year to deliver in difficult circumstances. We have been quiet, but we are always listening and focusing on improving the game that our team loves and feels so passionately about.



This game continues to be a labor of love in the very truest sense of the words, for us, but also for the community.



We're excited to have players old and new join us on this exciting journey as we continue to look forward to next year.

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We appreciate your support.

Thanks so much,

Sean

No Man's Sky Next Generation Update

Hello!

We are excited to let Steam players know that our Next Generation update will allow PC players access to all graphical enhancements from day one.

By now many of you will have seen the announcement that the latest in a long list of 2020 No Man’s Sky updates, Next Generation, will be released in a couple of weeks’ time along with the new console hardware from Sony and Microsoft.

[previewyoutube][/previewyoutube]

While we appreciate that this update is, by definition, focussed towards our console community, we did want to highlight the benefits that the all-important PC audience will get from this update and into the future.

First of all, there are a number of benefits which will be available to those with high end PCs on November 10th.

Those with high end PCs will benefit from all-new ultra biomes. The universe will be lusher, richer and more densely populated universes than ever before. Planetary surfaces will be even more detailed, with thousands more rocks, alien grasses, and exotic flora on screen at any time (with your settings set to Ultra). Alien vistas will have improved shadows, greater draw distances, thousands more objects on screen and improved lighting and volumetric effects.



Secondly, Next Generation marks a moment in time where No Man’s Sky can start to build towards a future which is less restricted and full of possibilities. This is just another stepping stone.

The full Next Generation patch notes can be found here.

Our journey continues.

Sean