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ANEURISM IV News

Version 12d

Bug Fixes
  • Fixed server browser occasionally not responding.
  • Fixed ragdoll forces not applying on death.
  • Fixed incinerator not despawning bodies.
  • Fixed transition and connection related bugs.
  • Fixed connecting to passworded servers.
  • Fixed certain postprocessing effects.


System & Server Improvements
  • Increased default input queue size from 6 to 10.
  • Added a new command "servermonitor" and "servermonitorinterval" to view detailed network statistics.
  • Added a new command "setsendrate" to change the sendrate while the game is running (default 60).
  • Fixed "printentities" command.

Version 12c: More networking optimizations!

Citizens of ANEURISM IV,

We return with another essential patch! Though this update won't magically resolve all the netcode woes we've been battling, it's crucial for us to push out incremental improvements and fixes as quickly as we can. Rest assured, the fight against these dreaded network issues continues relentlessly.

Improvements
  • Optimized ragdolls.
  • Optimized player movement.
  • Optimized certain database queries.
  • Improved postprocessing for all fates.
  • Added a board to cover the hole in the underground catwalk.
Gameplay Changes & Balance
  • Made Rot event override all other events.
  • Reduced Cortex scanner FOV.
Bug Fixes
  • Attempted to fix server browser occasionally breaking.
  • Patched out-of-bounds exploits.
  • Fixed player collision remaining after death.
  • Fixed dupe-related exploits.
  • Fixed camera clipping through walls when jumping.
  • Fixed losing anamnecytes after death.
Quality of Life Improvements
  • Added a setting to toggle task list visibility.
  • Removed unneccesary logging.
System & Server Improvements
  • Added a whitelist system.

Version 12b

Bug Fixes
  • Fixed players not being able to join certain servers.
  • Fixed a bug where players couldn't respawn.
  • Fixed warplanes not showing for late joiners.
Improvements
  • Optimized all entities by lowering the update rate of identifiers.
  • Optimized washers and dryers.
Quality of Life Improvements
  • Added sorting to the server browser.
  • Added rot level to the server browser.
  • Extended server name space in the server browser.
  • Increased default server browser size.

Version 12a

Citizens of ANEURISM IV, we bring to you a small patch. For all those experiencing latency issues, we are continuing to work very hard on getting them resolved as soon as possible. Thank you for your patience.

Bug Fixes
  • Fixed health-related exploit.
  • Fixed warplanes not being visible during wartime.
  • Fixed an issue where players were able to shoot through walls in thirdperson.
  • Fixed an issue where players wouldn't be able to respawn.
  • Fixed the distillery not resetting it's target product when empty.
  • Fixed 9x39 ammo.
  • Fixed inability to switch weapons when looking at limits.
  • Fixed being unable to add favourites via the ip input.
Quality of Life Improvements
  • Added more screen options such as exclusive full screen and maximized window.
System & Server Improvements
  • Recommended player count increased from 50 to 60.
  • Default tickrate increased from 30 to 60.
  • Decreased send rate of physics objects.

Version 12: The Moonshiner Update

[previewyoutube][/previewyoutube]

New Content
  • Added a new job: the distillery.
  • Added alcohol.
  • Added cult hideout.
  • Added two new tunnels connecting the greenhouses to the club.
  • Added a supplier to metalworks so citizens with good karma can obtain a pipe.
  • Added new muzzle flashes.
  • Added bullet casing effects.
  • Added warplanes during wartime.
  • Added more soundscapes.
  • Added kevlar vest.
  • Added skintape.
  • Added 9x39 ammo.
  • Added rot bomb.
  • Added two new music tracks.
  • Added a burning indicator.
  • Added more neuroconsoles.


Improvements
  • Improved interaction responsiveness and reliability.
  • Improved grabbale behaviour.
  • Major network optimizations and improvements.
  • Adjusted melee positioning for pipe.
  • Improved grabbing of warhead components.
  • Updated prole, scumbag, and corpsman models.
  • Added more posters.
  • Added signs to the wartime factory.
  • Items dropped from the inventory now face the player.


Gameplay Changes & Balance
  • Antagonists respawn underground.
  • Increased default loot generation.
  • Warhead cores have a small chance of being defective.
  • Pushing others is now consindered as an assult.
  • Fuel refineries can now take rot shrooms, cancer pods, suspicious meat, and organs.
  • Nerfed suspicious meat.
  • Added a chest at the metalworks.
  • Made all illegal drugs cause addiction and cure withdrawal.
  • Made all illegal drugs unusable by the Cortex.
  • Witnessing death drains sanity.
  • Added cigarettes to loot nodes.
  • Events will no longer interrupt eachother, but instead trigger sebsequently.
  • Cigarette soup causes addiction and cures withdrawal.
  • Moved one of the vault doors before the bazaar.
  • Added temporary coal nodes to the underground.


Bug Fixes
  • Fixed failed Skull Sterling purchases no longer count as a transaction.
  • Fixed a rare bug related to invalid player names.
  • Fixed quickly refreshing the server list breaking subsequent queries.
  • Fixed many incorrect localizations.
  • Fixed LMG animation.
  • Fixed pot surfing.
  • Fixed uncompletable "War Effort" task.
  • Fixed item retention when changing fates.
  • Fixed hurt sounds not being replicated to other players.
  • Fixed invisible rot nodes.
  • Fixed telescreen audio looping.
  • Fixed laundromat door causing players to go out of bounds.
  • Fixed missing terminals in shops.
  • Fixed clipping in nightclub.
  • Fixed interaction menus and popups remaining on-screen after disconnecting.
  • Fixed player name generation.


Quality of Life Improvements
  • Joining passworded servers will prompt you to enter a password.
  • Toned down Darkness screen effect inensity.
  • Reworked various postproccessing effects.
  • Reduced console spam.


System & Server Improvements
  • Replaced "restartTime" with "maintenanceTime" with default value "null", and made it informative only.
  • Restart time uses UTC time.
  • Added the ability to set and remove a server's password in-game.