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Hover News

Hover DLCs Delay



Hi everyone!

We are currently quite busy with various productions, and because of all those works in progress, we are sorry to announce that Hover DLCs are not quite ready yet. The Xbox One version is lagging behind and preventing us from releasing the DLCs on others platforms.

A corrective patch for PC is also planned!

We are sorry for the delay, and are trying our best to release the DLCs as soon as possible!

Thank you for the support,

Midgar Studio team

Hover is Coming to Consoles on Sept. 18, 2018! New players to join with cross-platform feature!

Band Together, Dash, Slide and Bounce Freely in a Futuristic Open-world and Help the Citizens of Hover City Defeat Oppression!



Along with our publisher Playdius, we just announced that Hover will finally make its debut on consoles starting on Sept. 18, 2018. Precisely, Hover will be available on PlayStation®4 on Sept. 18, on Xbox One on Sept. 19 and on Nintendo Switch™ on Sept. 20.

And we are proud to announce that cross-platform will be available:

- Xbox One and Nintendo Switch™ players will be able to play together along with PC players.
- PlayStation®4 players will be able to play with PC players.
- PC Players will be able to choose between PlayStation®4 and Xbox One/Nintendo Switch™ servers in the game.

A few links:

Hover on Nintendo Store
Hover on Playstation Store
Hover on Xbox Store

This console release is not an end! We still plan to update Hover a few more times, but most importantly we still listen to your feedbacks and we are actively working on new projects. We hope to be able to talk about those soon. Stay tuned.

A new Hover wiki has appeared!

Hello!



We are happy to announce a partnership with Gamepedia to open an official wiki of Hover!

It's now open & is already starting to grow from your contributions! If you need a place to look for informations about Hover or if you have lots of informations of the game to share to the community, that's the place to be!

https://hover.gamepedia.com/Hover_Wiki

Give it a look & don't hesitate to contribute!

Hover Patch 1.7

News


Added two new skins! Shirtless Watabax and Breaker E-Cop.

Added a Wata Pet, you can obtain it by finishing the game.

Added a graffity Wata Pet.

Did some multiplayer optimisation.

Characters stats were updated.

You can now rename your characters in the select team menu.

A spawn point is now automatically unlocked when going in the orbital station.

Final Boss is now less impossible difficult.

It is now possible to block or report players in game.

Added an engagement screen.

Steam and Discord invites are now working!

Online time synchronization system has been changed to work with cross-network.

Hacking chips now give more Hoverheat.

Multiplayer gameball missions in Haven now have a 5 minutes duration.

An unfortunate Gamer has been spotted by the authorities. You can now see their wanted posters around the city.

Debugs


Debugged Achievements.

Some missing texts were translated.

Debugged some popup text messages which had wrong behaviours when trying to close them with escape key or back button.

It is no longer possible to overwrite characters with the same name when moving team members around.

Fixed some cropped text issues on the UI.

Players’ light trails no longer go across the map when their character teleports.

Fixed some grind and tricks lag issues.

Menu buttons are now displayed correctly during dialogs.

English version of the intro has finally been uploaded. (sorry for the wait)

E-deki pet is now visible for those who don’t own the DLC.

Camera controls with mouse or right joystick are now longer with the auto-camera mode on.

Special tricks are now correctly synchronized online.

In the settings menu the “reset settings” button now correctly updates settings.

Simplified some conduit collisions in the prison.

Debugged world shadows on very low graphic settings.

Added some security in rare cases where texture resolution could be divided by 2.

Corrected some jump locks, when players briefly release and press the jump button with a very low framerate.

Idle waiting character animation now correctly loops.

Hover Patch 1.6.0

Hi Everyone ! For this update, we are very glad to announce the addition of a new in-game feature : the Map! Also included, a volley of various tweaks and fixes that will improve the general game experience. More than ever, please continue enjoying Hover!

NEW

Added cross platform-multiplayer (PC / Xbox One / Switch or PC / PS4, the cross-platform mode can be switched on the option menu)

New “Optimized Scene” mode option is now available in the menu.

Button icons now appear in dialogs, codex and help entries.

Added playstation controller icons.

Main menu loading time has been significantly reduced.

AI pathfinding significantly improved.

Improved post effects and

Added a VFX to show unavailable online missions.

During the tutorial, on the character window, the suit’s stats are now replaced with a message showing that the suit is deactivated.

The second of invulnerability when picking up a gameball doesn’t protect against bumps as much as before.

A different sound is playing when a player bumps an other invulnerable player, or if they’re carrying a gameball.

Prisoners and Warren skins have now been uploaded.

Added an introduction text when creating a team to get an idea of the game’s background story.

The Gameball’s light trails now have the color of the team who has it.

Light VFX have been added when throwing the gameball.

Rewind is deactivated when holding the gameball, a warning text pops up to warn the player about this but if players press the Action + Rewind buttons, the ball is simply released.

Rewind now blocks the player for half a second before stopping to make it easier to use.

Players no longer have to end a series of mission to do them again.

Players now have to reach a specific score for Trick missions.

Moving ads no longer bump the players on grind rails.

Rewind animation has been improved.

AI now throws the gameball to players more often.

In third person view, the camera now automatically focus on the current mission objective.

During races, the three best runners are now more precisely displayed on the screen.

Three first runners of a race are now displayed after the race is over.

Players can now use the right joystick and trigger buttons to navigate menus.

Heaven District Map and Administrative District Map added.

All characters stats have been changed.

Added an energy cost when throwing the gameball, cost is less heavy if your character is specialized in strength.

Hacking chips now slightly improve Hoverheat.

Energy aura now takes away 5 times the amount of energy from opponents.

Pet hunger bar now has a threshold, when you reach it the bar no longer goes down, therefore there’s no interest anymore to feed your pet during a mission.

Added a small pause icon to show players the game is not frozen.

Players can now add Breakers in custom missions.

Special Pet E-Swap points now have an increased capacity from 6 to 12 chips.

Players can now activate a locabox in each district of the game and can choose their spawn points when loading a character or teleporting.

Containers respawn and E-Swap points restock time calculations have been tweaked and are now simpler.

Mission winners now appear in general chat.

The room for the grind missions in the Sewers have been modified.

Option menu has been reworked.

Added a “mission between players” visible online only.

Added an option in settings to decrease physics frequency.

DEBUG

The end mission screen now appears when players leave during a mission.

The bug report button doesn’t make the game freeze when playing solo mode anymore.

Some collision issues were fixed.

Added an alert pop up text when the player creates a new save file.

Mission dialogs are now displayed on every participant’s screen during online missions.

There’s no more text or frame displayed over loading screens.

Drones now keep running even after players switch character.

Character switch window doesn’t freeze anymore.

Stars are now animated on the UI when pausing the game.

Dialogs now load properly when unlocking a DNA kit.

In District B, Locabox messages now load properly after scanning a Locabox.

VFX when bumping players has been rectified.

NPCs now have less chances to spawn in mission launchers or mission boxes.

Grinding characters no longer have shaky feet when the game is paused.

Game now properly registers input feedback during dialogs.

One of the Dialog Logs in the Sewers HQ didn’t have the right text.

Otello is no longer embedded in the bridge on the Orbital Station.

Breakers’ and Otello’s skill grids have been correctly replaced.

When connected in multiplayer, it is now impossible to launch a custom mission with a number of objects exceeding the maximum limit. It is still possible in solo mode, or with the friends only option. The console command “/unlimited objects in editor” allows to exceed the maximum objects limit.

Added a pop up message when the owner of the mission has disconnected.

Rebalanced several missions.

Characters and camera movements is slightly more soft.

Players no longer delete chips when pressing “Escape” or “Back” when warning window is active.

Owners of the “E-Deki pet” dlc will automatically receive an “E-Deki” chip at the beginning of a game.

Leaving a mission through the “Switch Teammates” menu doesn’t prevent scores from being displayed anymore.

Bumpers in the Sewers Gameball Stadium have been improved.