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Marvel Rivals News

Marvel Rivals is finally giving more competitive compensation to players struck down by rage-quitting teammates or friends with hamster-powered Wi-Fi




We're just days away from Marvel Rivals Season 3.5, and with it comes a bunch of new stuff, including Blade, a limited-time event, and a ton of changes to competitive play, some of which may make matches slightly easier for low-elo players...
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Marvel Rivals Version 20250808 Patch Notes

[p]Greetings, Rivals![/p][p]The All-Black has returned to Knull's grasp after a millennium, ushering in an era where light may be snuffed out for good. The Phoenix Egg has shattered, its fragments igniting a wildfire. Blade now empowered by both Phoenix fire & the living abyss, leads the heroes to challenge Knull's throne. But will it be enough to halt the march of the King in Black? Join the battle and witness the eternal clash of light and darkness![/p][p]The update begins on August 8th, 2025, at 09 : 00 :00 (UTC) [/p][p][/p][h2]All-New Content[/h2][h3]All Platforms[/h3][h3]New Hero[/h3][p]Blade is on his feet and itching to join the fight in Marvel Rivals![/p][p] [/p][h3]New Stories[/h3][p]New Blade lore - Cut To The Chase[/p][p]New Iron Man lore - The Celestial Iron Man[/p][p]New Rocket Raccoon lore - The Deepest Bond[/p][p] [/p][h3]Limited-Time Event: Queen's Codex[/h3][p]The Queen is coming! Battle to earn XP and level up to earn rewards, including the The Thing - Symbiote-Thing costume absolutely FREE![/p][p]Unlock the Premium Codex to claim even more rewards, such as the Hela - Queen in Black costume, an all-new dynamic spray, and more! Plus, once you unlock Premium, you gain permanent access to the event until all rewards are claimed. No time limit![/p][p]Available from: August 8th, 2025, at 09 : 00 :00 (UTC) [/p][p][/p][p][/p][h3]New Systems[/h3][p]1. Custom Muted Words: Players can now set up their own defenses against words they'd rather not see in chat. If a message contains a muted word, it will be filtered out.[/p][p]2. Faction Tab in Chat: Added a new Faction tab to the chat system.[/p][p]3. Emoji can now be displayed in more scenarios, including while KO'd and during battle settlement.[/p][p] [/p][h3]New In Store[/h3][p]1. Blade - Polarity Edge Bundle[/p][p]2. Blade - Emoji Bundle[/p][p]3. Blade Dynamic Mood Bundle[/p][p]4. Blade - Daybreak Costume[/p][p]Available from: August 8th, 2025, at 09 : 00 :00 (UTC)[/p][p] [/p][h3]Twitch Drops[/h3][p]As Season 3.5 kicks off, get ready for a new round of Twitch Drops. Simply accumulate the required viewing time to claim your rewards.[/p][p]This round's drops include the Mantis - Will of Galacta costume along with related bundle content.[/p][p]Drops Period: August 8th, 2025, at 00 : 00 :00 (UTC) to September 5th, 2025, at 09 : 00 :00 (UTC)[/p][p] [/p][h3]Tournaments[/h3][p]1. We're introducing latency equalization technology to the S3 Marvel Rivals Championship. When a server or geographic location causes significant ping differences between factions, the system will auto-balance latency for fairer matches.[/p][p]2. Newly added the Balance Latency option to Custom Game - Tournament Rooms. Hosts can now enable this option and set thresholds.[/p][p] [/p][h2]Rank Adjustments[/h2][h3]Rank Rewards[/h3][p]New Rank Settlement Rewards: Reach Gold for the cool Blade- Emerald Blade costume. Earn all-new Nameplate Frames at Diamond and Platinum, plus rock fresh Crests of Honor for Grandmaster, Celestial, Eternity, and the illustrious Top 500.[/p][p] [/p][h3]Team Matchmaking Adjustments[/h3][p]1. Players in Bronze, Silver, and Gold can queue for Competitive in any team size except 5-player teams.[/p][p]2. Players in Platinum, Diamond, and Grandmaster can queue for Competitive in teams of up to 3 players.[/p][p]3. Players in Celestial, Eternity, and One Above All can queue for Competitive in teams of up to 2 players.[/p][p] [/p][h3]Surrender & Disconnect Rule Adjustments[/h3][p]Surrender Trigger: In the first round, if a player disconnects and does not reconnect within 90 seconds, their team may vote to surrender. The required votes passes with 1 less than the current team members. (E.g., if 4 remain, 3 votes are needed.)[/p][p] [/p][h2]Disconnect Penalty and Compensation Adjustments[/h2][h3]Invalid Matches[/h3][p]If any player disconnects during loading, ban/pick phase, hero select, or within the first 70 seconds of a match, the match is deemed invalid. The disconnected player receives a T1 Penalty (see below for details) that scales with repeated offenses and penalty count increases. For other players, the match ends with no result or penalty.[/p][p] [/p][h3]Valid Matches[/h3][p]If a player disconnects after 70 seconds, the following applies:[/p][p]1. Disconnected player does NOT reconnect before the match ends:[/p]
  • [p]If the match ends within 90 seconds of their disconnect:[/p]
  • [p]Normal settlement based on match result and stats; no penalty.[/p]
  • [p]If the match ends 90–150 seconds after their disconnect:[/p]
  • [p]Disconnected player receives a T1 Point Penalty and Competitive Matchmaking Ban (both scale with repeat offenses) and penalty count increases (win or lose). If the disconnected team loses, remaining teammates receive ranked point compensation.[/p]
  • [p]If the match ends 150+ seconds after their disconnect:[/p]
  • [p]Disconnected player receives a T2 Point Penalty and Competitive Matchmaking Ban (both scale with repeat offenses) and penalty count increases (win or lose). If the disconnected team loses, remaining teammates receive ranked point compensation.[/p]
[p]2. Disconnected player RECONNECTS before the match ends:[/p][p]l If their team wins:[/p][p]l Normal settlement; no penalty.[/p][p]l If their team loses:[/p][p]l Penalty is based on disconnect-to-reconnect time (as above), but no Competitive Matchmaking Ban.[/p][p]l Teammates receive compensation on loss only if the disconnect lasted more than 90 seconds.[/p][p][/p][p]Compensation Table:[/p][p][/p]
[p]Disconnect Timing[/p]
[p]Match Status[/p]
[p]ReZconnection[/p]
[p]Time Since Disconnect[/p]
[p]Disconnected Player[/p]
[p]Other Players[/p]
[p]Loading/Ban-Pick/Hero Select/≤70s[/p]
[p]Invalid[/p]
[p]N/A[/p]
[p]N/A[/p]
[p]T1 Penalty (repeat scaling);[/p][p]Penalty count increases[/p]
[p]Match ends, no result[/p]
[p]>70s[/p]
[p]Valid[/p]
[p]No[/p]
[p]≤90s[/p]
[p]Normal settlement, no penalty[/p]
[p]Normal settlement[/p]
[p] [/p]
[p] [/p]
[p] [/p]
[p]90–150s[/p]
[p]T1 penalty, competitive ban, penalty count increases[/p][p] [/p][p]//Penalized regardless of win or loss.[/p]
[p]Compensation if lost[/p]
[p] [/p]
[p] [/p]
[p] [/p]
[p]>150s[/p]
[p] [/p][p]T2 penalty, competitive ban, penalty count increases[/p][p] [/p][p]//Penalized regardless of win or loss.[/p]
[p]Compensation if lost[/p]
[p] [/p]
[p] [/p]
[p]Yes[/p]
[p]≤90s[/p]
[p]Normal settlement, no penalty[/p]
[p]Normal settlement[/p]
[p] [/p]
[p] [/p]
[p] [/p]
[p]90–150s[/p]
[p]T1 penalty, penalty count increases (if lost)[/p]
[p]Compensation if lost[/p]
[p] [/p]
[p] [/p]
[p] [/p]
[p]>150s[/p]
[p]T2 penalty, penalty count increases (if lost)[/p]
[p]Compensation if lost[/p]
[p][/p][p]Points Compensation[/p]
[p]Rank[/p]
[p]Points[/p]
[p]Bronze[/p]
[p]12[/p]
[p]Silver[/p]
[p]12[/p]
[p]Gold[/p]
[p]12[/p]
[p]Platinum[/p]
[p]8[/p]
[p]Diamond[/p]
[p]8[/p]
[p]Grandmaster[/p]
[p]8[/p]
[p]Celestial[/p]
[p]4[/p]
[p]Eternity[/p]
[p]4[/p]
[p]One Above All[/p]
[p]4[/p]
[p]
1. Compensation points vary by rank.[/p][p]2. If the final score after compensation is above -1, it will be capped at -1. For example:[/p][p]3. If a Gold player was supposed to lose 10 points, but receives a disconnect compensation of +12, the result would be +2. Since this is above -1, the final deduction will be set to -1.[/p][p][/p][h2]AFK Penalty Adjustments[/h2][h3]Invalid Matches[/h3][p]If a player is detected AFK within the first 70 seconds, the match is invalid:[/p][p]Inactive Player: T2 Penalty (scaling with repeat offenses) and penalty count increases.[/p][p]Other Players: Match ends immediately with no result or deductions.[/p][p] [/p][h3]Valid Matches[/h3][p]If a player is detected AFK after the first 70 seconds:[/p][p]l If their team wins: Normal settlement, no penalty.[/p][p]l If their team loses: Inactive player receives a T2 Penalty and Competitive Matchmaking Ban (scaling with repeat offenses) and penalty count increases. Teammates do not receive compensation.[/p][p] [/p][h3]Combined AFK & Disconnect Penalty[/h3][p]1. If a player is both inactive and disconnects, the highest penalty applies.[/p][p]2. If a team is faced with both inactive and disconnected players and that team loses, compensation is granted to fully engaged teammates.[/p][p][/p][h3]Penalty & Ban Scaling for Competitive[/h3][p][/p]
[p]Repeat Offenses[/p]
[p]Competitive Ban[/p]
[p]T1 Penalty[/p]
[p]T2 Penalty[/p]
[p]1[/p]
[p]15 minutes[/p]
[p]25[/p]
[p]30[/p]
[p]2[/p]
[p]1 hour[/p]
[p]30[/p]
[p]35[/p]
[p]3[/p]
[p]3 hours[/p]
[p]35[/p]
[p]40[/p]
[p]4[/p]
[p]8 hours[/p]
[p]40[/p]
[p]45[/p]
[p]5 or more[/p]
[p]20 hours[/p]
[p]40[/p]
[p]45[/p]
[p]Specific penalty rules described above will be enforced accordingly.[/p][p][/p][h3]Quick Match Penalties[/h3][p]In Quick Match mode, we've also strengthened the penalty duration for players who disconnect and leave the game:[/p]
[p]Repeat Offenses[/p]
[p]Quick Match Ban[/p]
[p]1[/p]
[p]Warning[/p]
[p]2[/p]
[p]15 minutes[/p]
[p]3[/p]
[p]30 minutes[/p]
[p]4[/p]
[p]1 hour[/p]
[p]5 or more[/p]
[p]8 hours[/p]
[p][/p][p]We will continue to monitor disconnections and early exits in both Ranked and Quick Match modes and adjust these rules as necessary. If you believe you were wrongly penalized, please contact customer support for a prompt review.[/p][p] [/p][h2]Fixes and Optimizations[/h2][h3]All Platforms[/h3][p]1. Rank reward Nameplate Frames can now be displayed in more areas (lobby, career, friends, faction, leaderboards, gifts, invites, custom games, etc).[/p][p]2. Hero display in team lobby now supports camera scroll.[/p][p]3. Clicking on your nameplate while in a team lobby can now quickly switch styles.[/p][p]4. Improved Venom's Tickle Me Pink emote animation for his default costume.[/p][p]5. The "Special" tab in the Store now lets you browse all available Moods, Emoji, and unique Emotes.[/p][p] [/p][h3]Graphics & Performance[/h3][h3]PC[/h3][p]1. PC Shader Compilation Rework: The mandatory shader compilation wait on first launch has been removed. Instead, essential global shaders will now preload in the background after installation/update. (Shader preload speed depends on your GPU, entering a match before preloading competes may cause performance issues, including stuttering, network lag, rendering errors, or crashes.)[/p][p]2. The performance test tool now provides graphics settings optimization recommendations based on your test results.[/p][p]3. In-game UI animation details will now automatically adjust based on your effects detail settings to improve overall performance.[/p][p] [/p][h3]Maps and Modes[/h3][p]1. Fixed several terrain issues that could cause characters to sometimes become stuck or clip into strange areas.[/p][p] [/p][h3]Heroes[/h3][p]1. Jumping the Gun: Polished up a minor bug where Emma Frost, Iron Fist, Phoenix, and Wolverine were out-leaping the competition with slightly higher jump heights. Now everyone's jump is perfectly balanced, as all things should be![/p][p]2. Iron Fist's Silent Sanctuary: Resolved an issue where Lin Lie's Harmony Recovery would sometimes end without playing its ending sound effect. The Iron Fist can now find his inner peace with the proper zen, no more silent retreats in K'un-Lun![/p][p]3. Venom & Spider-Man Slinging in Style: Spidey and The Symbiote can now set separate keybinds for simple and manual swinging. Choose your web-slinging style on the fly![/p][p]4. Panther & Wolverine's Sneaky Sounds: Enhanced the audio cues for enemy Black Panther and Wolverine when they're sneaking up for a surprise attack. Now, when these clawed kings are on the prowl, you might hear them coming. Predator awareness up![/p][p] [/p][p] [/p][p]The Marvel Rivals universe is ever-evolving, and with Season 3.5 dropping, we have plenty more surprises and changes in store. Stay tuned to our official announcements for more![/p][p][/p][p][/p]

Tank mains are eating well in the Marvel Rivals 3.5 patch notes, except for Thor, God of Short Circuits




We're officially in the swing of the faster seasonal update cycle, seeing a brand-new character each and every month, alongside a suite of new, tweaked, and retired team-up abilities. To make matters even worse, it's time for the Marvel Rivals Season 3.5 patch notes to stir the pot even more...
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Marvel Rivals Version 20250808 Balance Post

[p]Even in the multiverse, change is the only constant, and our heroes are always evolving to keep the fight fair, fierce, and fun! From thunder gods to cosmic crusaders, our beloved heroes are getting a tune-up (or a slight nerf). Let's see what's new![/p][p][/p][h2]ADJUSTMENTS[/h2][p] [/p][h3]VANGUARD[/h3][p] [/p][p]Doctor Strange[/p][p]The Master of the Mystic Arts is getting a little oomph in his arsenal![/p][p]l Increase Daggers of Denak projectile charges from 8 to 10.[/p][p]l Reduce Cloak of Levitation cooldown from 15s to 12s.[/p][p] [/p][p]Groot[/p][p]I am Groot! (Translation: Groot's got slightly more reach and a bigger effect radius.)[/p][p]l Increase Vine Strike range from 20m to 22m.[/p][p]l Increase Flora Colossus effect range radius from 20m to 24m.[/p][p] [/p][p]Magneto[/p][p]The Master of Magnetism's shields and survivability are getting a slight tune-down.[/p][p]l Reduce Metal Bulwark and Iron Bulwark Shield Value from 300 to 250.[/p][p] [/p][p]Thor[/p][p]The God of Thunder's gameplay gets a jolt of improvement and utility![/p][p]l Gain a fixed 1 Thorforce upon exiting the Awakening Rune awakened state.[/p][p]l Lightning Realm New Effect: Enemies leaving its boundary are Grounded for 2s, restricting aerial abilities.[/p][p] [/p][h3]DUELIST[/h3][p] [/p][p]Black Panther[/p][p]After addressing hit detection, T'Challa's Spirit Rend is getting a longer cooldown.[/p][p]l Increase Spirit Rend cooldown from 8s to 10s.[/p][p] [/p][p]Iron Fist[/p][p]With his Team-Up Anchor removed, Lin Lie's raw power gets a slight boost to even things out.[/p][p]l Increase Jeet Kune Do's fifth strike damage from 50 to 55.[/p][p]l Increase Yat Jee Chung Kuen percentage damage of the enemy's Max Health per strike from 2.1% to 2.7%.[/p][p]l Adjust Harmony Recovery Bonus Health decay start time from 1s to 2s.[/p][p]l Increase K'un-Lun Kick's first strike damage from 30 to 35.[/p][p] [/p][p]Star-Lord[/p][p]Peter Quill gets a little more staying power in the heat of battle![/p][p]l Gain 25 Bonus Health when using Stellar Shift (max 25), which lasts for 3s before decaying to 0 over 1s.[/p][p] [/p][p]Wolverine[/p][p]Logan's ultimate is a little bit tougher to unleash; time to earn that berserker barrage![/p][p]l Increase the energy cost of Last Stand (Ultimate Ability) from 2800 to 3400.[/p][p]l Lifesteal gained from the Primal Flame - Phoenix Warrior Team-Up Ability no longer contributes to Wolverine's Ultimate Ability energy.[/p][p] [/p][p]Spider-Man[/p][p]Spidey's Ultimate just got stickier, and deadlier![/p][p]l Increase Damage per second of Spectacular Spin (Ultimate Ability) from 150 to 170.[/p][p] [/p][p] [/p][h3]STRATEGIST[/h3][p] [/p][p]Adam Warlock[/p][p]Adam gets a slight cosmic buff to his Ultimate Ability frequency and strength, plus increased healing.[/p][p]l Reduce the energy cost of Karmic Revival (Ultimate Ability) from 5000 to 4700.[/p][p]l Karmic Revival New Effect: Revived allies gain Bonus Health equal to 70% of Maximum Heath, which lasts for 5s before decaying to 0 over 2s.[/p][p]l Cosmic Cluster New Effect: Each hit now reduces Avatar Life Stream charge times by 0.3s.[/p][p] [/p][p]Cloak & Dagger[/p][p]Ty and Tandy's Ultimate Ability now takes a bit more energy to unleash their Eternal Bond![/p][p]l Increase the energy cost of Eternal Bond (Ultimate Ability) from 4000 to 4300.[/p][p] [/p][p]Mantis[/p][p]A new Team-Up Anchor effect for Mantis, but her base healing gets a gentle nerf to balance the cosmic scales.[/p][p]l Increase healing by 10% with the new Team-Up Anchor effect.[/p][p]l Reduce Healing Flower's Healing Over Time effect from 12.5/s to 10/s.[/p][p]l Reduce Life Energy Blast projectile charges from 20 to 15[/p][p]l Increase Soul Resurgence (Ultimate Ability) excess healing to Bonus Health conversion rate from 0.7 to 1.[/p][p][/p][p] [/p][h3]TEAM-UP ABILITIES[/h3][p] [/p][p]NEW[/p][p]Duality Dance (Adam Warlock - Luna Snow)[/p][p]l Luna Snow unlocks the new Light & Shadow Karma ability from her Team-Up with Adam Warlock.[/p][p] [/p][p]Vibrant Vitality (Mantis - Groot/Loki)[/p][p]l As the Team-Up Anchor, Mantis gains a 10% increase in healing effects.[/p][p]l Groot gains the new Wild Wall ability from his Team-Up with Mantis.[/p][p]l Loki gains the new Deific Blessing ability from his Team-Up with Mantis.[/p][p][/p][p] [/p][h3]ADJUSTED OR REMOVED[/h3][p] [/p][p]Atlas Bond (Iron Fist - Luna Snow)[/p][p]The bonds have been broken.[/p][p]l The Team-Up Anchor effect for Iron Fist has been removed, along with the Atlas Bond Team-Up Ability.[/p][p]l Luna Snow loses the Frozen Chi ability from her Team-Up with Iron Fist.[/p][p] [/p][p]Chilling Assault (Luna Snow- Hawkeye/Iron Fist)[/p][p]l Iron Fist joins the assault and unlocks the new Lunar Chi ability through his Team-Up with Luna Snow.[/p][p] [/p][p]Guardian Revival (Adam Warlock - Mantis/Star-Lord)[/p][p]l The Guardian Revival Team-Up is being laid to rest.[/p][p]l Mantis loses the Nature's Soul ability previously gained from her Team-Up with Adam Warlock.[/p][p]l Star-Lord loses the Leader's Soul ability previously gained from his Team-Up with Adam Warlock.[/p][p] [/p][p]Lunar Force (Cloak & Dagger - Moon Knight/Blade)[/p][p]l Blade launches into Lunar Force and gains the New Moon ability through his Team-Up with Cloak & Dagger.[/p][p] [/p][p]Ragnarok Rebirth (Hela - Thor/Loki)[/p][p]l Loki has other plans in stall and loses the Laufeyson Reborn ability previously gained from his Team-Up with Hela.[/p][p] [/p][p]Rocket Network (Rocket Raccoon - Peni Parker/Star-Lord)[/p][p]l Star-Lord connects to the network and unlocks a new Astral Jump ability through his Team-Up with Rocket Raccoon.[/p][p][/p][p] [/p][h3]BALANCE CHANGES[/h3][p] [/p][p]Ever-Burning Bond (Human Torch - Spider-Man)[/p][p]We've increased Spider-Man's combo potential after using this Team-Up.[/p][p]l Reduced the backflip distance after activation from 12m to 7m, allowing for more reliable follow-ups with moves like Amazing Combo.[/p]

Marvel Rivals has started screening your in-game voice chat for moderation purposes to make 'the game a better place for everyone'




While I'm not sure about DC's historically funny insistence on what Batman does and doesn't do in the bedroom, one thing's for certain—superheroes like the ones in Marvel Rivals don't typically say slurs and chew you out for your K/DA...
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