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M.O.O.D.S.: Prologue News

🥳 M.O.O.D.S. Early Access Release Date Announcement



🥳 M.O.O.D.S. will be released on Steam Early Access on July 29th!🥳


M.O.O.D.S., aka Mechanical Organisms on Destructive Substances. It is a top-down roguelike twin-stick shooter where you fight crazed robots with futuristic guns equipped with switchable addin modifications. A long time ago, humans left the Earth, and to become more like their creators, mechs implanted themselves with an Emotion Module to feel the moods people had experienced. It did not go well.

[h3]Four Years of Development in One Image[/h3]


[h3]Main Gameplay: [/h3]
  1. The main innovative part of the gameplay is short talks with Bosses before the battle. In games like Hades or Tiny Rogue boss dialogue is an essential part of world-building. But in M.O.O.D.S., the emotion you choose to answer with will affect how your next boss battle will go. Valery will be weakened by a sad or lovable answer, but she will add cryo to her bullets if your answer is fired with anger.
  2. Addins modifications are another curious addition. You can switch them at any time between the two weapons you carry. Some addins work better with one type of weapons, others will add some interesting effects in general, and some… are here just to bring chaos. For example, Acid Puddle Addin that leaves said puddles while bullets fly works best with fast-shooting weapons with many bullets in the magazine, like a Swarm Emitter or Arcblaster. But it is useless with sniper-type weapons. Psst! Never try Glitcher Addin —you have been warned.
  3. Classes are presented with 5 Emotions: Joy that summons an auto-shooting turret, Pride that covers itself with a reflective shield, Love that charms enemies to fight on your side, Anger that increases your fire rate, and Sorrow with its taunting mech-dog. More curious are the upgrades for the class abilities. Like Anger’s upgrade to prolong ability effect time with each kill, making it an OP skill for otherwise challenging rooms.
  4. M.O.O.D.S. is more than a roguelike survivor-like game. Aside from dungeon-crawler-like maps filled with enemies to shoot, you will find NPCs with quests, secret and challenge rooms, or enemies that run away and drop more cash when killed. There are elements of base-building, where you start in a lame flying junkyard and then build workshops for your NPC friends. Also, there is a shared-screen local co-op to play with friends on Steam or when someone crashes at your place.


[h3]Brand New Trailer[/h3]
[previewyoutube][/previewyoutube]

The Content Roadmap is coming soon!

-StickyStone Studio

Last Call for Beta Players!

Hello!
We tried to contact everyone who applied for the participation in Full Game beta test.
If you have not received a DM on Discord yet - check your spam folder or contact Liya on Erabit Discord.

Beta Request link:
https://forms.gle/VgBBkXMjoyuRXY5z7


[h3]You will:[/h3]
  • Try out the full Game
  • Influence the development
  • Win keys
  • Get no embargo on sharing


[h3]❤️We cherish your support. We only managed to get so far thanks to the feedback we have been receiving for the last 4 years ❤️[/h3]

The Main Game's Recent Updates - Accessibility, New Content, Upcoming Beta

Hello! It is StickyStone Studios.
We want to share bits of what we were working on after the Prologue release!

[h2]Accessibility - Bullet Colors[/h2]
One of the feedback we have received a lot was unconventional projectile colors. Some even said that the bullet colors of char and enemies were swapped, making it difficult to get used to the game at first.
During our deep dive into the topic, we found out that there are 300 million color-blind people in the world, with every 1 out of 12 men having it to a certain extent.

[h3]Johnny - I told you guys, it is magenta! Not pink![/h3]

98% of color blindness is in red-green zone, meaning 1/12 players could not play Anger char in the Pride Region. So we fixed this:



[h3]Not only char colors! You can pick the enemy bullet color too![/h3]



[h2]New Content - New Region & Char[/h2]
[h3]Now there are 3 regions — Pride, Anger, and Sorrow[/h3]

For the Sorrow region, The Silent Ruins, we have chosen an urban design. As the main topic of the lore is about humans leaving robots behind, this whole region is about the reminiscence of the once most populated places mech's creators used to live in.

Currently, we are working on making environments more visually readable and harmonic. As well as filling it with more content.

[h3]More unique enemies[/h3]
Mechs in the Sorrow Region are more technologically advanced and are much more disciplined, making them more fierce than any foe you have met before.

Chargers - shine red before ramming you Enemy Projection - weakened holograms Icy Demolisher - Freeze arrow across the map
[h2]Upcoming Beta - The list is almost decided[/h2]
If you consider joining, submit your request here. If someone decides not to participate, we will call you : )
https://forms.gle/6HjBZn3fWpva4JdT7

Join our Discord
https://store.steampowered.com/app/1956770/MOODS

- StickyStone Studios

🤖 Meet New Char - JOY! 🤖(FULL GAME ONLY)



[h2]Main ability - Summons Auto-shooting Turret[/h2]



https://store.steampowered.com/app/1956770/MOODS/

BETA TESTERS WANTED!


[h3]Apply for the beta test via this link to test the FULL GAME for 3 weeks[/h3]
https://forms.gle/6HjBZn3fWpva4JdT7


Help us build the game you want


You are welcome to apply on the page directly, but your participation chances would be abysmal
https://store.steampowered.com/app/1956770/_/