1. Time Treker
  2. News

Time Treker News

V0.8.240919 Updated, The DLC Supporter Pack has been released!

Since the release of the EA version in July, many commanders have joined our “extermination brigade” and successfully completed one extermination plan after another arranged by the organization. Without you guys, this blue star would have been devoured by the insects!

While on the mission, people don't forget to hit us up in the Steam comments section and various other channels to help us recruit more commanders to join the organization!
Your support and word-of-mouth publicity is very important to our two-person minuscule team. Thanks again for your love and support!

Now, “The big engineer” is sending out the final sprint for the upcoming full released, in addition to the [Endless Mode] that everyone is looking forward to, what kind of [Black Tech Weapons] and [Legacy of the Void] will he bring to you?

I know you all can't wait either! Look, I've stolen some of his designs and put them in the 【Supporter Pack】to be publicized in this issue, so that you can have a good time first, and we'll present more content in the upcoming full released without any reservation, please stay tuned!

The [Supporter Pack] will be updated via automatic to games that have currently purchased the Time Treker Early Access.

[h2]【Supporter Pack】[/h2]
As a thank you for your support, within two weeks of the Full Released players who have purchased Time Treker (including those who have now purchased the EA version) will be able to access the contents of this [Supporter Pack] for free!

The Supporter Pack includes:
Hero: 【Shani】
Weapons:【Boomerang Crossbow】+【Booby Trap】
Void Legacies:【Pistol of Baba Yaga】+【Synchronous Linker】



【Shani】
Skill: Summon a swarm of insects to launch a charge, dealing multiple damage to the enemies.



Weapon【Boomerang Crossbow】

Weapon base properties:
Damage per second: 5
Attack Power: 10
Attack Speed: 0.24
Damage Frequency: 5 (times/second)
Bullet Volume: 1.2
Duration: 0.5 (seconds)

Weapon【Booby Trap】

Weapon base properties:
Damage per second: 24
Attack Power: 60
Attack Speed: 0.4
Explosion Range: 0.5
Explosion Countdown: 4 (seconds)
Impact Power: 3

Void Relics: Pistol of Baba Yaga

Effect: Fires 3 times every 5 seconds to the nearest enemy for a base damage of 60. +1 damage per 300 enemies killed.

Void Relics: Synchronous Linker

Effect: Creates lasers between floating cannons at a base damage of 40/sec; increases damage by an additional 20% for every 2 increase in cruising distance.



Once again, I'd like to express my gratitude to all the officers for their support along the way.

And we also wwelcome to join the DISCORD of Time Treker to give us suggestions, feedback, and urges; all kinds of welfare activities are waiting for you!

V0.8.240924 Update | Experience Optimisation & Bug Fixes

[Optimisation]
  • Reduced the experience requirement for level 200 once again
  • Slightly increased enemy and boss life values.
  • Narrowed the range of judgement for ‘Fatal Strike Ring’.


[Bug Fixes]

  • Fixed the bug that the BAN objects could still be refreshed.
  • Fixed bug where death animation would play twice after defeating the bosses
  • Fixed a bug where flashbangs wouldn't attack the enemy below them if they were auto-attacking
  • Fixed some bugs that could cause error reporting




Please feel free to join the Discord and leave us feedback, Thanks!

V0.8.240914 Update | Battle Experience Optimisation + Bug Fixes

[h3]Experience Optimisation[/h3]
  • Enhanced the attack method of the ‘Electric Field Controller’ weapon, and modified the attack effects of the ‘Fractor’ and ‘Alienator’ weapons.


[h3]Bug Fixes[/h3]
  • Fixed Research Centre not being able to continue after upgrading.
  • Fixed a bug where the ‘Defeat Leader’ mission could not be completed after defeating the leader.
  • Fixed an issue where the Laser Gun ‘Alienator’ splits on hit.
  • Fixed an issue where the Research Centre's upgraded ability values were displayed incorrectly.



Please feel free to join the Discord and leave us feedback, Thanks!

V0.8.2Upadte | New technologies arrive!

Commanders, long time no see. I am an engineer affiliated with the headquarters' arsenal. During this time, I have been working tirelessly and have developed a new technology - the "Potential Upgrade"!

Unlike the traditional way where only survival, combat, dexterity, and concentration can be enhanced by adding points, the "Potential Upgrade" customizes a unique plan for each commander to better showcase their specialties. Based on this, commanders can upgrade various modules in the plan to strengthen your mechas!

【"Veteran" McNulty】




【"Rebel" Meve】




【"Genius" Alexa】



【More Attribute Enhancements】
【Aggressive Neurotoxin】、【Rebellion Neurotoxin】、【Reflex Neurotoxin】、【Active Neurotoxin】
These Neurotoxins can enhance the ability of the commanders, but be aware of its side effects~!

【New Legacy】
【Orbiting Satellite】 【Black Dice】 【Vortex Edge】 【Longshot Ring】
Provide different buffs to yourself and debuffs to enemies.

【New Hero Coming Soon】
Bug girl with unique skills... Just waiting for the next update!

In this timeline operation, we have fixed the following issues:
*Fixed the problem of incorrect damage frequency of "Graviton Cannon" and "Electrostastic Controller" (the previous damage calculation method was incorrect).
* Fixed the problem of incomplete display of boss illustrations.
* Fixed the problem of display on the research center interface.
* Fixed the problem of ineffective refresh discounts in "Construction Levels".
*Fixed the problem of uncounted "Survival Expert" cumulative achievement.
* Fixed the problem that completing "Last Stand" multiple times in the same level but only recording the achievement once.

Content experience optimization:
*Added a "speed-up function" in the game.
*Optimized the problem of lag when there are too many enemies.
*Added the recycling function of inheritance and enhanced attributes.
*Added the one-click upgrade function in the warehouse.
*Added the display switch for the announcer lady and character text bubbles.
*Optimized the balance of weapons.
*Increased the number of enemies (especially in early levels).
*Increased the damage caused by late-stage enemies to characters.



If you encounter any problems in the process of killing insects, feel free to join our DISCORD.

V0.1.240717 Update | Experience Optimizations & Bug Fixes.

[h3][Experience Optimization][/h3]
  • Shot farther! Increased the initial range of the Flying Sickle.
  • Added "Can't kill bosses in seconds" to the description of the Bolt Gun Installation Amplifier Plugin.
  • Increased relic recovery value
  • Added "Active Evacuation" function in battle.
  • Increased the amount of "Technology Points" obtained from Data Centers.
  • Reduced requirements for certain achievements.
  • Improved the effect of "Props Effect Enhancement".
  • Added a switch to pause the game in the background.
  • Added switch for damage display
  • Added a switch to automatically eject from the Warehouse after upgrading.
  • Increased the initial bullet size for machine guns and catapults.
  • Adjusted the color of the countdown text.
  • Optimized the display area of the timeline ending screen.


[h3][bug fix][/h3]
  • Fixed some issues that could cause crashes and improved game stability.
  • Fixed a bug where the multilanguage follow system switching did not work.
  • Fixed an issue with overlapping joystick buttons.
  • Fixed the issue where the number of technology points in the research center was different from the number of technology points in the base.
  • Fixed Data Center "Timekeeper" achievement not being achieved.
  • Fixed the issue where the Data Center "Supply Recovery" achievement could not be completed.
  • Fixed Weapon Upgrade preview values decreasing.
  • Fixed the issue where the support pod props effect time counts indefinitely.
  • Fixed an issue where the "Life Recovery" plugin's percentage of blood absorption does not work.
  • Fixed a bug in the display of the legacy "Linkage Core".
  • Fixed "Eliminate Leader" mission judgment issue in multi-boss scenarios.
  • Fixed R&D Center "Emergency Protection" triggering too early.
  • Fixed the issue of missing rewards when the build level is interrupted.
  • Fixed an issue where "Technology Points" were missed when all data center items were collected.
  • Fixed an issue where counterattack damage was not triggered.



Please feel free to join the Discord and leave us feedback, Thanks!