1. M.O.O.D.S.: Prologue
  2. News

M.O.O.D.S.: Prologue News

Call out to the creators!

[h2]❤️ Thank you for supporting M.O.O.D.S. 🤖[/h2]

We are a small and young indie studio that started making games not very long ago. M.O.O.D.S. is the rogue-lite shooter that we dedicated the last 4 years to, and your support in sharing our game with your viewers is very appreciated. We are also thankful for your critical feedback on how to improve M.O.O.D.S., even if it is just a few words without a video. Who could understand games and what players want better than content creators, whose main source of income and fun comes from said players liking their Letsplay/Review videos?

! All models and audio were created by us. None come from the asset store !

❗❗ If you are a creator, find us on KeyMailer or email [email protected] for extra giveaway keys for your community❗❗

This being said, at this exact moment we are fixing bugs and improving the game thanks to your feedback.

-StickyStoneStudio

[h3]Here are some preview videos we suggest you check out:[/h3]
[previewyoutube][/previewyoutube][previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube][previewyoutube][/previewyoutube]

Main Game - FINAL COUNTDOWN UPDATE

This patch improves the overall visibility of the game, and performance and fixes a handful of the most pressing bugs. As always, thank you SO MUCH for your reports and support!
Some players reported problems with the framerate, so we implemented a VSync option that forces the game to a certain framerate.
If you encounter weird-looking animations and extreme performance issues, ensure your graphics driver doesn’t overwrite the framerate.
We will unlock the framerate in the future to support higher framerates!

Visit OhRye channel on YT:
[previewyoutube][/previewyoutube]
[h2]Changes:[/h2]
► Added VSync Option in the options menu
► Added localisations for Japanese and Russian, improved Chinese (T&S) and German localisations
► Improved Mallory boss fight
► Improved gameplay and performance in a lot of pride, sorrow, and anger level rooms
► Improved menu sounds and overall sound quality
► Menus can’t be opened during fights anymore
► Improved Auto-Aim functionality for controller and K+M
► Improved HUD / Redesign player HUD & multiplayer HUD
► Implemented new tutorial screens
► Improved "Damage taken" visibility
► Reworked animations for some bosses
► Improved a lot of VFX across the game
► Improved Brash Imposter spawns and chests
► Improved Reflection of bullets
=> They change to the color of the owner now
=> They don’t carry debuffs anymore (Only enemy bullets!)
► Challenge-Rooms can drop Champ Fragments now
► Updated the base and added new DOT questions
► M.O.O.D.S. now has full controller support!
► All explosions are now colorized in the owner's color


[h2]Bugfixes:[/h2]
► Fixed Mechionary entries and some UI issues
► Fixed problems with combined skills for all classes
► Fixed a problem with the drone squad weapon
► Fixed some quest-related bugs in TheMissingHalf, RevengeQuests
► Fixed performance issues of some VFX
► Fixed problems with multiple menus being opened at the same time
► Fixed issues with the controller in menus
► Fixed a problem in the tutorial room
► Fixed a problem with the "lines" in the skill menu on higher resolutions
► Fixed problems in the sorrow boss room
► Fixed a problem with the Transfusion menu
► Fixed a problem with player spawning in multiplayer
► Fixed a problem that made Ventry stay mad at you forever
► Fixed problems with Radioactive and Draconic Add-In
► Fixed many other menu and UI issues
► Fixed a bug leading to the wrong runtime in continued games
► Fixed some special equipment abilities

- StickyStoneStudio

☢️Attention! The end of the Prologue access☢️


Thank you for trying the free Prologue. We are happy so many players could try out the demo of the game we have been working on for the last 4 years. Now we intend to take down the Prologue page. We welcome you to the wishlist and check out the full game. There will still be a free demo on the main page.

Full game will be released soon:
https://store.steampowered.com/app/1956770/MOODS/

Content Roadmap Reveal - full game


https://store.steampowered.com/app/1956770/MOODS

- StickyStone Studio

🥳 M.O.O.D.S. Early Access Release Date Announcement



🥳 M.O.O.D.S. will be released on Steam Early Access on July 29th!🥳


M.O.O.D.S., aka Mechanical Organisms on Destructive Substances. It is a top-down roguelike twin-stick shooter where you fight crazed robots with futuristic guns equipped with switchable addin modifications. A long time ago, humans left the Earth, and to become more like their creators, mechs implanted themselves with an Emotion Module to feel the moods people had experienced. It did not go well.

[h3]Four Years of Development in One Image[/h3]


[h3]Main Gameplay: [/h3]
  1. The main innovative part of the gameplay is short talks with Bosses before the battle. In games like Hades or Tiny Rogue boss dialogue is an essential part of world-building. But in M.O.O.D.S., the emotion you choose to answer with will affect how your next boss battle will go. Valery will be weakened by a sad or lovable answer, but she will add cryo to her bullets if your answer is fired with anger.
  2. Addins modifications are another curious addition. You can switch them at any time between the two weapons you carry. Some addins work better with one type of weapons, others will add some interesting effects in general, and some… are here just to bring chaos. For example, Acid Puddle Addin that leaves said puddles while bullets fly works best with fast-shooting weapons with many bullets in the magazine, like a Swarm Emitter or Arcblaster. But it is useless with sniper-type weapons. Psst! Never try Glitcher Addin —you have been warned.
  3. Classes are presented with 5 Emotions: Joy that summons an auto-shooting turret, Pride that covers itself with a reflective shield, Love that charms enemies to fight on your side, Anger that increases your fire rate, and Sorrow with its taunting mech-dog. More curious are the upgrades for the class abilities. Like Anger’s upgrade to prolong ability effect time with each kill, making it an OP skill for otherwise challenging rooms.
  4. M.O.O.D.S. is more than a roguelike survivor-like game. Aside from dungeon-crawler-like maps filled with enemies to shoot, you will find NPCs with quests, secret and challenge rooms, or enemies that run away and drop more cash when killed. There are elements of base-building, where you start in a lame flying junkyard and then build workshops for your NPC friends. Also, there is a shared-screen local co-op to play with friends on Steam or when someone crashes at your place.


[h3]Brand New Trailer[/h3]
[previewyoutube][/previewyoutube]

The Content Roadmap is coming soon!

-StickyStone Studio