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诸天刷宝录 News

Updated the ability to summon units

Version 0.6.13.0
January 15, 2025
1. Reworked and implemented the summoning unit skill, and modified the summoning unit coefficient to match its positioning:
A. Ghost (object attack type), general attack skills ghost claw (physical, summoning, dark system), attack the whole line of enemies.
B. Wild ghost (law attack type), general attack skills (law attack, summon, dark system), attack the enemy and its left and right (cross range) enemies.
C. Meng Po (healing type), general attack skills back to the soul (healing, summoning, dark system), heal the single friendly army.
Rule 1: The basic attribute of summoning object will inherit character attribute * Summoning object coefficient * Summoning strength bonus, and summoning object will inherit character attack regardless of object attack
Rule 2: Summoning additional and special attributes (all bonus factors) also inherits character attributes.
That is, the summoner's ability is also affected by the character's corresponding bonus attributes (e.g., damage bonus, summoning bonus, dark bonus).
2. Fixed the misdescription of psychic abilities.
3. Fixed the wrong English translation text.
4. Fixed an issue in the museum where opening the character interface could trigger exhibit tips.
5. Fixed the issue caused by the refresh mechanism that could not add materials after forging and synthetic materials were too fast.

[color] At present, it is planned to reincarnate, magic tower, new quality equipment and other contents are all completed and updated together. [/color]
[color] That's a major update! At present, we are speeding up the work! [/color]
[color] Kneel to like the game of friends, give a steam praise! [/color]

One more AD:
Friends who like to place hang-ups look here, the author's two old games,

https://store.steampowered.com/app/1649730/_/
https://store.steampowered.com/app/2423620/_/

Optimized the program code

Version 0.6.12.0
January 14, 2025
1. Optimized the refreshing rule of message text to reduce the delay.
2. The refresh rule of the task brief interface is optimized to reduce the delay.
3. Rewrote the drop calculation code, optimized the code in a large number of battles, and reduced the lag.
4. Rewrote the battle attribute refresh code, greatly reducing the lag.
[color] (The above four and yesterday's update, completely solved the problem) [/color]
5. When purchasing and exchanging stackable items, you can enter the quantity for one-time purchase.
6. Fixed a bug where the end of battle or refresh (non-single round) battle data (buff, etc.) was not reset.
7. Fixed an issue where the icon could not be unlocked.

[color] At present, it is planned to reincarnate, magic tower, new quality equipment and other contents are all completed and updated together. [/color]
[color] That's a major update! At present, we are speeding up the work! [/color]
[color] Kneel to like the game of friends, give a steam praise! [/color]

One more AD:
Friends who like to place hang-ups look here, the author's two old games,

https://store.steampowered.com/app/1649730/_/
https://store.steampowered.com/app/2423620/_/

Optimizations and bug fixes

Version 0.6.11.0
January 13, 2025
1. Added automatic reopening of battle timeout in loop or tweet mode. (Need to be turned on in game Settings)
2. In the game Settings, added the function of blocking the battle drop, get text, damage numbers, and target name.
3. Add a quick equipment adjustment button in all business positions to quickly change the role equipment.
4. Fixed an issue where the career speed coefficient did not take effect.
5. Fixed an issue where the equipment speed attribute was not affected by the boost level.
6. Some inappropriateness and errors of the English translation text have been fixed.
7. Fixed an issue where the entry for certain job attributes (Chart Talent) was invalid.
8. Cancel the bold display of most fonts to improve clear reading.
9. Fixed incorrect unlock display under crossing system level classification.
10. Fixed an issue where quick click traversal caused traversal without loading plane data.
11. Rewrote the building operation code, greatly reducing the building operation lag.

[color] At present, it is planned to reincarnate, magic tower, new quality equipment and other contents are all completed and updated together. [/color]
[color] That's a major update! At present, we are speeding up the work! [/color]

One more AD:
Friends who like to place hang-ups look here, the author's two old games,

https://store.steampowered.com/app/1649730/_/
https://store.steampowered.com/app/2423620/_/

Added stone decomposition system.

Version 0.6.10.0
January 11, 2025
1. Added a stone decomposition system.
2. You can use life stone shards to make up for new life stone synthesis. (Decomposition to composition is a lossless process)
3. Automatic Item Disposal Added the ability to automatically decompose when a health stone is dropped.
4. Fixed display or function error caused by shortcut click scene function button.
5. Fixed the incorrect text display in the battle settlement screen.
6. Fixed the issue of long time hanging battle summoner summoning abnormal position.
7. Fixed a bug when quick clicking to appoint a position.
8. Due to the discomfort of some players, the default sorting of life stones by type was cancelled, and the last sorting was recorded. (Now it can be decomposed, but it's not useful.)

[color] Currently priority production of reincarnation, fantasy tower gameplay, please look forward to. The more important optimization will also be as soon as possible. [/color]
[color] Heavens has a good framework, and I will use a short time to make the game more interesting. Please give me some time, a lot of support, give a steam praise! [/color]

One more AD:
Friends who like to place hang-ups look here, the author's two old games,

https://store.steampowered.com/app/1649730/_/
https://store.steampowered.com/app/2423620/_/

Add company running status

Version 0.6.9.0
January 10, 2025
1. Add the shortcut display function of company building running status.
[color] (This function is divided into two steps, this is the first step, the second step is to operate technology, buildings, etc., in battle, need to be gradually experimented to achieve) [/color]
2. Research, building management interface to increase the total need for time display.
3. The top location information now shows the battle location sequence number.
4. Fixed the incorrect text description of Fairy Field skills.
5. Optimize UI refresh interval and mechanism to reduce stutter.
6. Continue to optimize the rules for auxiliary buff skills: If the remaining buff time is less than 3.5 seconds, skills are also released to avoid buff interruption.
7. When the Life stone selection screen is opened, the default sorting is fixed by the life stone type.
8. Adjusted the position of some map locations to prevent them from being blocked by the taskbar.
9. Fixed incorrect text prompt when receiving star Soul.
10. In the reinforcement, training equipment icon also added the avatar display, in order to distinguish equipment.
11. The Push chart mode will return to the first level after clearing the last level of the level surface so that the whole level will hang up.
12. After all the push mode is off, it will return to the previous level, automatically close the push mode and open the loop mode.
13. Try again to fix the miss problem caused by remote attack at 4x speed. (Continue to observe)
14. Fixed a display issue caused by quickly clicking the traversal and function buttons.
[color] Currently priority production of reincarnation, fantasy tower gameplay, please look forward to. The more important optimization will also be as soon as possible. [/color]
[color] Heavens has a good framework, and I will use a short time to make the game more interesting. Please give me some time, a lot of support, give a steam praise! [/color]

One more AD:
Friends who like to place hang-ups look here, the author's two old games,

https://store.steampowered.com/app/1649730/_/
https://store.steampowered.com/app/2423620/_/