1. Beef Cat Ultra
  2. News

Beef Cat Ultra News

v1.0.3

A small collection of tweaks and fixes~

v1.0.3
  • Players continue to earn level ups beyond minute 20 in Endless Stages
  • Pressing the Right Face Button in the encyclopedia will now also close it when playing with controllers
  • Changed how Toolsheds process to avoid potential issues in heavier load stages
  • Increased amount of enemies in Beeflandia Endless during minutes 30 and beyond

v1.0.2

Feedback on level 2 has been consistent that it's a bit too hard for newcomers, mostly do to the fact that the knowledge of the item loot pool and core strategies haven't been figured out. This makes sense. Adjustments were made to the stage to accommodate mistakes without changing the core difficulty of the stage. This includes: changing the locations of a few spawners to reduce initial push, additional mushroom pickups throughout the stage to help heal in tight areas, and more jars at the start of the stage to further guarantee a couple early level ups. Essentially, this will make the start of the stage let the player breathe a bit more without meaningfully changing how the rest of the stage feels.

v.1.0.2
  • Several tweaks to World 1 Stage 2 "Gauntlet Legacy"

v1.0.1

Just a little polish and balance - nothing crazy. Thanks everyone for supporting us during our launch week! Let us know what you think, drop a review on the store or a comment! We are excited to grow Beeflandia!

v1.0.1
  • Exploding enemies at stage clear no longer build Ultra gauge
  • Adjusted positions of some Pow Coins in Jazzy Endless
  • Encyclopedia edit on Dave's page to fix a typo
  • Dave's hardware hit 1 more enemy by default before breaking
  • Dave's Ultra lasts for 1.5sec longer
  • Tweezer's Ultra lasts for 1.5 sec longer

~Steam Deck Compatible~

Hello Beeflandians!

As we approach launch, a short few days away on September 23rd, we wanted to make sure everyone coming around knew Beef Cat Ultra is fully compatible with Steam Deck!

One of our main beta testers played the entire game, and has over 30 hours of playtime exclusively on the Steam Deck. Every step of the way, we made sure the game was ready to go Day 1 on Deck. And we also made sure to include Cloud Saves! So whether you are on your Deck or PC, your save file will be there for you to pick up.

We'll see you on launch,
Kyle :)

UI and the Beeflandopedia

Howdy howdy,

I am going to re-kick off the showcases of simple things in Beef Cat Ultra as we approach our Launch Date of September 23rd! To start, I want to go over key UI changes and systems we added as a direct result of Steam Next Fest.

First, let's take a look at what you see when you first load in.



Nice chunky text. The bold pink lettering is a key communicator of information. Whether it's the world you are in, the character you unlocked, or the single word objective of the stage you selected.



After that fades away you are met with the main Overworld UI. A level description, a checklist for clears with each character and something new! High Scores! In every single stage, a specific stat is saved to show off how cool you are. These high scores are important for achievement hunters because there are 30+ achievements dedicated to defeating developer high scores in each stage.

On the left side of the screen you can see some icons with button presses. Let's check out the big bad Beeflandopedia.



This dozen-page information treasure trove includes everything you'd ever need to know about the power ups you find, the characters you play as, and the enemies you destroy. There's plenty of into to digest in here and it's invaluable for that one item you keep finding and can't figure out what it's doing.

So yeah, lil brief tour of some UI. See you next time!

Kyle