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Marvel Rivals News

Marvel Rivals reminds players it doesn't use 'EOMM', matchmaking designed to make you feel better about your terrible W/L ratio




Marvel Rivals is very keen to remind you all that, aside from that whole bot debacle, it's not trying to make you feel better after having a string of particularly bad games...
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Frame Rate Drops with NVIDIA GeForce Driver Version 580.88

[p]Recently, we've noticed a surge in community and customer support reports regarding performance issues with NVIDIA GeForce driver versions 580.88. Players using this driver may experience abnormal drops in GPU usage, leading to noticeable frame rate drops during gameplay: a real villainous twist no hero wants. [/p][p][/p][p]Our Recommendation: If you're using an NVIDIA GeForce graphics card, we strongly advise rolling back your driver version to 577.00. This will help steer clear of unexpected frame issues and keep your gameplay smooth and heroic.[/p][p]GeForce Game Ready Driver 577.00 | Windows 11 | NVIDIA[/p][p][/p][p]Our technical team is working closely with NVIDIA to pinpoint the root cause and implement a fix in a new driver release. Rest assured, we're assembling all our resources, Avengers-style, to resolve this as quickly as possible.[/p][p][/p][p]We are committed to addressing technical issues raised by players in the community and are working diligently to provide the best possible gaming experience this side of the Marvel Universe. Stay tuned to our official socials as more exciting updates are on the way![/p][p] Ignite the Battle![/p]

Marvel Rivals 3.5 sneaks in one very minor change to appease those who hate the new end-of-match overview, and it works




fter calls that Marvel Rivals' end-of-match screens were barebones, and that's if we're being generous, NetEase finally upgraded the UI with the launch of Season 3.0. In fact, it was one of my favourite additions, finally letting me track my level, battle pass, challenge, and accessory point progress, as well as all the events that are always going on, without needing to head back to the menu...
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70 seconds makes all the difference under the new Marvel Rivals approach to rage-quitters


Techno-loving hollowtooth Blade has joined the playable cast of Marvel Rivals, but he's not what I find most interesting about the free-to-play shooter's latest update. Developers NetEase Games have introduced a new system of penalties for ragequitters, keyboard-away-frommers, and other craven scumbags who abandon a competitive mode match early on because the dishwasher's overflowing, or similar.

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Blade is Marvel Rivals' answer to an intentionally broken meta, though he may usher in a whole new issue




If there's one gripe that I've had with Marvel Rivals since its launch, it's that everything is overtuned, seemingly intentionally by NetEase. High DPS means you need high, consistent healing to counteract it. If you're not bursting an enemy down in a nanosecond, chances are they'll get to cover and be back to full health faster than you can say "bullshit". And nothing has been worse than almost every Strategist's ultimate being a straightforward no one dies for ten whole seconds...
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