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Marvel Rivals News

How to get units in Marvel Rivals




Winning matches and grinding competitive ranks might be the main goal of Marvel Rivals, but the true draw is playing dress-up with your favourite comic book superheroes. While you can earn some cosmetics by completing in-game challenges, events, or via the battle pass, many of the most sought-after skins require units...
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Marvel Rivals peaks at 480k players


Marvel Rivals has peaked at 480,990 concurrent players on 8 December 2024 within the release week.
View charts and more statistics on our website.

Marvel Rivals players discover a little shark lad can instakill the whole enemy team by eating them and hurling himself off a cliff




The game plan is gobble gobble. One of Marvel Rivals' most lovable heroes is a support named Jeff the Land Shark, an apparent fixture of the West Coast Avengers who, in Rivals, spends his days spitting healing waters at his friends and lobbing the occasional water bullet at a baddie. On paper he's the closest thing Rivals has to a pacifist—a Mercy analog for Overwatch fans—but it turns out his ultimate is packing some serious multi-kill potential that's only now being realized...
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'Progression is awful, this is not a mobile game': The Marvel Rivals challenge-based battle pass has players begging for but an ounce of post-match XP




Marvel Rivals—the NetEase free-to-play hero shooter featuring a wide roster of Avengers and various other Marvel figures who probably wish they were—released yesterday, and it hasn't had any trouble finding interested players. At time of writing, there are currently more than 300,000 people playing Marvel Rivals on Steam alone. Some of those players, however, have already been bristling at the Marvel Rivals battle pass progression...
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Marvel Rivals players are complaining that nobody is playing healer, and the grizzled Overwatch vets knowingly nod in solidarity




You know NetEase has managed to make a competent hero shooter in Marvel Rivals when the number one complaint among players feels like a repeat of 2016 Overwatch discourse: Not enough players are picking healers, and teams are suffering for it...
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