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Marvel Rivals News

Marvel Rivals leak suggests a PvE mode involving a boss fight against a giant squid is on the way




Marvel Rivals has reached that tier of popularity where it has multiple dedicated leakers on social media, working together to datamine and share new information found in the game's files. In the case of Marvel Rivals that information is mostly about the increasingly horny skins being released for all the women characters, but occasionally there's a hint of something more interesting...
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Marvel Rivals devs conducted 'exhaustive research' to come up with the game's roster of heroes and abilities so it could live up to 'exceptionally high player expectations'




I used to go to every single midnight showing of an MCU film, but after Avengers: Endgame, that dedication slowly waned as I found it impossible to enjoy the films on offer with the same enthusiasm that I used to. I thought I might just be tired of superheroes in general, but it wasn't until I started playing Marvel Rivals that I realised that the heroes never stopped being cool—only the movies did...
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A Marvel Rivals player has uncovered 'one of the most dangerous vulnerabilities a game can have' that'll let cheaters take over your PC and find your passwords




Marvel Rivals has overcome a couple of difficulties since it was released at the end of last year. This mostly involved improving performance or sorting out technical issues with the breakable environment or individual hero abilities, but now it looks like its security will be the next hurdle the devs need to overcome...
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Marvel Rivals' destructible environment was apparently the 'first major technical challenge' the devs had to overcome




One of Marvel Rivals' most distinctive features (apart from all the superheroes running around) is the destructible terrain. If you press B, the map in front of you will turn grey, except for everything that you can destroy, which will turn yellow. Give it a try for yourself and you'll see just how much is breakable in this game...
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Doctor Strange's portals were 'particularly challenging' to add into Marvel Rivals, as they created 'unprecedented performance demand' for Unreal Engine 5




I never cease to be amazed by portals in video games. Even though the tech is nearly two decades old (and older still, if you include the use of portal rendering for hidden environment transitions in Thief and other early 3D games), Portal's seamless, real-time transitions through holes in space still feel like magic to me, and I love seeing it appear in other games too. One of the better uses of portals lately can be found in Marvel Rivals, where if you're playing as Doctor Strange, you can conjure portals in thin air and drop your entire team of superheroes on the heads of your foes...
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