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Marvel Rivals Version 20250530 Patch Notes

Greetings, Rivals!

After wreaking havoc at the Hellfire Gala, X-Tron, now merged with Cerebro, has escaped to Arakko on Mars. This sister island to Krakoa now cries out for rescue. Get ready to team up with Krakoa's Avatar and liberate Arakko from its mechanical oppressor!

All-New Content

[h2]All Platforms[/h2]
[h3]New Hero[/h3]

Ultron invades Marvel Rivals!

[h3]New Map[/h3]

Explore an all-new Convoy map - Hellfire Gala: Arakko.

[h3]Season Event: Cerebro Database II[/h3]

Complete the event to earn the free costume, Hawkeye – Binary Arrow!
Event Duration: 2025/5/30, 09: 00: 00 ~ 2025/6/27, 09: 00: 00 (UTC)



[h3]Twitch Drops[/h3]

As Season 2.5 kicks off, get ready for a new round of Twitch Drops. Simply accumulate the required viewing time to claim your rewards.
This round's drops include the Emma Frost - Will of Galacta costume along with related bundle content.
Drops Period: 2025/5/30, 12: 00: 00 ~ 2025/6/27, 09: 00: 00 (UTC)

[h3]New Additions and Adjustments[/h3]

1. Introducing the Mood System: Add an icon to your Nameplate to let everyone know your current vibe.
2. New Emoji System: Express yourself with bubble emojis during combat, similar to the action emotes.
3. To ensure you never miss vital info, we've added a Recommendation feature in the team lobby.
4. We've revamped the layout of the information on Nameplates for better clarity and style.
5. The Hero Selection Wheel now displays Lord avatars.
6. The Career System now supports showcasing more custom content and stats.
7. New rank rewards are in! A shining new costume for reaching Gold — Ultron - Golden Ultron, along with all-new Crests of Honor for Grandmaster, Celestial, Eternity, and Top 500.

[h3]New In Store[/h3]

1. New Costume: Groot - Yggroot Bundle
2. New Costume: Ultron - X-Tron Bundle
3. New Costume: Ultron - Mechanical Phantom
4. New Mood Icons: Chibi Jeff Bundle

[h3]Combat Chest[/h3]

1. Combat Chest is live for a limited time!
2. Earn experience by participating in matches and level up your Combat Chest to unlock level milestone rewards.
3. The Combat Chest is packed with costumes and related content, Emojis, Mood icons, and more rare treasures.
4. Activate the Premium Combat Chest to enjoy even more rewards. Once activated, the chest will be permanently available, allowing players to claim rewards at their own pace.
Availability: 2025/5/30, 09: 00: 00 ~ 2025/7/11, 09: 00: 00 (UTC)

[h3]Tournament Rooms & Custom Games[/h3]

1. We've added new room name and password copy functions.
2. Added a new "Host Only" Move Permissions setting. After selecting this, only the host can rearrange player spots.
3. During the ban/pick phase for Tournament Mode (Basic or Advanced), a small icon will now mark the Captain responsible for choosing on both sides. The captain can right-click teammates to delegate banning duties.
4. For matches launched from Tournament Rooms, the host now has an "Immediately End Match" option in the ESC menu. After confirming via a double-check prompt, the match will be terminated instantly.
5. Added a new Auto-Select server node feature in Tournament Rooms. When enabled, the system will automatically choose the best node based on the network conditions of both teams. Note: This feature is still experimental and may not always work best.
[h3]Spectator System[/h3]
1. Added new toggle options for specific visual effects. Spectators can now control the visibility of character outlines, health bars, and names in the spectator settings.
2. Free-cam spectator view now includes a collision toggle. When enabled, the camera obeys collision rules and won't clip through scene geometry.


[h3]PC[/h3]

1.An all-new Performance Test feature is now live! Access it through Display - Settings to run a stress test on your GPU, CPU, and other hardware and quickly identify performance bottlenecks.

Fixes and Optimizations

[h2]All Platforms[/h2]
[h3]General[/h3]

1. Fixed an issue where pressing shortcut keys for spray/emotes didn't work on first launch. Previously, players had to open the selection wheel once before these shortcuts activated.

[h3]Maps and Modes[/h3]

1. Fixed several terrain issues that could cause characters to sometimes become stuck or clip into strange areas.
2. Resolved various problems with broken collisions, floating objects, etc.
3. Addressed multiple map sound effect issues.

[h3]Heroes[/h3]

1. Flux Frequencies: Fixed a bug where Emma Frost's Telepathic Pulse could not be maintained and failed to gain energy when striking Groot's walls. Now, her attack hits with tree-mend-ous power!
2. Webbed Wonders: Resolved an issue with the speed and effectiveness of multiple Peni Parker's overlayed webs stacking, which converted overflow healing into Bonus Health beyond expectations. No more unexpected health from this "web of deceit"!
3. Loki's Layered Lunacy: Fixed an issue in Loki's Regeneration Domain where those of his self and his illusions could continuously stack healing beyond expectations. The only thing stacking now is Loki's charm, not his healing. Mischief managed!
4. Strange's Portal Puzzle: Fixed a glitch causing Doctor Strange's portals to sometimes send heroes to unexpected locations. No more sudden detours into unexpected side quests!
5. Punisher's Phantom Focus: Resolved a bug in the Warrior Falls spawn room where The Punisher's passive skill could inadvertently reveal enemy outlines. Justice now strikes without unnecessary spoilers!
6. Tangled Webs: Fixed an issue at the Frozen Airfield where webs from Peni Parker's Ultimate Ability would sometimes drop beneath the terrain when the stage started to move. Her arsenal of tech and webs now stays on target.
7. Vibranium Velocity: Fixed a bug with Black Panther's Spirit Rend where, after using it to down Winter Soldier in mid-Trooper's Fist, subsequent Spirit Rend uses could behave erratically. T'Challa's pounce now hits with the unwavering precision of a Wakandan king, swift and relentless!
8. Panther's Stealthy Surge: Addressed a rare issue where, under poor network conditions, if Black Panther unleashed his Ultimate Ability immediately after ending wall-climbing, it occasionally faltered while still consuming energy. His attack now as smooth and unstoppable as a panther's prowl through the night.
9. Cosmic Character Conundrum: Fixed a deceptive exploit in Doom Match where Adam Warlock could switch characters post-respawn using a special maneuver. His cosmic transformations now stick strictly to the realms of destiny and stellar justice!
[h3]PC[/h3]

1. Fixed issues with the experimental "Switch Shader Compilation Mode" where screen distortions or unprepared materials appeared black under certain conditions.

The Marvel Rivals universe is ever-evolving, and we have plenty more surprises and updates on the horizon. Stay tuned to our official announcements for more!

Marvel Rivals Version 20250530 Balance Post

With great power there must also come great responsibility... and sometimes, a little bit of nerfing. Let's check out what's new in this heroic update!

ADJUSTMENTS


[h2]VANGUARD[/h2]

[h3]Captain America[/h3]
Cap is taking a slight hit to his survivability and Ultimate frequency. Guess even Super Soldiers need a breather!
Adjust base health from 600 to 575.
Increase the delay of shield recovery from 2s to 4s after unleashing Living Legend.
Increase the energy cost of Freedom Charge (Ultimate Ability) from 2800 to 3100.

[h3]Doctor Strange[/h3]
Stephen will receive a slight boost in the damage of his standard abilities.
Adjust the damage falloff of Daggers of Denak from starting at 10m and reducing to 62.5% at 20m to starting at 10m and reducing to 80% at 20m.
Remove the range damage falloff of Maelstrom of Madness.

[h3]Emma Frost[/h3]
The White Queen's range is increasing, but her defenses and Diamond Form damage are taking a hit! You win some, you lose some, darlings!
Increase the range of Telepathic Pulse from 15.5m to 18m.
Decrease the shield value of Mind's Aegis from 500 to 400.
Increase the cooldown of Carbon Crush from 5s to 6s.
Decrease the hit damage of Crystal Kick from 50 to 40, and decrease the extra damage dealt when propelling the enemies into the wall from 100 to 90.

[h3]Groot[/h3]
He is still Groot...but with less damage and with less frequent Ironwood Walls. Looks like the Flora Colossus needs some trimming!
Decrease the damage of Vine Strike per hit from 70 to 65.
Increase Ironwood Wall's cooldown from 8s to 12s.

[h3]Magneto[/h3]
The Master of Magnetism will receive a slight boost to standard damage abilities. He's really going to attract some wins now!
Increase the charging speed of rings from 4s/stack to 3s/stack.

[h3]Thor[/h3]
By Odin's beard! Thor's abilities are getting a tweak, but his survivability is taking a minor hit!
Adjust Hammer Throw ability effect to a standard ability. Remove the Thorforce cost and the universal cooldown. Adjust the ability cooldown to 6s. Thor gains 1 Thorforce from each Hammer Throw enemy hit. Decrease the throw hit damage from 70 to 45, and the return damage from 30 to 20.
Decrease the shield value gained when consuming Thorforce. Adjust the Bonus Health gained from each Thorforce consumed from 100 to 75 and adjust the maximum Bonus Health from 200 to 150.

[h2]DUELIST[/h2]

[h3]Hawkeye[/h3]
Clint's getting a boost to his regular hits! Looks like the Archer's aim is getting sharper!

Increase the base damage of his arrow from 32 to 34.
Increase the projectile damage of Blast Arrow from 15 to 16; Increase the spell field damage from 32 to 34.
Increase the maximum focus from 70 to 75. Increase the charging speed when aiming at an enemy from 100/s to 108/s and charge falloff speed from 30/s to 32/s.

[h3]Hela[/h3]
The Goddess of Death is getting a slight increase in her sustained damage! Looks like she's ready to reign supreme!
Increase the charge capacity of the Nightsword Thorn from 8 to 10.

[h3]Human Torch[/h3]
Flame on... but with less damage and survivability! Sorry, Johnny, looks like you're getting a little less heat!
Reduce the damage of Fire Cluster from 7 per hit to 6 per hit.
Increase the charge speed of Blazing Blast from 2s to 3s.
Decrease the shield value gained from Flaming Meteor from 75 to 50 and increase the cooldown from 15s to 20s.

[h3]Iron Fist[/h3]
Lin Lie's taking a bit of a hit to both his damage and survivability.
Lower the Dragon's Defense damage blocked Bonus Health conversion rate from 1.5 to 1.3. Decrease the maximum Bonus Health converted from damage blocked from 200 to 175. Slightly decrease the dash distance of Yat Jee Chung Kuen in the z-axis direction when there is no target.
Reduce Dragon's Defense cooldown reduction from Jeet Kune Do hits from 1.5s to 1s.

[h3]Iron Man[/h3]
Iron Man is seeing a reduction in his Repulsor Blast damage and burst survivability. Time for a new suit upgrade?

Remove Iron Man's Gamma Overdrive from the Gamma Charge Team-Up; Gain a new Team-Up Anchor effect from the Stark Protocol Team-Up.
Decrease the projectile damage of the third Repulsor Blast from 50 to 45, and decrease the Spell Field Damage from 60 to 55.
Reduce Armor Overdrive maximum Bonus Health from 100 to 50.

[h3]Namor[/h3]
The Sub-Mariner's defenses will be sinking a bit, but his Monstro Spawns are getting stronger, and his Ultimate is bigger! Time to flood the battlefield!
Increase the Cooldown of Blessing of the Deep from 15s to 20s.
Expand Horn of Proteus (Ultimate Ability) inner circle radius from 3m to 3.5m and outer circle radius from 8m to 9m. Decrease the outer circle radius hit damage from 200 to 180.
Adjust Monstro Spawn Damage Falloff from starting at 20m, reducing to 30% at 40m, to starting at 20m, reducing to 50% at 40m.

[h3]Psylocke[/h3]
Sai will take a slight dip in her burst damage ability and survivability.
Decrease the retrieval damage of Wing Shurikens from 14 to 12 per hit.
Decrease the Invisibility Duration of Psychic Stealth from 3s to 2s.

[h3]Squirrel Girl[/h3]
Squirrel Girl is getting some love! Better acorns, shorter cooldowns, and improved ability release feel! This is nuts!
Increase the capacity of Burst Acorn from 10 to 12.
Decrease the cooldown of Mammal Bond from 12s to 10s.
Optimize the user experience of Squirrel Blockade, Tail Bounce, and Unbeatable Squirrel Tsunami (Ultimate Ability).

[h3]Star-Lord[/h3]
Peter is having his Ultimate frequency reduced, but his Ultimate power increased. Time to bust a move!
Increase the energy cost of Galactic Legend (Ultimate Ability) from 3100 to 3400. Extend the maximum target range from 30m to 40m. Adjust the damage falloff from reducing to 60% at 40m to reducing to 75% at 40m.

[h3]Storm[/h3]
We slightly improving her Ultimate Ability intensity.
Increase damage of Omega Hurricane (Ultimate Ability) from 150/s to 160/s.

[h3]The Punisher[/h3]
Punisher's getting a boost to his mid-to-long range damage and a slight mobility buff during his Ultimate! Time to lock and load!

Reduce the movement slow rate of Final Judgement (Ultimate Ability) from 20% to 10% when not firing, and from 40% to 30% when firing.
Increase Adjudication's magazine size from 30 to 40, single hit damage from 18 to 19, and slightly reduce spread when firing.

[h2]STRATEGIST[/h2]

[h3]Jeff the Land Shark[/h3]
Jeff's kit gets a fin-tastic rework. More frontal support and combat ability, but with less survivability.
Add a new effect to Joyful Splash: Now also deals damage to enemies at 70/s and can heal allies through other allies and enemies. Damage falloff starts at 20m to a maximum of 65% at 40m; Reduce healing per second from 150 to 130.
Change Aqua Burst to a charge ability (max 3 charges, 3s per charge); New effect: direct hits now launch enemies up; Increase spell field damage from 40 to 45.
Change the effect of Healing Bubble from One-Time Healing to Healing Over Time. Increase Healing Amount from the previous instant 85 to 120 over 4s. Reduce max charges from 6 to 3 and remove the enemy launch-up effect.
Add a new effect to Hide and Seek: It now has an energy cap (max 120) that drains by 20/s while submerged and restores 15/s when not.
It's Jeff!'s (Ultimate Ability) overflow healing on swallowed allies now grants 45 Health per second as Bonus Health, up to 150.
Increase the damage reduction received when taking a critical hit from 50% to 70%.
Increase the energy cost of It’s Jeff (Ultimate Ability) from 4000 to 4500.

[h3]Luna Snow[/h3]
We're giving Luna a boost to her combat prowess while slightly reducing the frequency of her Ultimate Ability.

Increase Light & Dark Ice Healing Amount and Damage from 20 per round to 22.
Add a new effect to Absolute Zero: Now grants 50 Bonus Health per enemy hit.
Increase the energy cost of Fate of Both Worlds (Ultimate Ability) from 4500 to 5000.

[h3]Rocket Raccoon[/h3]
Rocket Raccoon's survivability is taking a tiny hit!

Also, he's blasting off from the Ammo Overload and losing the Team-Up Anchor bonus, but he's gaining a new Team-Up Anchor bonus in the Rocket Network for some stellar new support!
Reduce Repair Mode direct hit Healing Amount from 55 to 50.

[h2]TEAM-UP ABILITIES[/h2]

[h3]NEW:
Chilling Assault (Luna Snow- Hawkeye)
[/h3]
As the Team-Up Anchor, Luna Snow gains a 15% increase in healing effects.
Hawkeye unlocks a new Ice Arrow ability through his Team-Up with Luna Snow.

[h3]Jeff-nado (Storm - Jeff the Land Shark)[/h3]
Storm gains the Shark Surge ability through her Team-Up with Jeff the Land Shark.
Jeff gains the It's Jeff-nado! ability through his Team-Up with Storm.

[h3]Operation: Microchip (The Punisher - Black Widow)[/h3]
As the Team-Up Anchor, The Punisher gains a maximum health increase of 25 and a 5% boost in damage output.
Black Widow unlocks a new Pulse Rifle ability through her Team-Up with The Punisher.

[h3]Rocket Network (Rocket Raccoon - Peni Parker)[/h3]
As the Team-Up Anchor, Rocket Raccoon gains a 5% increase in healing effects. When the Team-Up is active, Rocket's B.R.B. is upgraded to a Web Beacon.
Peni Parker unlocks a new Armored Spider-Nest ability through her Team-Up with Rocket Raccoon.

[h3]Stark Protocol (Iron Man - Ultron)[/h3]
As the Team-Up Anchor, Iron Man gains a 5% boost in damage output.
Ultron gains a new Nano-Ray ability from his Team-Up with Iron Man.

[h3]Symbiote Shenanigans (Venom - Jeff the Land Shark)[/h3]
As the Team-Up Anchor, Venom gains a maximum health increase of 150.
Jeff gains the Healing Tendrils ability through his Team-Up with Venom.

[h2]ADJUSTED OR REMOVED:[/h2]


[h3]Allied Agents (Hawkeye - Black Widow)[/h3]
The Team-Up Anchor effect for Hawkeye has been removed, along with the Allied Agents Team-Up Ability.
Black Widow loses the Supersensory Hunt ability she once had through her Team-Up with Hawkeye.

[h3]Ammo Overload (Rocket Raccoon - The Punisher)[/h3]
The Team-Up Anchor effect for Rocket Raccoon has been removed, along with the Ammo Overload Team-Up Ability.
The Punisher loses the Infinite Punishment ability he once had through his Team-Up with Rocket Raccoon.

[h3]Chilling Charisma (Luna Snow - Jeff the Land Shark)[/h3]
The Team-Up Anchor effect for Luna Snow has been removed, along with the Chilling Charisma Team-Up Ability.
Jeff the Land Shark loses the Frozen Spitball ability from his Team-Up with Luna Snow.

[h3]Gamma Charge (Hulk - Iron Man/Namor)[/h3]
Iron Man loses the Gamma Overdrive ability previously gained from his Team-Up with Hulk.

[h3]Symbiote Bond (Venom - Peni Parker/Spider-Man)[/h3]
The Team-Up Anchor effect for Venom has been removed, along with the Symbiote Bond Team-Up Ability.
Spider-Man loses the Suit Expulsion ability previously gained from his Team-Up with Venom.
Peni Parker loses the Armor Expulsion ability previously gained from her Team-Up with Venom.

[h3]BALANCE CHANGES:[/h3]

[h3]Atlas Bond (Iron Fist-Luna Snow)[/h3]
Decrease the Atlas Bond Team-Up Anchor damage boost proportion from 15% to 10%.

[h3]Fantastic Four (Invisible Woman - Human Torch - Mister Fantastic - The Thing)[/h3]
We're slightly reducing the usage coverage of this Team-Up.
Increase cooldown of Storm Siblings, Wedded Harmony, and Cooperative Comrades from 20s to 25s.

[h3]Gamma Charge (Hulk - Namor)[/h3]
A minor reduction to the usage coverage of this Team-Up.
Increase Gamma Monstro cooldown from 15s to 20s.

[h3]Mental Projection (Emma Frost - Psylocke/Magneto)[/h3]
We've reduced the damage capability of this Team-Up.
Reduce the proportion of damage caused by Magnetic Resonance and Soul Resurgence illusions from 30% to 20%.

Marvel Rivals: Dev Vision Vol. 6 | Season 2.5 KICK OFF

Greeting Rivals!

In Dev Vision Vol. 06, Creative Director Guangguang and Lead Combat Designer Zhiyong reveal what’s coming in Marvel Rivals Season 2.5, launching May 30.

The update brings Ultron as a playable character, new map, and big Team-Up changes: six added, four removed, one adjusted—over 50% revamped since Season 0.

Catch the full Dev Vision to see what’s next!

[previewyoutube][/previewyoutube]

Marvel Rivals' new Chrono Shield Cards item has divided players and reminded me that some people should just stay in Bronze




To mark the anniversary of Marvel Rivals' first release into Early Access, the devs cooked up a couple of prizes and events for players. Most are just harmless trinkets, but there's one new item that is wreaking havoc in the low-ranked elos...
Read more.

Marvel Rivals Version 20250522 Patch Notes

Greetings, Rivals!
We're thrilled to announce the upcoming patch drops on May 22, 2025, at 09: 00: 00 (UTC)! This patch will be deployed live without downtime! Simply log in after the update and continue your heroic journey!
Here's a look at what's coming in this patch:

New In Store

1. Scarlet Witch - Immortal Sovereign Bundle
2. Adam Warlock - Immortal Avatar Bundle
Store Launch Time: 2025/5/23, 02: 00: 00 (UTC)

Hellfire Gala: Moments

The event has been extended by one week! The new end time is 2025/5/30 at 09: 00: 00 (UTC).

New Features

1. We've streamlined the store layout: the first two pages are now dedicated to New Arrivals and Recommended.
2. A "Use Default Costume Voices" option has been added under Settings - Audio.
3. Players can now have up to 5 sprays at once on the battlefield.

Fixes

[h2]All Platforms[/h2]
[h3]System & Features[/h3]
1. Fixed an issue where, after signing up for a tournament, selecting Details would redirect to the wrong page.
2. Fixed an issue where One Above All players could sometimes be reset to Eternity rank upon login.
3. Fixed a bug causing the mouse icon to disappear after switching heroes in settings with raw mouse input enabled.
4. Fixed an issue where the coach's spectator view could sometimes freeze after pausing and resuming in custom tournament rooms.

[h3]Maps and Modes[/h3]
1.Addressed structural issues in the Klyntar and Spider-Islands maps.

[h3]Heroes[/h3]
1.Doctor Strange's Astral Shenanigans: Fixed a peculiar problem where souls from the Sorcerer Supreme's Ultimate Ability could sometimes meddle with Human Torch's Primary Attack. Now, Johnny Storm can flame on without any mystical interference.
2.Mantis' Sedate Slipup: Fix a rare error where, when Mantis worked her Spore Slumber, some heroes wouldn't wake up after taking a hit. Now, after a quick snooze (and a smack), everyone's back in the action, just like Star-Lord after his morning coffee.
3.Emma Frost's Diamond Dilemma: Sometimes, when Emma switched to her diamond form, textures from her own perspective would glitch out. She's now flawless, both inside and out!
4.Mister Fantastic's Portal Puzzler: When Reed tried to stretch his way after a target through a Doctor Strange portal with Flexible Elongation, he'd sometimes veer off in the wrong direction and would go through at all! Now, Mister Fantastic can twist, turn, and traverse the multiverse with the precision of a true Illuminati member.

The Marvel Rivals universe is ever-evolving, and we have plenty more surprises and updates on the horizon. Stay tuned to our official announcements for more!