9 Kings at the Hooded Horse Publisher Sale
In case you missed it, here's a look at what's new and what’s on the horizon for 9 Kings!
Patch 10 introduces a new event, fresh cards, and adjustments to the underlying randomness. The team also outlined some major changes coming next, including system reworks and a new king. Full roundup below.
9 Kings is also part of the Steam Summer Sale at 35% off. Check it and other games out in the Hooded Horse Summer Sale.
Hooded Horse Summer Publisher Sale 2025
[h2]📰 9 Kings – Patch 10 and Roadmap Highlights[/h2][hr][/hr]Patch 10 adds a new event, three Rainbow cards, and a full pass on how randomness functions in combat and deckbuilding. The team also previewed upcoming systems revamps, including a full rework of perks and the design of a new king.
Patch 10 – Rainbow Event, Card Drops, and Combat Logic
Patch 10 (v0.7.87) introduces a combat scenario centered on the Rainbow Army.
Winning the event rewards Rainbow loot and expands the deck with three new cards:
Core mechanics have been adjusted across multiple systems:
A toggle was added to disable the Endless Mode’s red filter, and visual polish was applied to Rainbow units, which now display a multicolored glow. Several card interactions were corrected, including Temple logic and post-level-up behavior for Echoform. Localization updates were also included.
Players are advised to start a new run after installing the patch to avoid corrupted data states.
The Roadmap RNG Design Philosophy
Player feedback around randomness prompted a direct response. Every card in a shared pool has the same chance of appearing; there is no internal weighting system in place. The team’s long-term goal is to eliminate the concept of “must-draw” cards entirely, especially as the pool expands.
What’s Next – Perks, Progression, and a New King
The next major update will overhaul the perk system and introduce a new king. These changes aim to reframe build identity and long-term progression. More details are outlined in the new roadmap.
That's all for now! We'll have more news to share soon.
https://store.steampowered.com/app/2784470/9_Kings/
Patch 10 introduces a new event, fresh cards, and adjustments to the underlying randomness. The team also outlined some major changes coming next, including system reworks and a new king. Full roundup below.
9 Kings is also part of the Steam Summer Sale at 35% off. Check it and other games out in the Hooded Horse Summer Sale.
Hooded Horse Summer Publisher Sale 2025

[h2]📰 9 Kings – Patch 10 and Roadmap Highlights[/h2][hr][/hr]Patch 10 adds a new event, three Rainbow cards, and a full pass on how randomness functions in combat and deckbuilding. The team also previewed upcoming systems revamps, including a full rework of perks and the design of a new king.
Patch 10 – Rainbow Event, Card Drops, and Combat Logic
Patch 10 (v0.7.87) introduces a combat scenario centered on the Rainbow Army.
Winning the event rewards Rainbow loot and expands the deck with three new cards:
- Slime – a new unit card
- Patronage – focused on economic synergy
- X-Ray – enabling deeper battlefield visibility
Core mechanics have been adjusted across multiple systems:
- Defeat Loot – losing a battle now yields spoils tied to your king
- RNG Fix – re-rolls no longer repeat previous outcomes
- Endless Scaling – enemy strength scales more gradually
- Mothership Interaction – now correctly benefits from Haste
- Preview Improvements – enemy units now preview on hover
A toggle was added to disable the Endless Mode’s red filter, and visual polish was applied to Rainbow units, which now display a multicolored glow. Several card interactions were corrected, including Temple logic and post-level-up behavior for Echoform. Localization updates were also included.
Players are advised to start a new run after installing the patch to avoid corrupted data states.
The Roadmap RNG Design Philosophy
Player feedback around randomness prompted a direct response. Every card in a shared pool has the same chance of appearing; there is no internal weighting system in place. The team’s long-term goal is to eliminate the concept of “must-draw” cards entirely, especially as the pool expands.
What’s Next – Perks, Progression, and a New King
The next major update will overhaul the perk system and introduce a new king. These changes aim to reframe build identity and long-term progression. More details are outlined in the new roadmap.
That's all for now! We'll have more news to share soon.
https://store.steampowered.com/app/2784470/9_Kings/